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FTC_JM_Johnnie
Posted

I'm playing Sturmovik on a Ryzen 5 3600, 32GB RAM, Nvidea 3080, NVM2 2tb Samsung 980pro with a ASUS Pro ART 4k PA329. 
No matter what I do, even downsizing it to 1080p I cannot view any planes above medium distances, despite my team mates flying by my side clearly seeing not only at those distance but way far away. What's wrong with my system/settings? Everything in-game except the usual suspects (clouds, reflections) are set to ultra or max settings. 

Any help?

Thank you, I appreciate any help.

(Attached settings)

settings Nvidea.png

Posted

If you have NVIDIA Experience installed, remove it maybe, i had issues with it.

Driver 469.13, and these 3d settings (3080ti).

429034029_NVIDIAsettings13080ti.jpg.495c1a098606cdbb4b45b2fd38a75343.jpg

 

967829386_NVIDIAsettings23080ti.jpg.ba25e477c88b8a073c0888ee31d2dc36.jpg

 

  • Like 1
Posted (edited)
On 11/15/2022 at 8:35 AM, FTC_JM_Johnnie said:

Any help?

 

Use nvidia drivers' default settings. None of the stuff you have set there will help and some are actually detrimental to either rendering or performance or both.

 

Edited by firdimigdi
FTC_JM_Johnnie
Posted

Hey. Thank you for the replies. 

Firdimigdi if by performance you mean fps I get way above 60 fps regardless of what I choose both in settings or nvidea control panel. But it does make a huge difference on textures and definition. The problem I have is the rendering distance. It's not rendering distant small objects like planes. Be it in default or the settings I posted above. At either 1080p, 2k or 4k.
Thus the need for help or tips.

Posted
14 hours ago, FTC_JM_Johnnie said:

The problem I have is the rendering distance. It's not rendering distant small objects like planes.

 

There's nothing you can change that will alter that when playing multiplayer - the rendering distance is the same for everyone. But your settings can cause planes to seemingly not appear - for example the FXAA you are forcing from the drivers can blur distant contacts which are 2-3 pixels wide especially if you are already doing anti-aliasing in the game settings. The transparency anti-aliasing  you are forcing can cause artifacts on particle emmiters. The High Performance texturing quality can cause banding and other such. That's what I mean that they are detrimental to rendering which in turn affects spotting. Apart from the above make sure your monitor is calibrated to some extent, at least the contrast on it, and that it is set to display full range RGB (this is found in the nvidia control panel as well under "Change Resolution".

  • Upvote 2
FTC_JM_Johnnie
Posted

It's weird then why the distant objects don't render to me while my team mates can see them. Regardless of what I do in Nvidea control panel. We are all set with the same in-game settings. I've tried different configurations on the Nvidea Control Panel from different "youtubers" to default ones and none made a different in the rendering distance. That's the problem and there's definitely one since they don't appear on my screen. If my settings are the same of my teammates and they can see objects flying in the distance and I can't, what's going on?

"Apart from the above make sure your monitor is calibrated to some extent, at least the contrast on it, and that it is set to display full range RGB (this is found in the nvidia control panel as well under "Change Resolution"."

I work with colour hence the ASUS Pro Art monitor and not a gaming monitor, 100%RGB is a must in my work. Colour space shouldn't affect "rendering" in game. 
I'm seriously considering getting a gaming monitor, I suspect the ProArt from Asus might be the problem.

Again, I'm really looking for anything that will help me. It affects gameplay and even the flying in squadrons. 

Regards

  • "
Posted
17 hours ago, FTC_JM_Johnnie said:

Colour space shouldn't affect "rendering" in game. 

 

True. I am just covering the possibility of having a limited color range affecting what you see - it's not unheard of that people end up with a washed out image because of this and think it's how it should be. But as you clearly have a calibrated monitor I doubt it's that. If there's some special something with that specific monitor I cannot tell.

 

There's been ample "bibliography" in these forums about spotting and which settings affect it, as far as the actual visuals go it all usually boils down to contrast (so any settings that will smear stuff like FXAA mentioned above are no help and some people find that playing with gamma helps) and eventually the lizard brain ability to detect motion.

FTC_JM_Johnnie
Posted (edited)

I've turned off every single AA options and I can finally see something in the distance. It's strange how it affects the gameplay. Shouldn't behave like this, but it's the best so far. Playing with AA at low in game and turned off on the Nvidia control panel. 
 

Edited by FTC_JM_Johnnie

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