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Fuel drop tanks


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354thFG_Drewm3i-VR
Posted
1 hour ago, Mysticpuma said:

I remember 13 years ago helping Monguse create a video showing HSFX 4.2 for IL2, with drop tanks released, watching them tumble and unspent fuel leaking out. 

Quite incredible! 

 

 

I'm honestly amazed how little we've progressed from 1946 with mods in many ways...I'm fact, we've gone backwards in so many ways.

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Posted
On 2/1/2023 at 12:41 AM, drewm3i-VR said:

I'm honestly amazed how little we've progressed from 1946 with mods in many ways...I'm fact, we've gone backwards in so many ways.

IL2 1946 has hydraulic simulated as well. Landing gears can involuntary be deployed. For e.g. the gears of a P51 are held up by hydraulic and might drop, if damaged.

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343KKT_Kintaro
Posted
5 hours ago, FTC_Zero said:

IL2 1946 has hydraulic simulated as well. Landing gears can involuntary be deployed. For e.g. the gears of a P51 are held up by hydraulic and might drop, if damaged.

 

 

Are you talking about a modded version or is this visible in the original 4.07?

 

 

Posted
10 hours ago, 343KKT_Kintaro said:

 

 

Are you talking about a modded version or is this visible in the original 4.07?

 

 

I am not sure if latest version have it. But modded does. Quite cool feature. 

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Posted
1 hour ago, Lusekofte said:

I am not sure if latest version have it. But modded does. Quite cool feature. 

I think it made from ground up. IL2 1946's and CoD's Engines are made with WW2 plane sim in mind. Rise of Flight's Engine here is for WW1 planes with features taped all over the place. Energy fighting (especially BnZ) with high speed seems off and implemmentation of a fuel and hydraulic system is and endless contruction site.

I think they did well in improving the game over time, but having a engine with is not made for the set goal is a hassle.

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Posted

no it was first introduced as a mod and might have been introduced in 4,11 or later by td

Posted (edited)

Actually I fly the simple G6 on Finnish server (I choose it ALSO because it's a "sober" plane with his fuel).

 

I climb between 4000m / 6000m with a sc250 + 30mm or 4xsc50 + 30mm (full weight) à 280kmh / 81% at engine. At my cruise level I reduce the engine à 60% (~350/400 kmh IAS / ~440/480 kmh / TAS). At the target I dive on, drop my bomb an shot few wagons or something. I climb again between 4000 / 6000m and search rather the level bombers (cruise level at 60% one more time). But the opportunity can make me shot an ennemy fighter flying high.

 

The most part of time, I did fly around 50 minutes and did land with 25/30% of my tank remaining... (no turning fight).

 

I'm sure with a good management it's possible to perform 70 minutes flights at full weight (with bomb) with 100% of benzine used : by this way it's possible to fly around all the map. Without bomb (fighter run) and a good management of the engine, it's strongly probable we can fly near 80 minutes...

 

- are you sure a drop tank is really a good idea, knowing you can't take a bomb anymore?

- to manage with accuracy an engine for a long and tricky navigation is most fun (I think) and useful (I'm sure, because you keep the bombs) that to have a big gourd below belly...

 

 

Edited by Otto_bann
Posted

i offten flew 1h+ or even 2h missions online in lagg3, it was all about managing fuel you have, but in MP its easy to do so as your doing your stuff, you dont have to falow lead AI or plan set for you in SP missions, if you had wingman in that 50min sortie in 109 he would run out of fuel before you as he would have to maintain loss formation with you, and in SP its tight formations so more fuel is waisted.

Also only us in MP fly real time 1-2h missions, because its exisiting even if your going and just patroling, as enemy can come at anytime, in SP ppl fly on timeskip 8x (that is less then 8x) so micromanaging fuel is no go, more is waisted, and sortie planed are complex and so on... DT would be used for fighter sorties so they by default dont need bombs to take that place.

In MP they just need to make sure that if you wont to equip DT, your automaticly lock to 100% fuel, as without that ppl would be using DTs like in IL-2 46, 20% fuel and DT for quick 10-20m fast food fights.

Posted (edited)
3 hours ago, CountZero said:

... if you wont to equip DT, your automaticly lock to 100% fuel, as without that ppl would be using DTs like in IL-2 46, 20% fuel and DT for quick 10-20m fast food fights.

 

If I understood you well , people who are standing the DT are fighters who want fighting with ennemis as soon and lightweigh as possible.

But win the map / mission on Finnish server (an others like Cbox except those like Berloga) is more about ground attack results rather kill of planes (If I trust briefings)...

Maybe I'm wrong but I think this fuel drop tank is not a good idea. It will never change any final result of missions... and will never increase stats of anybody.

Best killers in 109s fly with 100% fuel (check Krup's videos for ex). The key of success is not there and it's a good thing.

Edited by Otto_bann
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Posted
44 minutes ago, Otto_bann said:

 

If I understood you well , people who are standing the DT are fighters who want fighting with ennemis as soon and lightweigh as possible.

But win the map / mission on Finnish server (an others like Cbox except those like Berloga) is more about ground attack results rather kill of planes (If I trust briefings)...

Maybe I'm wrong but I think this fuel drop tank is not a good idea. It will never change any final result of missions... and will never increase stats of anybody.

Best killers in 109s fly with 100% fuel (check Krup's videos for ex). The key of success is not there and it's a good thing.

No one cares who win map, VP is just berloga with ground targets

i just quick check , 4 axis guys with most kills

 http://stats.virtualpilots.fi:8000/en/pilot/15504/Voodoo_Wolfkis/?tour=60

flys with 38% fuel

http://stats.virtualpilots.fi:8000/en/pilot/39701/Aurea/?tour=60

flys with 38% fuel

http://stats.virtualpilots.fi:8000/en/pilot/14058/=TU=flynvrtd/?tour=60

flys with 60% fuel

http://stats.virtualpilots.fi:8000/en/pilot/35020/LLv26_Ed/?tour=60

flys with 50% fuel 

 

and so on...

 

ppl who are not good as krupinski have to make it advantagus for them so they will lighten the airplane, add DT in option and then they can fly with 10-20% fuel and DT, use DT to get to action, and then drop it to get advantage on enemy, get fast kill, rtb or just bail out and repete... make server more fast food then its now with close to action bases and no lock on fuel amounts...

 

But as it was said by devs, we aint gona see DT in this game, not even in simple way IL-2 1946 had them, they can maybe make them for next game...

 

  • Upvote 1
Posted

Personally, I don't see this server as a Berloga with ground objectives but rather as a kind of co-op mission server available all the time.

 

Everyone has their own way of seeing things and bringing what they want to it. Nevertheless I think this server deserves a better comparison than a Berloga Plus (and a better way to play it).

 

I understand better our differences of point of view (not really compatible) :).

 

Posted

Granted there is no wrong way to have fun - to fly across the channel map and simulate '41+ combat correctly, you need drop tanks or slipper tanks for the Spitfires.

 

For the life of me I don't understand why drop tanks were not considered when bombs were implemented.

 

I know some will say "Our maps are not strategic in nature' so there were no need for them. I am not sure where is idea came from as:

 

Strategic bombing targets production facilities like factories and oil refineries and the means of moving such products for the purpose of removing the nations ability to wage war. Tactical bombing targets troops, equipment, and such to directly affect the outcome of a battle.

 

As soon as the developers placed a factory or refinery object to bomb - you have a strategic map. You cannot disagree with War doctrine! That how they teach it in War College!

Jaegermeister
Posted
On 1/31/2023 at 3:33 PM, SGSteveGad said:

The late war bodenplatte patrol runs I'm currently flying, mean I can barely limp back over the front lines before having to find a field to put down in. My squad are calling 'Bingo fuel' over the patrol are - never mind getting back - so I just wonder how we are expected to fly long distances, then patrol the triangle, before attempting to get back. I've tried all sorts, to attempt to do it, including flying ridiculously slowly, but all to no avail. It's a little disheartening to have a couple of victories, only to realise your main headache will be trying to limp back over the front lines before making use of the nearest decent field. I even tried to make it to the nearest American airbase - and it was close - but still, no cigar. Drop tanks would be a great relief.

 

Not quite as bad as some of the other necro-threads you dug up earlier, but I think you have made your point that you would like to have drop tanks... I believe we have been over this in a couple of other locked threads recently.

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