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Churchill in multi player, smoke generator starts at spawn


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Leady_Brickov
Posted (edited)

Hi There, whenever I start the Churchil in multi player, the smoke generator starts at spawn or as soon as the I go to the commanders position. I'm not sure which as I see the cloud as soon as I pop my head out the hatch.

 

I've mapped the commanders position as keyboard "2" and smoke generator #1 as "Lshift 2".

 

Also I cant bind the engin smoke generator to a different key from the 2in smoke bomb launcher. Whenever I change #1, the other, #2 gets mapped to the same key? 

Edited by Leady_Brickov
Adding stuff
  • 2 weeks later...
Leady_Brickov
Posted

Oh yeah another thing. Other players can see you through the smoke from your smoke grenades. Your tracks and your exhaust can be seen through the smoke from your 50mm mortar. This kind of defeats the purpose of having smoke grenades. 

 

The other night, on Finnish, myself and another Churchill heavily smoked a Tiger. I tried to flank him as we had tracked him, however he was able to see me through the smoke grenades and knocked me out on my approach, even though I was manoeuvring left and right he was able to track me fine and destroy me even though there was heavy smoke between us and I couldn't see him.

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