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Armour fatigue.


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Posted (edited)

In real life even if the armour stops a shell from penetrating all the way through, the area around where it hit will still be left weaker than it was originally. This would be a good mechanic to implement into the game, as it will naturally limit the amount of hits any vehicle can sustain and will allow tanks with weaker guns to eventually destroy a heavily armored target if they can manage to score several hits in a small area.

 

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Edited by Peasant
  • Upvote 5
Posted

thats true, in game you can survive multiple hits from Su152 (panther). In reality one or two hits and you will probably clear the area.

Also I would like to have modeled ammo usage and less ammo rack explosion when your tank is almost empty of shells.

  • Upvote 3
  • 2 weeks later...
Posted

Speak of the devil... this is right on topic:

 

 

  • Upvote 1
Posted

I want it!  What I would love as well is to be able to destroy tracks with the AA trucks when hitting them numerous time at the same spot at point blank, which, weirdly enough, is a situation I encounter quite often when I play AA :biggrin:.

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