OG__Iceman_VR Posted October 30, 2022 Posted October 30, 2022 (edited) major update Edited November 3, 2022 by OG__Iceman_VR 1 2
Traffic Posted November 1, 2022 Posted November 1, 2022 I appreciate your videos. What worked for my system was a bit different but - texture filtering - negative LOD bias, set to allow, basically acts like motion smoothing. With it set to clamp, its stutter fest, on allow, smooth as can be with high FPS. HP Omen, AMD, G2, 3090. Everything else is spot on. Everyone's results may vary. 1
[CPT]Crunch Posted November 1, 2022 Posted November 1, 2022 Also texture filtering is rendered mute once you turn textures to High Quality, it automatically deactivates it, so no point to turning it on. 2
OG__Iceman_VR Posted November 2, 2022 Author Posted November 2, 2022 (edited) Very true on some systems. I was setting it to allow. and will run some tests. Good observation. I am going to share you post on YouTube due to a few people have said they had issues with stuttering. ? On 11/1/2022 at 9:18 AM, Traffic said: I appreciate your videos. What worked for my system was a bit different but - texture filtering - negative LOD bias, set to allow, basically acts like motion smoothing. With it set to clamp, its stutter fest, on allow, smooth as can be with high FPS. HP Omen, AMD, G2, 3090. Everything else is spot on. Everyone's results may vary. 20 hours ago, [CPT]Crunch said: Also texture filtering is rendered mute once you turn textures to High Quality, it automatically deactivates it, so no point to turning it on. Crunch thank you. I am testing this now to see if it improves any game play. Edited November 2, 2022 by OG__Iceman_VR
dgiatr Posted November 2, 2022 Posted November 2, 2022 2 hours ago, OG__Iceman_VR said: Very true on some systems. I was setting it to allow. and will run some tests. Good observation. I am going to share you post on YouTube due to a few people have said they had issues with stuttering Yes thats true. I can verify that by myself...i just changed "texture filtering-negative LOD bias" to "allow" from "clamp" and my system met some stutter with 90 fps while rolling, after changing it again to "clamp" it returned to smooth operation again. 1 1
Chilli_40 Posted November 4, 2022 Posted November 4, 2022 On 11/2/2022 at 2:09 PM, dgiatr said: Yes thats true. I can verify that by myself...i just changed "texture filtering-negative LOD bias" to "allow" from "clamp" and my system met some stutter with 90 fps while rolling, after changing it again to "clamp" it returned to smooth operation again. Interesting, I also changed my setting from clamp to allow, now I'm seeing 80fps stuttering, I adjusted all my settings down with no fixing of the stutter. I'm going to change it back to clamp and see if that fixes the problem
dgiatr Posted November 4, 2022 Posted November 4, 2022 1 hour ago, chilli40 said: Interesting, I also changed my setting from clamp to allow, now I'm seeing 80fps stuttering, I adjusted all my settings down with no fixing of the stutter. I'm going to change it back to clamp and see if that fixes the problem Yes please let me know if stuttering will stop while changing from "allow" to "clamp" because it is really strange.
Chilli_40 Posted November 4, 2022 Posted November 4, 2022 Ok, changed Texture Filtering back to "Clamp", it made no difference! Turned HDR off thinking that might be the problem, made no difference, FPS running anywhere from high 80's to mid 70's at 15000ft altitude getting the turn stutter. Only thing I'm using different is the "Nvidia Profile Inspector" setting on the "Texture filtering - Negative LOD bias" is set at -0.25, as per Firdimigdi recommendations, which has fixed the shimmer problem. So I'm still at a loss, maybe try turning off the Turbo setting in Toolkit or the CAS option and see if that fixes it.
Youtch Posted November 4, 2022 Posted November 4, 2022 17 minutes ago, chilli40 said: Ok, changed Texture Filtering back to "Clamp", it made no difference! Turned HDR off thinking that might be the problem, made no difference, FPS running anywhere from high 80's to mid 70's at 15000ft altitude getting the turn stutter. Only thing I'm using different is the "Nvidia Profile Inspector" setting on the "Texture filtering - Negative LOD bias" is set at -0.25, as per Firdimigdi recommendations, which has fixed the shimmer problem. So I'm still at a loss, maybe try turning off the Turbo setting in Toolkit or the CAS option and see if that fixes it. Could it be due to Windows11 update, there is a thread about it giving issues
Chilli_40 Posted November 4, 2022 Posted November 4, 2022 Not running windows 11, stayed with windows 10. I think most of the problem seems to be having Turbo on, once I turned it off stutter is almost nonexistent still slightly there though, but way better. Turning CAS off didn't seem to make any difference one way or the other.
354thFG_Drewm3i-VR Posted November 5, 2022 Posted November 5, 2022 What is the difference between CAS and NIS for NVIDIA users? Trying to figure out upscaling is a lot harder than the old Fholger mod. 1
firdimigdi Posted November 5, 2022 Posted November 5, 2022 53 minutes ago, drewm3i-VR said: What is the difference between CAS and NIS for NVIDIA users? Trying to figure out upscaling is a lot harder than the old Fholger mod. CAS is just sharpening, no upscaling done. It's a simpler variation of RCAS that is used as FSR's sharpening stage. 2
firdimigdi Posted November 5, 2022 Posted November 5, 2022 (edited) Normally the OpenXR runtime handles framepacing and a game waits until the runtime is ready to accept the next frame. Turbomode by-passes that and lets the game go for it without waiting. The effects of it will be more evident when the GPU frametime is on the limit - e.g. 11.1ms for a G2 at 90Hz. EDIT: Actually you can read all about it here: https://mbucchia.github.io/OpenXR-Toolkit/other-features#turbo-mode Edited November 5, 2022 by firdimigdi link added 3
354thFG_Drewm3i-VR Posted November 5, 2022 Posted November 5, 2022 So how would I set up 75% upscale games on a reverb g2?
firdimigdi Posted November 5, 2022 Posted November 5, 2022 19 minutes ago, drewm3i-VR said: So how would I set up 75% upscale games on a reverb g2? https://mbucchia.github.io/OpenXR-Toolkit/upscaling.html
[CPT]Crunch Posted November 5, 2022 Posted November 5, 2022 I've gone to figuring out the best playing down scaling setting, figure out the total pixels, than eliminate the scaling and simply back off the resolution close to that pixel amount. Allows better use of in game sharpening which I see as superior, than can add a tish from the toolkit as needed. Firdimigdi eluded to this earlier, anyone else read "firdimigdi" as Fe R da me god??
Youtch Posted November 5, 2022 Posted November 5, 2022 19 minutes ago, [CPT]Crunch said: I've gone to figuring out the best playing down scaling setting, figure out the total pixels, than eliminate the scaling and simply back off the resolution close to that pixel amount. Allows better use of in game sharpening which I see as superior, than can add a tish from the toolkit as needed. Firdimigdi eluded to this earlier, anyone else read "firdimigdi" as Fe R da me god?? Your message is quite enigmatic and hard to understand. I must be tired because I didn t understand anything.
FTC_Mephisto Posted November 10, 2022 Posted November 10, 2022 So what are the best settings to improve spotting? 1
Youtch Posted November 10, 2022 Posted November 10, 2022 I understand that FXAA anti-aliasing and HDR are bad for spotting, so is NIS sharpening as it can create halos around the planes.
OG__Iceman_VR Posted November 22, 2022 Author Posted November 22, 2022 Early Christmas Gift to the community from me. ? 1
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