FlyinCoffin Posted November 16, 2022 Posted November 16, 2022 I did use clod and it was much more wobbling than great battles. I got problems aiming with trackIR. The bf109 e7 is much more wobbeling than in the bf109 e7 in great battles. is it because its the generation before gb? or is it me? I used clod before 2 years without trackir and used to hit better than without trackir. because trackir is so wobbeling. I dont understand that gb and clod feel so different. or is it wrong configured on my machine? greetings
9./JG52_J-HAT Posted November 16, 2022 Posted November 16, 2022 It is “you”. As in you not being used to it. BoS and CloD are two completely different games, nothing to do with generations or being older or being inferior. Aircraft respond more to smaller inputs. Have you played WW2 DCS? It’s in between the two. So you gotta adapt how you move the stick to give inputs, it’s just getting used to it really. About the aiming, shooting in CloD is way more complicated than BoS. There is airframe vibration and added to the inputs being more sensitive you will end up shooting your rounds all over the place. So also get used to keeping the airframe still and then when pressing the trigger, not moving the stick at all. Also hit feedback isn’t as in your face as in BoS. Sometimes you are hitting the enemy a/c and can’t really tell with smaller caliber (7.92 in the nose). One thing that may help is increasing your TIR deadzone in the middle or even pausing TIR for shooting in the beginning. Also you may try using the Lean to Gunsight function to focus through the gunsight. Shift+F1. Also camera movement in CloD is different than BoS (or DCS for that matter) so movements with your head you are used to doing in BoS will have different effects in CloD. Karaya has three different TIR profiles he posted because of these differences between games. You could try those to see if it’s any better. https://theairtacticalassaultgroup.com/forum/Downloads.php?do=download&downloadid=116 (you will need a post on ATAG to download in case you haven’t already) 3 1
1PL-Husar-1Esk Posted November 16, 2022 Posted November 16, 2022 (edited) 1 hour ago, FlyinCoffin said: I did use clod and it was much more wobbling than great battles. I got problems aiming with trackIR. The bf109 e7 is much more wobbeling than in the bf109 e7 in great battles. is it because its the generation before gb? or is it me? I used clod before 2 years without trackir and used to hit better than without trackir. because trackir is so wobbeling. I dont understand that gb and clod feel so different. or is it wrong configured on my machine? greetings Track IR don't couse wobbling, i have stable as rock aim in both titles, you need to set up proper curves, best to download someone else profile and adjust to yourself liking Edited November 16, 2022 by 1PL-Husar-1Esk 1
FlyinCoffin Posted November 16, 2022 Author Posted November 16, 2022 got some settings differnt now in realism no headshaking anymore, yaw control is now different. it still feels very different to gb. strange
1PL-Husar-1Esk Posted November 16, 2022 Posted November 16, 2022 (edited) 5 minutes ago, FlyinCoffin said: got some settings differnt now in realism no headshaking anymore, yaw control is now different. it still feels very different to gb. strange This is camera option no related to realism in GB strictly speaking.But one can view it as realism. There is also smoothest bar , I got it in the middle, try that in options menu where devices are but no where key bindings are. You can edit yaw curves in key bindings. Edited November 16, 2022 by 1PL-Husar-1Esk
Art-J Posted November 16, 2022 Posted November 16, 2022 Well, the headshake was altered in CloD a couple of recent patches ago (wildly exaggerated If you ask me, especially on the ground), so maybe that's the "wobbliness" OP's complaining about compared to his experiences 2 years ago. Other than that, yeah, seemingly the same planes tend to feel different between sim platforms (even though each developer states "his" flight model is better than the one from "the others"), and one just has to learn to adapt. 1
FTC_Karaya Posted November 16, 2022 Posted November 16, 2022 (edited) "Sim A feels different than Sim B" = unplayable Ok... ? Edited November 16, 2022 by Karaya 1 4
BOO Posted November 16, 2022 Posted November 16, 2022 I always prefer sim A..... ...or was it sim B? 1
5th_Barone Posted November 21, 2022 Posted November 21, 2022 If disabling headshake effect feels better is probably the jelly neck effect you were not used to when you played years before. It has been introduced recently and for me it was step in an interesting direction but completely back. Unfortunately devs only advise is to turn it off but that way you'll lose stall buffet, so not the best choice. Until address (if it ever be addressed) you just need to get used to it. 1
FTC_Karaya Posted November 21, 2022 Posted November 21, 2022 (edited) 10 hours ago, 5th_Barone said: If disabling headshake effect feels better is probably the jelly neck effect you were not used to when you played years before. It has been introduced recently and for me it was step in an interesting direction but completely back. Unfortunately devs only advise is to turn it off but that way you'll lose stall buffet, so not the best choice. This ☝️, very much I really hope it gets toned down together with the "washing machine in tumble mode" gunshake at some point but I have my doubts... Edited November 21, 2022 by Karaya 1
FlyinCoffin Posted November 23, 2022 Author Posted November 23, 2022 (edited) does he mean something like the feel for a stall with "stall buffet"? why is trimming so different to gb? my bf109 e7 flys stable on level with right trim in gb in clod is a different story Edited November 23, 2022 by FlyinCoffin
BOO Posted November 23, 2022 Posted November 23, 2022 21 minutes ago, FlyinCoffin said: why is trimming so different to gb? my bf109 e7 flys stable on level with right trim in gb in clod is a different story Why does Coke taste different from Pepsi? Different sim, different FM. I find I can trim out the neverhurri and Splut much easier now than in days of yore (4.312). The 109 is about balance. Somewhere thare is a magic equation of speed. torque and stabilizer. As rudder and roll are pre set on the 109 you have less opportunity to widen that zone. I'll never get it totally perfect but its hardly a bucking bronco either. As to which sim is right...........one, t'other both or neither, take your pick unless you have your own RL 109 to compare it against. 2
343KKT_Kintaro Posted November 23, 2022 Posted November 23, 2022 3 hours ago, FlyinCoffin said: my bf109 e7 flys stable on level with right trim in gb in clod is a different story I'm not an expert in these matters, so please if possible do some research yourself, but I think that, in any Bf 109, from 1935 to 1945, the only aboard-adjustable trimb tabs are those in the elevator (on the left-hand side in the cockpit, one wheel that the pilot adjusts using his left hand, as you know). The trim tabs in rudders, as visible on plenty of historical photographs of Bf 109 rudders, were adjusted by ground personnel following instructions from the pilot, or maybe even adjusted by the pilot himself. This "before-the-take-off" "ground-adjustment" of the rudder trim tab in a Bf 109 is not modelled in survey-type simulators like the Great Battles series or the Dover series... so each simulators does its best. Historically, even when previously adjusted on the ground, the Bf 109 pilots were forced to adjust their piloting with their feet by means of their rudder pedals, so, apparently, the choice that has been made byt the Dover series developers consists in letting the player he compensates the yaw by using his rudder peddals... and in my opinion, this is the most realistic choice. FlyinCoffin, the above explanation is what I learned over the years and should be confirmed by experts both in historical aviation and flight sims, which I repeat, I'm not. All the best...
OBT-Mikmak Posted November 23, 2022 Posted November 23, 2022 6 hours ago, FlyinCoffin said: my bf109 e7 flys stable on level with right trim in gb in clod is a different story There is no rudder trim (left/right) on Bf 109 E7.
BOO Posted November 23, 2022 Posted November 23, 2022 1 hour ago, OBT-Mikmak said: There is no rudder trim (left/right) on Bf 109 E7. Think he meant the correct trim
FlyinCoffin Posted November 23, 2022 Author Posted November 23, 2022 (edited) noobish stuff was written here the clod will have a bright future if they implent vr I think Edited May 7, 2023 by FlyinCoffin 1
FlyinCoffin Posted May 7, 2023 Author Posted May 7, 2023 (edited) I found out that the trimm wheel in the bf109 is inverted in clod( in the plane). In the bos the trimm indicator is +3 - -7 in clod its from -7 - +3. if you turn it up it goes the numbers go down in clod. in bos its different. does anybody know the story to that? its very playable now. by the way a new question appeared how to deactivate the cursor? p.s.: cant find how to lock rear wheel. how to? and whats with the wood block in front of the the tires? key? Edited May 7, 2023 by FlyinCoffin
FTC_Karaya Posted May 7, 2023 Posted May 7, 2023 (edited) 3 hours ago, FlyinCoffin said: by the way a new question appeared how to deactivate the cursor? By default it is F10. 3 hours ago, FlyinCoffin said: p.s.: cant find how to lock rear wheel. how to? Whatever you have set to "Lock tailwheel". Keep in mind that only few aircraft have a lockable tailwheel. 3 hours ago, FlyinCoffin said: and whats with the wood block in front of the the tires? key? That's "remove wheel chocks". Edited May 7, 2023 by Karaya
FTC_Karaya Posted May 7, 2023 Posted May 7, 2023 (edited) 4 hours ago, FlyinCoffin said: I found out that the trimm wheel in the bf109 is inverted in clod( in the plane). In the bos the trimm indicator is +3 - -7 in clod its from -7 - +3. As for your question regarding trim. In the Bf109 you dont trim the position of the elevator but that of the entire horizontal stabilizer. Trimming the stabilizer to a negative incidence angle will make the plane pull up because of the force of the air flow on the tail assembly. For positive incidence angles it's the opposite. That also explains why the negative range is much larger than the positive. You want to be able to effectively trim your aircraft for a high speed dive to help with dive recovery whereas you require much less positive range to trim the aircraft level in cruise flight. Will have to check myself if the negative range is only -7. If that is the case then thats wrong, trim range should be +3 to -8. PS: The trim range in CloD is +3 to -8 so it's correct. Edited May 7, 2023 by Karaya 2
Art-J Posted May 7, 2023 Posted May 7, 2023 1 hour ago, Karaya said: Whatever you have set to "Lock tailwheel". Keep in mind that only few aircraft have a lockable tailwheel. Does it work in CloD 109s, though? I almost don't fly them, but I remember that many months ago when I last tried it the lock didn't work.
Sokol1 Posted May 7, 2023 Posted May 7, 2023 1 hour ago, Art-J said: Does it work in CloD 109s, though? I almost don't fly them, but I remember that many months ago when I last tried it the lock didn't work. Work in Bf 109 that have wheel lock, early versions don't have, BF 109 E-7 have. The name of command in controls is "Lock Tail Skid" - by default have no key assigned. 1 1
Art-J Posted May 7, 2023 Posted May 7, 2023 Ah, got it. Although I clearly remember the version I tried had a 3D model of the lock visible in the cockpit, but it was not animated and non-functional. No biggie, I'm not into Emils anyway.
FTC_Karaya Posted May 7, 2023 Posted May 7, 2023 (edited) 51 minutes ago, Art-J said: Ah, got it. Although I clearly remember the version I tried had a 3D model of the lock visible in the cockpit, but it was not animated and non-functional. No biggie, I'm not into Emils anyway. The tailwheel lock has been part of the cockpit models of the various Emils ever since the original release and it just wasnt removed until now. It will be removed from the E-1 to E-4 series with the release of the visual update though. Edited May 7, 2023 by Karaya 1
Art-J Posted May 7, 2023 Posted May 7, 2023 Rgr that. Nice to know such details are being fixed. I'm impressed with updated Spit cockpit shown in Gunfreak's video by the way. The only thing I don't like about it is - it makes my favourite Beaufighter's pit look a bit ugly (unless it's gonna get a bit of a spit and polish as well ).
Team Fusion Buzzsaw Posted May 8, 2023 Team Fusion Posted May 8, 2023 9 hours ago, Art-J said: Rgr that. Nice to know such details are being fixed. I'm impressed with updated Spit cockpit shown in Gunfreak's video by the way. The only thing I don't like about it is - it makes my favourite Beaufighter's pit look a bit ugly (unless it's gonna get a bit of a spit and polish as well ). All cockpits will be updated to 4k. 2
FlyinCoffin Posted May 15, 2023 Author Posted May 15, 2023 (edited) something noobish was written here edit Edited May 15, 2023 by FlyinCoffin
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