Jump to content

Recommended Posts

Posted (edited)
On 10/1/2022 at 2:48 AM, BraveSirRobin said:


I think most of us figure that if there was an easy way to make it better then they would have already done that.

but still im surprised that there are still some people who claim that the game is fluid(NO FPS) and no time dilation at all.

 

I still dont get it, why continue with the game engine for such a long time which is unable to run the game?

Five games released (6 with TC - heavy missions are slowed down too) and Im still waiting to finaly play the career mode!

Ground units and flak is toothless in the game so give us at least slider in the menu to reduce the number of the ground units to speed up the game. Honestly im totaly pis... off with the time dilation and the game engine!

I need to cool down, I need another coffee.

 

Edited by Voidhunger
  • Upvote 1
Eisenfaustus
Posted
30 minutes ago, Voidhunger said:

NO FPS

I only have Time dilation problems. FPS are consistent in VR for me with correct graphic settings. 
 

31 minutes ago, Voidhunger said:

give us at least slider in the menu to reduce the number of the ground units to speed up the game.

That‘s what the density setting in career is for. I only play in low to escape severe dilation. 

  • Like 1
150GCT_Veltro
Posted (edited)

We'll get probably a new ETO GB, but i would say that's definitely time for the italian Serie 5 after soooo many years of waiting.

 

Sicily or Air War Italy 44-45 (The Gothic line).

 

For Italy the planeset is almost done, we just need some more very sexy additions, and may be, finally, B-25 and B-26 flyiable, as for A-20J.

 

No more another flat map, but a very different land to fly over, fron The Alps to the Apennines, trough the Garda lake and Po river.

 

Probably the best planeset for both the sides we have never seen in a flight sim: G6, G6 Late, G14, G14 AS, G-10 and G-10 Erla, K4, FW-190A-8, FW-190F-8, Macchi 205, Fiat G-55, Ju-188; Me-410, Arado AR 234; Spitfire MK.IX, Spitfire MK.VIII (all versions HF, LF, + clipped), P-47D, P-38J, P-51D, Mosquito, A-20J, Beaufighter, B-25J, B-26, P-40 "Warhawk", P-61B "Black Widow" ecc.

 

...but it is a dead horse.

Edited by 150GCT_Veltro
  • Like 3
Posted
18 minutes ago, Eisenfaustus said:

I only have Time dilation problems. FPS are consistent in VR for me with correct graphic settings. 
 

That‘s what the density setting in career is for. I only play in low to escape severe dilation. 

unfortunately i have time dilation even on low density

Posted
3 hours ago, Voidhunger said:

unfortunately i have time dilation even on low density

 

What are your system specs?

Posted
59 minutes ago, Jade_Monkey said:

 

What are your system specs?

AMD 5600X, 16GB RAM and RTX3060Ti, SSD, WIN10

Posted
1 hour ago, Voidhunger said:

AMD 5600X, 16GB RAM and RTX3060Ti, SSD, WIN10

That should be plenty good.

 

When you say time dilation you mean that at 1x speed you still feel like things are slower, or that you cannot fully do 4x or 8x?

Posted

once Im near the big buble around the contact zone time speed is reduced from 4/8x to 1x and when the enemy planes show up in the target area its like im swimming in the oil.

Shooting down enemy planes doesnt help only when im out of the contact zone. 

  • Upvote 2
Posted

That's normal, the speed will be reduced to x 1 instead of x 2, 4 or 8 in that area. No glitch, it is a feature.
Like in other games in the past, the mission area is slowed down to x 1

RNAS10_Mitchell
Posted
23 minutes ago, 76IAP-Black said:

That's normal, the speed will be reduced to x 1 instead of x 2, 4 or 8 in that area. No glitch, it is a feature.
Like in other games in the past, the mission area is slowed down to x 1

Please forgive my ignorance on this, but why would you want to dogfight at increased time warping speeds?

Posted
21 minutes ago, 76IAP-Black said:

That's normal, the speed will be reduced to x 1 instead of x 2, 4 or 8 in that area. No glitch, it is a feature.
Like in other games in the past, the mission area is slowed down to x 1

No its slowed down near the combat area, but once the enemy planes are loaded in and probably the grounds units are activated my in game speed is below 1x.

  • Confused 1
  • Upvote 2
RNAS10_Mitchell
Posted
1 minute ago, Voidhunger said:

No its slowed down near the combat area, but once the enemy planes are loaded in and probably the grounds units are activated my in game speed is below 1x.

Again, I'm not familiar with this, but how do you know it's less than normal (1x) speed?

Posted
2 minutes ago, RNAS10_Mitchell said:

Again, I'm not familiar with this, but how do you know it's less than normal (1x) speed?

Because you instantly feel and see this.

Your/enemy maneuvres, shooting....

  • Upvote 1
RNAS10_Mitchell
Posted
Just now, Voidhunger said:

Because you instantly feel and see this.

Your/enemy maneuvres, shooting....

Interesting.  Have not experienced this.   Single player issue, or multiplayer?

Posted
5 minutes ago, RNAS10_Mitchell said:

Interesting.  Have not experienced this.   Single player issue, or multiplayer?

Single player on every map in career mode

I have tested it on different pc with same CPU but 3070Ti with the same result and on my old pc with intel cpu it was even worse.

  • Upvote 1
Posted
46 minutes ago, 76IAP-Black said:

That's normal, the speed will be reduced to x 1 instead of x 2, 4 or 8 in that area. No glitch, it is a feature.
Like in other games in the past, the mission area is slowed down to x 1


That’s not how it works. Nothing is slowed by design.

  • Upvote 2
Posted
14 minutes ago, Voidhunger said:

Single player on every map in career mode

I have tested it on different pc with same CPU but 3070Ti with the same result and on my old pc with intel cpu it was even worse.

 

At some point I took some time to profile the game, the whole write-up is in the latter posts here and the one thing that stood out to me was that a specific function of the UI took more CPU time each time I added an AI plane despite there being no HUD/minimap visible. You can see benchmarks of the one PC I used to do the tests here.

 

This can easily be an error of the process profiler, since I lack the necessary debug symbols to make it accurate, however I believe it is no coincidence that 1CGS is also looking for a programmer knowledgeable in Noesis over on the Russian forum  (Noesis is a lightweight UI middleware - currently the game uses Scaleform; an outdated flash-based middleware from Autodesk) obviously wanting to get rid of the current UI middleware which has been a source of woe in the past.

 

That said, I do not know if the above necessarily is to blame for the slowdown effect/time dilation but certainly it occupies way more CPU time than one would expect and in even more taxing situations like VR it easily causes juddery motion of all airplanes (including the player's) before it eventually likely results in time dilation. This even occurs in purely CPU-bound situations (low resolution, low preset, the GPU is basically coasting) and is only an issue in singleplayer.

Posted
1 hour ago, 76IAP-Black said:

That's normal, the speed will be reduced to x 1 instead of x 2, 4 or 8 in that area. No glitch, it is a feature.
Like in other games in the past, the mission area is slowed down to x 1

 

I completely disagree with this statement. This is NOT a feature and it's not intentional when you get to the mission area. It's a symptom of what people are describing here.

  • Upvote 2
Posted
4 minutes ago, Jade_Monkey said:

 

I completely disagree with this statement. This is NOT a feature and it's not intentional when you get to the mission area. It's a symptom of what people are describing here.

It is since a long time ago, can't remember when it was introduced to GB Series, you can speed up the game more than 1 x but it will not accelerate over 1 x time in the combat area.

If this is a bug what the people describe, the devs should take a look at it. 

  • Haha 1
Posted
12 minutes ago, 76IAP-Black said:

It is since a long time ago, can't remember when it was introduced to GB Series, you can speed up the game more than 1 x but it will not accelerate over 1 x time in the combat area.

 

You got me curious as I never noticed this occurring, so I just tried it with an AI flying my plane and it remained in accelerated time mode throughout, combat zone or not. It even engaged in dogfights at 8x.

Posted
59 minutes ago, Firdimigdi said:

 

You got me curious as I never noticed this occurring, so I just tried it with an AI flying my plane and it remained in accelerated time mode throughout, combat zone or not. It even engaged in dogfights at 8x.

at the 8x speed? Hud will always show 8x but the real speed is reduced

  • Upvote 1
Posted (edited)
28 minutes ago, Voidhunger said:

at the 8x speed? Hud will always show 8x but the real speed is reduced

 

I didn't measure deviation, was only looking for this feature that Black mentioned. It remained faster than 1x for sure, no idea by how much though.

 

Edited by Firdimigdi
clarification
ShamrockOneFive
Posted
5 hours ago, Voidhunger said:

AMD 5600X, 16GB RAM and RTX3060Ti, SSD, WIN10

Should be fine for a career mode with low density.

 

I can assure you that low and even medium density is fine. There are some scripted campaign missions that can be pretty rough on a system. It's several times worse if you are or have recorded a track file at any point during the mission so if its a major problem do not do that.

Posted
20 minutes ago, ShamrockOneFive said:

Should be fine for a career mode with low density.

 

I can assure you that low and even medium density is fine. There are some scripted campaign missions that can be pretty rough on a system. It's several times worse if you are or have recorded a track file at any point during the mission so if its a major problem do not do that.

I flew only on low density and it was so noticeable that i stopped playing long ago. I fly only QMB sometimes.

I will try today career mode with this normandy update if its better.

ShamrockOneFive
Posted
11 minutes ago, Voidhunger said:

I flew only on low density and it was so noticeable that i stopped playing long ago. I fly only QMB sometimes.

I will try today career mode with this normandy update if its better.

How are AQMB scenarios on your system?

Posted

Probably why I've never noticed it.

 

I have 32 gigs of ram

Posted
6 minutes ago, ShamrockOneFive said:

How are AQMB scenarios on your system?

Everything is fluid

Posted
6 minutes ago, Denum said:

Probably why I've never noticed it.

 

I have 32 gigs of ram


Nah - I have 64.

You could be losing 30 seconds every 8 minutes for instance in part of the mission only, and wouldn’t necessarily notice it.

Posted
31 minutes ago, Gambit21 said:

You could be losing 30 seconds every 8 minutes for instance in part of the mission only, and wouldn’t necessarily notice it.

 

This. if you don't have an easy point of reference it can go unnoticed but when it's extreme you cannot not notice it.

 

An early version of the Steel Birds campaign's first mission induced it quite a bit in a specific section, you could see the planes rubberbanding on their paths and all the while the FPS indicator would say "it's all good".

ShamrockOneFive
Posted
1 hour ago, Voidhunger said:

I flew only on low density and it was so noticeable that i stopped playing long ago. I fly only QMB sometimes.

I will try today career mode with this normandy update if its better.

 

I'd love to know what the discrepancy is between people. Is it a particular brand of processor? RAM speed? SSD vs HDD? A particular speed range of SSD? Don't take each one of these too literally but just to mean that there's a lot of variables here that might be explored.

 

My old Core i5 6600 could fly medium frontline with no problem. Some of you are complaining that it's very slow and you have processors that should be producing far better results. My new system I haven't really pushed but I should try high density and see what happens.

  • Upvote 1
Posted (edited)
14 minutes ago, ShamrockOneFive said:

 

I'd love to know what the discrepancy is between people. Is it a particular brand of processor? RAM speed? SSD vs HDD? A particular speed range of SSD? Don't take each one of these too literally but just to mean that there's a lot of variables here that might be explored.

 

 

Lots of hardware variables, but the unpredictability of what mission logic and or units/number of units, activated or deactivated etc is the bigger question mark IMHO.

I've seen it on Intel/AMD, brand new systems, old systems etc. Many times a mission will test with absolutely no TD, then you add ONE too many aircraft running an attack routine, and suddenly you're losing 10 seconds per minute. It's a core, coding, resource utilization issue it seems.

 

Edited by Gambit21
Posted (edited)
8 minutes ago, ShamrockOneFive said:

I'd love to know what the discrepancy is between people. Is it a particular brand of processor? RAM speed? SSD vs HDD? A particular speed range of SSD? Don't take each one of these too literally but just to mean that there's a lot of variables here that might be explored.

 

I've seen it occur on both Intel (i9-9900K) and AMD (r9 5900X). It is really mission dependent, most missions can be just fine for most of the time - then "something happens".

Edited by Firdimigdi
Posted

If I remember correctly I first noticed TD with the introduction of the Channel map in Rise of flight. (career mode only)

After that it was there no matter what PC I had.

ShamrockOneFive
Posted
16 minutes ago, Gambit21 said:

 

Lots of hardware variables, but the unpredictability of what mission logic and or units/number of units, activated or deactivated etc is the bigger question mark IMHO.

I've seen it on Intel/AMD, brand new systems, old systems etc. Many times a mission will test with absolutely no TD, then you add ONE too many aircraft running an attack routine, and suddenly you're losing 10 seconds per minute. It's a core, coding, resource utilization issue it seems.

 

 

You've probably tested this more than most.

 

14 minutes ago, Firdimigdi said:

 

I've seen it occur on both Intel (i9-9900K) and AMD (r9 5900X). It is really mission dependent, most missions can be just fine for most of the time - then "something happens".

 

I'm willing to bet that something is gumming up the works ... sometimes. And given my limited experience in programming and having listened to programmers complain about things for about a decade now I'd hazard to guess that that is "just the worst"! :)

Posted
3 hours ago, Gambit21 said:

 

Lots of hardware variables, but the unpredictability of what mission logic and or units/number of units, activated or deactivated etc is the bigger question mark IMHO.

I've seen it on Intel/AMD, brand new systems, old systems etc. Many times a mission will test with absolutely no TD, then you add ONE too many aircraft running an attack routine, and suddenly you're losing 10 seconds per minute. It's a core, coding, resource utilization issue it seems.

 

 

Precisely what happens to me when I host one of my missions online.  They are very densely packed with AIs in the air, on the ground and at sea.

 

I like a target rich environment, and I pay the price for it to give the rest of the guys a fun time online.

 

I7 5820K  32Gigs DDR4, EVGA RTX2070 Super

Posted (edited)
47 minutes ago, BlitzPig_EL said:

 

Precisely what happens to me when I host one of my missions online.  They are very densely packed with AIs in the air, on the ground and at sea.

 

I like a target rich environment, and I pay the price for it to give the rest of the guys a fun time online.

 

I7 5820K  32Gigs DDR4, EVGA RTX2070 Super

 

You'd expect performance degradation with densely packed missions (preferably FPS drop instead of TD) - but I've seen TD often with fewer units, but maybe they're attack logic is active. It's really not an easy thing to get a hold of. Test, add, Test add...everything is good, the then suddenly BOOM...TD, and you're left wondering just WTF is going on under the hood.

 

Point is, it's not a "you just have too much going on" problem necessarily. The belief that this is the case is why the problem has not been dealt with yet.

 

 

 

Edited by Gambit21
  • Upvote 1
Guest deleted@83466
Posted

None of you guys happen to be on a spaceship at relativistic speeds, I presume?  Get in line, that one stretches around the block too.

Posted

As I have said before, my issue manifests itself as my personal vehicle, be it aircraft or tank, runs at much slower speeds than those who have joined my server.  In example, I will be cruising at an indicated 260mph, my wingman will be indicating 220, and he will pass me like I'm standing still.

 

Very frustrating.

Posted
On 10/4/2022 at 9:07 AM, Firdimigdi said:

 

At some point I took some time to profile the game, the whole write-up is in the latter posts here and the one thing that stood out to me was that a specific function of the UI took more CPU time each time I added an AI plane despite there being no HUD/minimap visible. You can see benchmarks of the one PC I used to do the tests here.

 

This can easily be an error of the process profiler, since I lack the necessary debug symbols to make it accurate, however I believe it is no coincidence that 1CGS is also looking for a programmer knowledgeable in Noesis over on the Russian forum  (Noesis is a lightweight UI middleware - currently the game uses Scaleform; an outdated flash-based middleware from Autodesk) obviously wanting to get rid of the current UI middleware which has been a source of woe in the past.

 

That said, I do not know if the above necessarily is to blame for the slowdown effect/time dilation but certainly it occupies way more CPU time than one would expect and in even more taxing situations like VR it easily causes juddery motion of all airplanes (including the player's) before it eventually likely results in time dilation. This even occurs in purely CPU-bound situations (low resolution, low preset, the GPU is basically coasting) and is only an issue in singleplayer.

This is the central issue with the engine, the ai limitations apply not just to large formations but also gunners, troops, etc. and stop everything from 4-engine bombers to carriers to basic 'realistic' operations with large numbers of planes because there's always a limit to the number of running ai process, and it's also what causes the slowdowns and lack of acceleration.  

 

Maybe simplifying the ai for certain units (like large bomber formations or aircraft outside immediate player range) wouldn't be enough, that the problem is still with independent number of ai units?  Maybe all solutions are too expensive at this point, and they'd rather squeeze as much as they can with the current engine and fill up the planeset for eastern front.  It would still be nice to have some hope of modernization in the future.

Posted

If we cant move to Afrika or to Battle of Britain, late war east scenario is the last profitable option imho on this graphic engine. Last BOX and FC3 then move to new engine, but im not sure if im interested in another restart (10 planes, one map) even on different engine.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...