Jump to content

Does the multiplayer netcode need an optimization?


Recommended Posts

JG4_Qetzalcoatl
Posted

First of all I have to say the developer of the game made an incredible good job over the last years. With the last update we got the long awaited graphical damage update. It looks awesome. As a result we can now compare the location of the bullet hits with the estimated damage at the plane which we got hit.

In the past there were some strange experiences for both sides how much damage is necessary to down a plane. This occured especially on multiplayer servers. Since the last interview we know that only 15 percent of the player base are playing online. So maybe in this case only a minority of players are involved. I will show you an example for the strange damage calculation on a multiplayer server. Even it is from the german perspective I am quite sure the allied side will have similar cases.

I attacked a Spit IX with a 109G14 (20mm) twice. First out of the low six at 60m and later at 150m out of five o´clock slightly higher. The damage shown behind the cockpit is caused by the first attack. The plane made it back to base. Salute to the brave pilot. The serverlog  shows 8,9 percent damage in summary, the pilot was not wounded. I saw only a fuel leak after the first attack and an additional radiator leak after the second.

I flew Cliffs of Dover for many years. If a plane got hit in this game at the spots clearly shown (with 20mm mine and 20mm AP/HE) by the new graphic all cables to the rear would have been cut, the engine would have been destroyed und the pilot killed.

I saw comments in the past that the netcode of BoX has room for optimization. Maybe the gap between the graphical damage and the really calculated damage by the netcode is the reason why this plane got home. So could the netcode be the weakest point of the game right now?

Strangely enough tacview registered for my two attacks only 3 13mm hits each. Where does this information come from?

BoX_damage_online.png

Posted

You're leaving out two important factors here. 

 

 

Ping (Your location vs the servers, if you are in NA and playing on FvP you're playing on a server on the nearly the opposite side of the world for example) Same for Europeans playing on CB.

 

Your expectations of damage vs reality. 

 

De9GdHjXUAAhLG1.jpg.ec1477b70141752a5652f11b469c9162.jpg

 

Just because it resulted in a downed plane in CLOD doesn't mean it will here. 

JG4_Qetzalcoatl
Posted

Yes you´re right. But if the ping has influence to the damage why not to the damage graphic. By the way I got multiple 20mm hits to the spit not only one. And I know it is only one example but an interesting one...

Posted
14 minutes ago, JG4_Qetzalcoatl said:

Yes you´re right. But if the ping has influence to the damage why not to the damage graphic. By the way I got multiple 20mm hits to the spit not only one. And I know it is only one example but an interesting one...

 

I'm not sure how all this set up, but it's possible some of it is client side. So you'll see it happen but the server doesn't. (Same reason some planes can mysteriously take 3 or 4 37mms and have no damage)

 

That's a question best left answered by the devs though because it's well beyond my knowledge.

  • Thanks 1
354thFG_Leifr
Posted

I think you need to read the patchnotes for the latest update.

[DBS]Browning
Posted
On 10/12/2022 at 4:08 PM, JG4_Qetzalcoatl said:

Yes you´re right. But if the ping has influence to the damage why not to the damage graphic. By the way I got multiple 20mm hits to the spit not only one. And I know it is only one example but an interesting one...

 

The damage is handled over the server. It is important damage is handled over the server to keep things fair.

The dynamic visual damage is handled locally on your PC. It is important visual damage is handled locally to avoid using more server traffic than is needed.

In short: What you are seeing is the result of optimisation.

  • Upvote 1
Roland_HUNter
Posted
On 10/12/2022 at 5:01 PM, Denum said:

You're leaving out two important factors here. 

 

 

Ping (Your location vs the servers, if you are in NA and playing on FvP you're playing on a server on the nearly the opposite side of the world for example) Same for Europeans playing on CB.

 

Your expectations of damage vs reality. 

 

De9GdHjXUAAhLG1.jpg.ec1477b70141752a5652f11b469c9162.jpg

 

Just because it resulted in a downed plane in CLOD doesn't mean it will here. 

You should showed him all of it....

 

Posted
On 10/12/2022 at 8:08 AM, JG4_Qetzalcoatl said:

Yes you´re right. But if the ping has influence to the damage why not to the damage graphic. By the way I got multiple 20mm hits to the spit not only one. And I know it is only one example but an interesting one...


 

Multiple 20mm hits you say?

 

V9FkjYC_d.webp?maxwidth=760&fidelity=gra

Posted

But why do you think its MP problem and not normal thing, did you run tests in SP and see not same thing happend ?

Before saying its netcode and new DVD problem you first need to see if same thing is happening when you run 100s test in SP.

1PL-Husar-1Esk
Posted

I think that not all 20 mm rounds hit  will show up as DVD in multiplayer scenario do to network performance. 

  • 3 weeks later...
Posted

Net code is very good I play with high ping and have virtually no issues.

The only multiplayer issue is the game sometimes decides not to render planes.

https://youtu.be/MHmBp0ks4fc

  • Upvote 1
Posted
1 hour ago, RossMarBow said:

Net code is very good I play with high ping and have virtually no issues.

The only multiplayer issue is the game sometimes decides not to render planes.

https://youtu.be/MHmBp0ks4fc

 

Yes, but that's a major issue. Living in the land downunder my ping is atrocious on any northern hemisphere server and I've been hijacked by invisible planes as your vid shows. That's my excuse anyway. 

 

Oh for the days of RoF when there was a good Aussie server called Oceanic.

  • Upvote 1
Guest deleted@83466
Posted

Ping certainly does affect gameplay, but even if these developers optimize things on their end, I don’t see what they can do about physical distance, regional internet infrastructures, or any user’s particular internet service.  I’ve even heard of people out in the boonies playing on a connection through their phone.  Only thing to do unfortunately is for MP servers to exclude players above a certain ping, and for more localized servers that cater to them.

Posted (edited)

Like I said I have high ping and that doesn't cause issues 

 

However the planes not rendering bug as seen in the video happens to everyone.

 

That is not my video.

Edited by RossMarBow
Guest deleted@83466
Posted (edited)
8 hours ago, RossMarBow said:

Like I said I have high ping and that doesn't cause issues 

 

However the planes not rendering bug as seen in the video happens to everyone.

 

That is not my video.


You’ve never seen what can happen when you’re fighting some guy with a very high ping?  Yeah, whatever…Maybe you don’t notice, but other people on the server probably do.

Edited by SeaSerpent
1PL-Husar-1Esk
Posted
On 11/7/2022 at 7:52 AM, RossMarBow said:

Like I said I have high ping and that doesn't cause issues 

 

However the planes not rendering bug as seen in the video happens to everyone.

 

That is not my video.

How high is your typical ping?, From what I  witness and other complain  everyone hate fighting against lagging (high ping, without packet lost) enemy player. 

  • 3 weeks later...
Posted

Does the multiplayer netcode need an optimization? - > Yes ?

Posted

84 slots is to mutch for game, they need to go 64

SAS_Storebror
Posted

...which essentially tells everything you need to know about the netcode quality.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...