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More FPS and smoother play in VR


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detail_rt_res doesn't squeesh or squash or whatever the image and does not get you tighter or looser dots, it's effectively the density of the grass scatter cover, example:

4096

Spoiler

image.thumb.png.4196809b92c7e2605bfb08da442fbfb3.png

128

Spoiler

image.thumb.png.cc43032116ec078e877fa8c752cd2895.png

Valid values seem to be values that are a power of 2 so 128, 256, 512, 1024, 2048, 4096, etc. Naturally, if you disable grass it makes no difference at all and certainly it has nothing to do with the other stuff you mentioned.

 

MSAA is not "anti aliasing at a distance" - it's multisample anti aliasing, it's a type of optimized supersampling anti aliasing which is why it is so "expensive" at high render resolutions but it is certainly cheaper than straight up supersampling.

 

FXAA is not "anti aliasing near" - it is a post-processing antialiasing shader, which unlike MSAA, it is applied to the final image after the whole scene has been rendered.

 

Dynamic resolution is not "a smoothing" - it is a mechanism in the game that reduces the game's rendered resolution when your FPS goes under the desired rate (in VR this is tied with the HMD's refresh rate).

 

At least this time around you seem to be coming to terms with what the fullscreen_width/height setting is about.

 

I'm sure there's more but that's just about where I stopped watching this video.

 

I fully appreciate the effort and the goal of helping others but, like in your other videos, with some of the stuff that you obviously have no idea about you are really making it very confusing for people and sending them on wild goose chases by throwing terms that are blatantly wrong left and right. Sorry if this feels offensive to you (hopefully you won't threaten to knock me out this time although that's good for a chuckle) but you need to face it that you simply don't know some things and there is no need to fake it by throwing words around - just say "I don't know" and then read up; a lot of this is also covered in the game's official manual or in other posts in this very forum so knowledge is not that far away.

 

 

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