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Posted

Those new effects, ever tried the ones starting with veteran_ari and explosion1-4 yet, just curious what they're do and their use . ...

Posted

???

Can’t say. Don’t know what you’re talking about 

Posted (edited)

They're in the selector, under effects, game 5.002b ... near the bottom. Obviously meant to be triggered by an effects command.

 

1282756684_-NEWeffects.jpg.c7a79f99383c76d8d45f67350f408feb.jpg

Edited by jollyjack
Posted

Ok, thank you. I thought it was part of some particular groups I would have downloaded previously

Posted
8 hours ago, jollyjack said:

They're in the selector, under effects, game 5.002b ... near the bottom. Obviously meant to be triggered by an effects command.

 

1282756684_-NEWeffects.jpg.c7a79f99383c76d8d45f67350f408feb.jpg

 

I don't see those at all - is it map dependent? 

Posted (edited)

weird ... i've got bon too. Hamaha15 i think suggested that they were specials for the Vluki scenery.

I just found the related ***.txt files in Olaf's JG51-over_Vilekie_Luki's campaigs JSGME installer, he might be right.

Olaf (veteranen66) is a real ME war-horse from the day's of old.

 

the veteran_explosion1.txt file points to an existing effect:

-----------

Class_name = "CStaticEmitter"
object_name = "trash"

//////    PhysicsBody properties
VisualImage=0,"graphics\effects\Surf\AmmoExplosion.epl",false
visualradius=500

SoundScript="LuaScripts\Sound\explosions\Bomb\Ground_Small.cfg"
SoundStrength=0.5

duration=10.33
range=0,1
loop=false


SoundTime=3.5
destroy_pause=0.1

network=false

----------------

 

ADDED: my map emitters/test folder has these:

 

875299653_-mapemitterstestfolder.jpg.ed58f215507abef4cfc932a114f27fe2.jpg

Edited by jollyjack
Posted
51 minutes ago, jollyjack said:

weird ... i've got bon too. Hamaha15 i think suggested that they were specials for the Vluki scenery.

I just found the related ***.txt files in Olaf's JG51-over_Vilekie_Luki's campaigs JSGME installer, he might be right.

Olaf (veteranen66) is a real ME war-horse from the day's of old.

 

the veteran_explosion1.txt file points to an existing effect:

-----------

Class_name = "CStaticEmitter"
object_name = "trash"

//////    PhysicsBody properties
V

 

ADDED: my map emitters/test folder has these:

 

875299653_-mapemitterstestfolder.jpg.ed58f215507abef4cfc932a114f27fe2.jpg

 

Ah ok that explains it, thank you. So, it is essentially a mod like some of the stuff I have in Dynamic Effects plus units mod.

 

Lol that's a relief, I was worried I had missed some new emitters introduced by 5.002b.

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