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BF109 propeller pitch


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Posted

The prop pitch clock won't stay in the postion I want it to when I set it to manual mode.   Anyone else having this problem or am I doing something wrong?

9./JG52_J-HAT
Posted
Just now, Jabo_68* said:

The prop pitch clock won't stay in the postion I want it to when I set it to manual mode.   Anyone else having this problem or am I doing something wrong?


It‘s a bug that has been around forever.
 

When you set it to manual (or in manual planes when you spawn) hit the increase or decrease pitch until it stops winding down. Usually it works as soon as you give the manual input. 

 

If this is not what is happening, then check your bindings. 


 

Adding to my previous post about the binding, make sure you bind it to two on/off buttons, since it‘s easier to control.

You can set it to an axis iirc but I seem to remember it doesn‘t work as well for the LW aircraft. Like the position of the axis will determine if it goes up or down or something like that.

Posted (edited)

Thanks for the reply.  Why don't the devs fix it?  You'd think it would be a priority if it's been around forever.  Very poor show indeed for a basic function.

I've got the bindings mapped on my Logitech X56 throttle the same as for Great Battles.

Edited by Jabo_68*
more info
Posted
1 hour ago, Jabo_68* said:

Thanks for the reply.  Why don't the devs fix it?  You'd think it would be a priority if it's been around forever.  Very poor show indeed for a basic function.

I've got the bindings mapped on my Logitech X56 throttle the same as for Great Battles.

Is the bug on the bug tracker? If it's not then they might not even have registered it is still around?

 

343KKT_Kintaro
Posted
2 hours ago, Jabo_68* said:

The prop pitch clock won't stay in the postion I want it to when I set it to manual mode.   Anyone else having this problem or am I doing something wrong?

 

 

I can't check this now because my rig is under repairs, but I never noticed that bug before. Also, I had a look at the Bugtracker and none of the two lines of issues, 4.x and 5.x, seems having being notified with this.

 

Does this happen with all variants and subvariants of the 109 in this game?

 

Bf 109 E-1
Bf 109 E-1/B
Bf 109 E-3
Bf 109 E-3/B
Bf 109 E-4
Bf 109 E-4 Late
Bf 109 E-4/B
Bf 109 E-4/B Late
Bf 109 E-4/N8
Bf 109 E-4/N Late
Bf 109 E-7
Bf 109 E-7/N
Bf 109 E-7/Z
Bf 109 F-1
Bf 109 F-2
Bf 109 F-2 Late
Bf 109 F-4
Bf 109 F-4 Derated
Bf 109 F-4/Z

 

 

Posted (edited)

There is no bug.

Two possibilities are available to control 109 manual pitch:

 

- 1. Use two keys bind to "Increase Propeller Pitch" and "Decrease Propeller Pitch" in "Aircraft" category.

Or

- 2. Use an axis bind to "Propeller Pitch" in "Aircraft" category. With this solution you need to take care that if your axis isn't centered then the propeller pitch control will stay in increase or decrease position and your pitch will change (the prop pitch clock won't stay in the postion).

 

In my case, I use the second option with a Saitek X65F throttle. This throttle include rotaries axis equiped with a central sensitive lock which allow me to feel the center of the axis and set my pitch control in neutral position.

Edited by OBT-Mikmak
  • Upvote 1
Posted

I don't know what the problem was before, but I had another go and the propeller pitch clock is now working as it should. 

9./JG52_J-HAT
Posted
7 hours ago, OBT-Mikmak said:

There is no bug.

Two possibilities are available to control 109 manual pitch:

 

- 1. Use two keys bind to "Increase Propeller Pitch" and "Decrease Propeller Pitch" in "Aircraft" category.

Or

- 2. Use an axis bind to "Propeller Pitch" in "Aircraft" category. With this solution you need to take care that if your axis isn't centered then the propeller pitch control will stay in increase or decrease position and your pitch will change (the prop pitch clock won't stay in the postion).

 

In my case, I use the second option with a Saitek X65F throttle. This throttle include rotaries axis equiped with a central sensitive lock which allow me to feel the center of the axis and set my pitch control in neutral position.


 

No bug? Ok then, it’s a feature when the clock starts winding down to a pre-determined position. Which sometimes is the finest pitch possible and the new player just wonders why his aircraft won‘t have any thrust. 

 

Thanks for confirming what I wrote though.

Posted (edited)

It's a feature, don't you know?

 

Also when will TFS fix the way that prop pitch controls on German and Allied aircraft work in exactly opposite ways? Or is that also considered "not a bug"?

Edited by Karaya
Posted (edited)

  

51 minutes ago, 9./JG52_J-HAT said:


 

No bug? Ok then, it’s a feature when the clock starts winding down to a pre-determined position. Which sometimes is the finest pitch possible and the new player just wonders why his aircraft won‘t have any thrust. 

 

Thanks for confirming what I wrote though.

 

 

This is probably because the player bind an axis on "Propeller Pitch" and that axis isn't centered at spawn then the propeller pitch control will stay in "Increase" position till the finest pitch possible.

Edited by OBT-Mikmak
9./JG52_J-HAT
Posted

So, did some testing to describe this properly. 
 

Prop pitch increase / decrease are bound to two keys (because of LW a/c) and an axis is bound to propeller pitch (because of RAF a/c). Both bindings are set and work.

 

I start a 109E-3 in the free flight mission. Axis is in the middle, buttons are not being touched.

The clock winds down until around 9:30 and stop. No input necessary. 
 

I start a 109E-4 in the same mission and set the pitch to manual WHILE the automation was still winding it down. It continues to wind down and stop like above. Thereafter everything works ok. If the clock was already at the position it was going to when I switch to manual, the problem doesn‘t happen.

 

Cliffs of Dover campaign, captured 110 mission. The clocks wind down to 8:30 or something without any input necessary. And the a/c there has manual pitch only. So it couldn‘t be the pitch automation still working like I thought could be the case in the E-4.


In MP when you spawn it goes to 8:30.

 

In QM it stops ate 9:30.

 

New TFS planes don‘t seem to be affected by this. Tested two F models and they had some inertia when I the automation off bit stopped after less than a second.

 

All this with no input and the axis set to exactly the middle. And it only happens when starting the mission.

 

I tested the effect of the axis. It only starts windings the clock up or down when I reach + or - 100%. In between, nothing happens. And even if I leave the axis at one of the extremes and don‘t touch it after the mission loaded, it doesn‘t affect it. So this works as expected I‘d say.

 

I hope this gives you guys something to go on and see what‘s happening. 

Posted

I ask to my squad mates (six people) and none has the problem you are describing  (Some have Thrustmaster Warthog Hotas, others have Virpil, Saitek X52 or MS FFB2).

I suppose there are something on your PC configuration that create this problem.

 

9./JG52_J-HAT
Posted

Suppose it is then. Thanks for checking.

JV69badatflyski
Posted
23 hours ago, 9./JG52_J-HAT said:

So, did some testing to describe this properly. 
----

 


So, on both cases, you start in the air, am i right here?
if yes, what's your start speed? the pitch should adapt itself to the programmd "start mission" speed.

9./JG52_J-HAT
Posted (edited)
1 hour ago, JV69badatflyski said:


So, on both cases, you start in the air, am i right here?
if yes, what's your start speed? the pitch should adapt itself to the programmd "start mission" speed.


Correct. That is the case with the automated pitch (E-4). But why does it do that with the E-3? It needs to be the preset value I mentioned. And this being based on the speed set for the mission makes sense.

The game sets it to it after hitting fly instead of starting with it for whatever reason though. And when I‘m on the ground (like in the 110 mission in the RAF campaign; Cliffs of Dover, Mission 13)) the aircraft is stopped, so it winds down to 8:30. Makes sense that this is happening, but it shouldn‘t. 
 

But from the looks of it it only happens to me, some of my squadmates and some random player that had a problem with the campaign mission and asked on the Steam Forums. 

 

Edited by 9./JG52_J-HAT
Posted
On 10/12/2022 at 9:12 AM, 9./JG52_J-HAT said:


 

No bug? Ok then, it’s a feature when the clock starts winding down to a pre-determined position. Which sometimes is the finest pitch possible and the new player just wonders why his aircraft won‘t have any thrust. 

 

Thanks for confirming what I wrote though.

 Funny that you mentioned it but that exact oddity led to me mapping every 109, no matter if it is BoX, or DCS to pitch in the reverse direction. Everything else is not working for my brain. (Even if i try)

For bombers, or *shudder* allied planes the correct directions works fine for me. But not in 109s :P

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