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New Pico Neo4 standalone device: Pancake lenses, 2160x2160 per eye and 429€.


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Posted

Just out of sheer curiosity what are you guys getting out of the battery life when flight simming?

Posted (edited)

Maximum 2 hours, 3 hours is a fairy tail. 

If you don't use the pico 4 for pc vr sims then 3 hours maybe possible though? 

To me that is no problem... Having the pico 4 with this face mask on for more than say 1 hour is not a good idea anyway, but YMMV. 

Edited by simfan2015
Posted
4 minutes ago, simfan2015 said:

Maximum 2 hours, 3 hours is a fairy tail. 

If you don't use the pico 4 for pc vr sims then 3 hours maybe possible though? 

To me that is no problem... Having the pico 4 with this face mask on for more than say 1 hour is not a good idea anyway, but YMMV. 

 

Thanks much - yeah I was mainly just curious. On most days when I am flight simming with my Aero I typically go a lot longer than a couple of hours.

Posted (edited)

Dburne, is the Aero more comfortabele or... are you far more tolerant than me :-)!?

This pico on my face is like true Pilots may have felt in the WW with mask and goggles. So in that sense it is more realistic. 

Edited by simfan2015
Posted
1 hour ago, simfan2015 said:

Dburne, is the Aero more comfortabele or... are you far more tolerant than me :-)!?

This pico on my face is like true Pilots may have felt in the WW with mask and goggles. So in that sense it is more realistic. 

 

My Aero is quite comfortable but I also got the comfort strap by Studio Form as well for it. It has counter weights in the back to balance the headset nicely.

Posted

I have a G2 at home, and a Quest2 at work with “deluxe” strap.

 

I have to say, I can wear the G2 hours and hours* but can’t stand the Quest for more than 30 minutes with the deluxe strap. Such pressure on the forehead. 
 

* had a 90 lap race in the G2 around Mosport track (1:30 lap time give or take several seconds) and the limiting factor was the bladder, not the HMD comfort. 

Posted

Hey guys this might be the answer to the limited battery life.

 

 

  • Thanks 1
Posted (edited)

G2 users are not always glad about Edge to Edge sharpness. 

I was doing something wrong because my pico 4 exhibited horrible distortion at the edges. 

So much that I never can get the performance VD panel completely into focus. 

I thought it was due to the type of pancake lenses. 

However, after a lot of repositioning and pressing the PICO2 even harder against my head/face I got a better picture with far less distortion.

I guess/hope a softer and slimmer facemask might improve the IQ even further.

 

Edited by simfan2015
Posted
16 hours ago, kissTheSky said:

I have a G2 at home, and a Quest2 at work with “deluxe” strap.

 

I have to say, I can wear the G2 hours and hours* but can’t stand the Quest for more than 30 minutes with the deluxe strap. Such pressure on the forehead.

Yes thats the case for me too...after some time i feel a pressure on the forehead while wearing Q2, on the other hand not such thing with G2

SCG_Fenris_Wolf
Posted (edited)
On 10/29/2022 at 2:24 PM, dburne said:

Just out of sheer curiosity what are you guys getting out of the battery life when flight simming?

2 hours. Using a simple, pretty long USB-c cable from a 20000mAh powerbank I laid at the back of my chair. With this I could potentially fly 8-9 hours.

 

But if my life allowed me to play that long I would seriously start to question my existence haha ?

 

Regarding comfort, yeah, definitely with my facial shape, its balance, weight, etc. it's the most comfortable headset in existence. But as with all headsets, this is very subjective. It's really about how it fits to your face. The most uncomfortable were the Pimaxes... nosecrunchers par excellence.

Edited by SCG_Fenris_Wolf
Posted

How is spotting affected by the image compression?

=MERCS=JenkemJunkie
Posted

You have to go back to using steamVR instead of open composite for this right? Does the steamVR version of VR neck saver work while using virtual desktop/steamVR with the pico 4?

Posted

Like dburne (saw this in the forum) I checked out OpenVR_fsr.

I know there is now a utility that supersedes it (also to be found on Github), but I tried the latest OpenVR_fsr 1.21 dec 2021.

Fiddled a bit with its settings and with a games / sims.

IMHO ...

If it works it really can offer an extra 10 FPS (with my rig).

However, there is no free lunch ... in some games like Dirt Rally 2.0 is creates awfull shimmering.

I tested to simply turn resolution down (HIGH from ULTRA in Virtual desktop) and believe it or not ...

 downgrading VD settings looks to me far better than this OpenVR fsr DLL replacement !

I was so hoping this would work wonders ... so if you don't mind EXTRA shimmering this can get you a extra FPS ...

 but the cost may not be worth it (at least not to me).

Best option is AFAIK to tune settings AND ... get that RTX 4090 (check your fire-insurance policy though).   

  • Haha 1
Posted (edited)

What's the black level like, compared to the G2?

Is the displays' brightness adjustable?

I love night flying but this special experience is hopelessly ruined with the G2 - the Index was a bit better because with brightness set at really low levels, the displays were almost as dark as the mask... awaiting feedback from you guys.

 

P.S. and most importantly: has anyone tried it with an AMD GPU (RX 6000, if possible)?

Edited by Picchio
Posted

I have been testing the Pico4 (100%SteamVR, VD at Ultra, HVEC 150Mbps, IL-2 High PReset, no mirrors, no canopy reflec, no MSAA, no distant building)

and I noticed some stutters/lagging when fpsVR was reporting solid 72fps (both GPU and CPU frametimes were below limit).

I was in Novorossiysk mountains (Kuban summer map), QMB just 2vs2, no clouds.

I thought it was the clouds, removed clouds --> no success

I thought it was tracking and put more light in the room  -- > no success

I thought it was the latencies --> VD overlay showed normal values. 

 

I have marked YES this three options (they were YES by default):

Sliced Encoding

Video Buffering

Automatic Bitrate

 

I have to try with the Index to see if I also experiment those stutters.

Posted

Chiliwilly69, is video buffering necessary if the wifi connection is fast and stable? 

May this not increasy latency? 

Some YouTube reviewer's advice was to turn it off. 

Posted (edited)
8 hours ago, chiliwili69 said:

I have been testing the Pico4 (100%SteamVR, VD at Ultra, HVEC 150Mbps, IL-2 High PReset, no mirrors, no canopy reflec, no MSAA, no distant building)

and I noticed some stutters/lagging when fpsVR was reporting solid 72fps (both GPU and CPU frametimes were below limit).

I was in Novorossiysk mountains (Kuban summer map), QMB just 2vs2, no clouds.

I thought it was the clouds, removed clouds --> no success

I thought it was tracking and put more light in the room  -- > no success

I thought it was the latencies --> VD overlay showed normal values. 

 

I have marked YES this three options (they were YES by default):

Sliced Encoding

Video Buffering

Automatic Bitrate

 

I have to try with the Index to see if I also experiment those stutters.

 

Hello chiliwili69,

 

Do you think that stutters/lagging with solid 72fps in single player with some AI , possibly might be related to what others said many many times in the past?

see here.......https://forum.il2sturmovik.com/topic/80085-single-player-career-campaign-vr-normandyrheinkuban-good-rig-but-terrible-fps-near-battles/#comment-1209219

 

and here :https://forum.il2sturmovik.com/topic/78717-stutterjudderghosting-without-frametime-increase-or-framerate-drop-likely-not-just-in-vr/

(for me i cannot find that topic....do you?)

Edited by dgiatr
102nd-YU-cmirko
Posted (edited)

 

12 hours ago, Picchio said:

What's the black level like, compared to the G2?

Is the displays' brightness adjustable?

I love night flying but this special experience is hopelessly ruined with the G2 - the Index was a bit better because with brightness set at really low levels, the displays were almost as dark as the mask... awaiting feedback from you guys.

 

P.S. and most importantly: has anyone tried it with an AMD GPU (RX 6000, if possible)?

 

I'm not a big fan of night flying so didn't really check the black levels in detail, colours seem slightly more pronounced than g2 in default is my feeling. 


I'm currently using H.264 as codec, playing on a 5800x, 32gb DDR43800, 6900xt and a separate router only for the headset (recommended settings from FenrisWolf for the router setup and VD recommended latest radeon drivers :)) - PC is water cooled - game runs very smoothly in multiplayer servers (+50fps) will send an updated fps test once Chiliwilly69 updates the instructions for OCAT :)

 

 Screenshot_VirtualDesktop.Android_2022_11.02-09_18_00.220_446.thumb.jpeg.09c5e5c5695c0ee632f748e4b609bad9.jpegScreenshot_VirtualDesktop.Android_2022_11.02-09_23_06.998_312.thumb.jpeg.a8e727b52cf9494abaf9606bd5b772b1.jpegScreenshot_VirtualDesktop.Android_2022_11.02-09_17_27.184_816.thumb.jpeg.3af8dd698084a7f2a11e693890d329e3.jpegScreenshot_VirtualDesktop.Android_2022_11.02-09_18_36.257_116.thumb.jpeg.5bc7226f5b089df1850b731523a6d50a.jpeg

Edited by 102nd-YU-cmirko
Posted (edited)
6 hours ago, 102nd-YU-cmirko said:

 

 

I'm not a big fan of night flying so didn't really check the black levels in detail, colours seem slightly more pronounced than g2 in default is my feeling. 


I'm currently using H.264 as codec, playing on a 5800x, 32gb DDR43800, 6900xt and a separate router only for the headset (recommended settings from FenrisWolf for the router setup and VD recommended latest radeon drivers :)) - PC is water cooled - game runs very smoothly in multiplayer servers (+50fps) will send an updated fps test once Chiliwilly69 updates the instructions for OCAT :)

 

Thanks for the feedback.

Try a night mission if you can, you'll see what I mean :cool:

Have you checked if there is the possibility to adjust the displays' brightness manually?

 

Besides, any observations regarding image quality, looking at gauges, indicators and small text?

The few through-the-lens images from DCS shown by Youtube personalities suggest quite an alarming degradation in image quality, when looking at cockpit details, at least compared with the G2.

 

Edited by Picchio
102nd-YU-cmirko
Posted (edited)

G2 was my first VR headset so I can not compare it to anything else, pico4 seems as sharp as G2 but there is no typical sweet spot as with fresnel lenses, because of that I feel that the vr picture is much more sharper across the lens and I can easily scan with moving eyes and not only inside the "sweetspot view". 

 

I'm definitively keeping pico4 and consider it a worthy upgrade over HP G2 - some of G2's openXR features are still sorely missing and I hope that virtual desktop or pico streamer get updated with it in near future    

 

p.s. screenshot 1 and 3 show gamma and screen brightness settings from Virtual Desktop setup 

Edited by 102nd-YU-cmirko
  • Thanks 1
Posted
On 11/2/2022 at 1:14 AM, chiliwili69 said:

I have marked YES this three options (they were YES by default):

Sliced Encoding

Video Buffering

Automatic Bitrate

 

I have been experimenting with all this three options and none of then correct the problem of stutters.

 

I have also run with the Index at 80Hz at 150%SS and same IL-2 settings (High preset, high shadows, no mirrors, no clouds, no MSAA, no distant building) in the same 2vs 2 QMB Novorosiysk of Kuba summer map.  The Index was perfect smoothness, not stutters.

 

I am really considreing to keep the Index over the Pico4, it is a more difficult decission that when I drop the G2 and kept the Index, but I really can not fly with such stutters of the landscape. I also like the simplicity of the Index, just launch IL-2 and everything runs perfect. (no Wifi, no Virtual desktop, no extra audio, no batery, better confort,...). 

I only want an Index 2 identical to Index 1 but with pancake lenses and better resolution. Arghh!!

 

I have been also testing other scenarios which are fully flat (Stalingrad map far from Stalingrad) and the stutters are also present with the Pico4.

It is strange because frametimes reported by fpsVR are quite below limits. Also latencies reported by Virtual deskptop are quite OK.

 

Does anybody else with a Pico4 experiment the same?

102nd-YU-cmirko
Posted (edited)

Wili, try and experiment with bitrate maybe ? as far as I understand from VD discord, Sliced Encoding can produce problems with different versions of drivers and Video Buffering just increases latency if your fps is ok with current refresh rate picked...., I would turn those off for more testing....

 

do you have same experience when running a track from your set of tests ? maybe use OCAT to record the frametimes so we have some baseline ? 

 

p.s. I also found out that I can increase my il2 preset to high and keep all other settings in il2 as on upper screenshot - game plays super smooth on finish df server with 30+ players 

 

Edited by 102nd-YU-cmirko
Posted (edited)
9 hours ago, chiliwili69 said:

to keep the Index over the Pico4

How can you 'drop' HMDs ? ... do you have some kind of agreement with a reseller ?

Where I live ... buying something, beyond 14 days at best, also means ... keeping it (unfortunately).

 

9 hours ago, chiliwili69 said:

I also like the simplicity of the Index, just launch IL-2 and everything runs perfect. (no Wifi, no Virtual desktop, no extra audio, no batery, better confort,...). 

I believe you nailed it.

'Simplicity' is indeed not applicable to a standalone HMD type (like Quests, PICO 4).

That is indeed haunting us.

As you wrote that Index ... 2 might become the PC VR headset to long for.  

 

FWIW I will, nevertheless, keep my PICO 4, at least until such HMDs (pancake ... as you describe) will become available. 

What bothers me, personally, far morte than stutters is the fact that I really have to press/screw the PICO 4 REAL HARD to my skull/forehead

 to get the best IQ out of it.

I do hope VRCover will make a far better, softer, leather version of the awfull PICO 4 headset insert.

 

Good luck with your efforts to get your PICO 4 stutter-free for IL-2 !

 

 

Edited by simfan2015
Posted (edited)

Hello, I got Pico 4 too and i have been messing around with all kind of different settings configurations. I am using usb cable and usb thetering mode to connect though the virtual desktop.

The clarity and resolution of my pc desktop when VD is opened is great and if it was same on steam im sure it would be fantastic but i just cant seem to get that.

 

My hardware: rx 5700 xt, 16gb ram, ryzen 5 3600. I thought the details in game would be better and im somewhat dissapointed with the resoult. Few years ago i had rift s but sold it since i felt it was too disadvantageous to monitor since at a distance i just wasnt able to tell the aircraft type or direction it was facing reliably. I still find the picture with my hardware combo to be lacking quite a bit. I am thinking of buying better graphic card (newly announced 7900xtx looks promising but still quite expensive, i guess 1100€+ in Eu) and adding 16 gb of ram , but i am not sure if that weill completely solve my issues (any suggestions?).

 

My observations with settings:

- Ingame settings set to balanced and resolution to lowest (thats just monitor resolution right?)... i just cant see much improvement at spotting planes at higher settings nor do i see a significant improvement enabling antialiasing (spotting is problematic at distances above 1 km and speccialy below you).

- steam resolution set to just above the pico screen resolution (2200 or there about) increasing it almost makes spotting more dificult and increases latency and drops framerate (will test it more though).

- virtual desktop graphics setting set to medium (havent tried to change it yet) transfer rate around 100 mbps (more increases latency - i am using usb thetering mode in combination with Virtual Desktop should in theory make for best connection (at least i think so). In previous comments ive seen settings at 150mbps and ultra but i dont think that is achievable with my current hardware.

- to protect the usb c connector on the headset ive added ziptie to the strap and threaded usb cable through velco and that ziptie which makes cable quite stirdy

- i dont have any issues with battery sinc usb connection makes it last much longer

 

 

Is the experiance im getting somewhat expectable or im doing something wrong? Id be supper happy with any good suggestions on how to improve the visuals so the spotting would be adequate (Hardware or settings).

Edited by raycon125
Posted (edited)
10 minutes ago, raycon125 said:

i am using usb thetering mode in combination with Virtual Desktop

How did you make that work ... Virtual Desktop app does, AFAIK not support wired USB connections !???

 

10 minutes ago, raycon125 said:

150mbps and ultra

I did try that with my RTX 3070 OC / 12700K OC / DDR5, but had to go back to HIGH. Ultra FPS were simply getting too low.

The new 7900xtxwill most probably solve that and you may even select "Godlike" setting (I guess).

That new AMD GFX card is superb !

If only the RTX 4090 was like that ... keeping the 8-pin connections as before and lower TDP and sizes !

But I *need* CUDA (video, photo and AI processing), so AMD is, unfortunately, not even an option for me ... being 3 times as fast would make no difference if it has no CUDA.

Edited by simfan2015
Posted (edited)
7 minutes ago, simfan2015 said:

How did you make that work ... Virtual Desktop app does, AFAIK not support wired USB connections !???

 

I did try that with my RTX 3070 OC / 12700K OC / DDR5, but had to go back to HIGH. Ultra FPS were simply getting too low.

The new 7900xtxwill most probably solve that and you may even select "Godlike" setting (I guess).

That new AMD GFX card is superb !

If only the RTX 4090 was like that ... keeping the 8-pin connections as before and lower TDP and sizes !

But I *need* CUDA (video, photo and AI processing), so AMD is, unfortunately, not even an option for me ... being 3 times as fast would make no difference if it has no CUDA.

To enable usb thetering you just need to enable developer options and instal this apk - app (apk is used for easy opening setup for thetering mode). Once you enable it pc automaticaly sees usb connection as wireless and VD also automaticly connects to it. All the instructions can be found here:

https://www.reddit.com/r/virtualreality/comments/yfrisz/pico_4_pcvr_tips_how_to_make_the_pico_streaming/

 

Spending 1000€ on a GC is still quite a lot of money :S ... but :P

 

Edited by raycon125
  • Thanks 1
102nd-YU-cmirko
Posted (edited)

I understand, from VD discord, that users should always pick 100% resolution in SteamVR and then pick VR graphics quality for transmission encoding/decoding depending on their network conditions (how you connected Pico4 via usb/wifi and is your CPU GPU able to encode and send a stream to XR2 chip in Pico4 for decoding the stream inside headset) 

 

VR Graphics Quality
Pico 4
Potato: 1488x1488
Low: 1776x1776
Medium: 2064x2064
High: 2544x2544
Ultra: 2736x2736
Godlike: 3120x3120

 

quote on a question what happens if you choose medium picture quality in VD 

"3NIGMA: 3120x3120 is encoded at 2060x2060 and transmitted at that" 

On 11/4/2022 at 10:47 AM, simfan2015 said:

I believe you nailed it.

'Simplicity' is indeed not applicable to a standalone HMD type (like Quests, PICO 4).

That is indeed haunting us.

 

I feel like Pico4 is MUCH MUCH easier to start than HpG2, I put the headset on my head, and doubleclick a batch file which directly loads il2 hangar....
(while the game loads, I can just move out of the designated VR space  and Pico will automatically turn on passthrough camera, so I can move around the whole apartment with headset on my head ?)

 

in HpG2 my usual routine would be (with openxr), wait for WMR, reset headset position, start il2, can't move out of the "VR chair" while playing....

(and black and white passthrough would be very clunky to activate so to say, I'm not a big fan of Cortana....)

 

 

On 11/4/2022 at 10:57 AM, raycon125 said:

My hardware: rx 5700 xt, 16gb ram, ryzen 5 3600. I thought the details in game would be better and im somewhat dissapointed with the resoult. Few years ago i had rift s but sold it since i felt it was too disadvantageous to monitor since at a distance i just wasnt able to tell the aircraft type or direction it was facing reliably. I still find the picture with my hardware combo to be lacking quite a bit. I am thinking of buying better graphic card (newly announced 7900xtx looks promising but still quite expensive, i guess 1100€+ in Eu) and adding 16 gb of ram , but i am not sure if that weill completely solve my issues (any suggestions?).

 

I feel like that it's a good time to upgrade after new AMD cards are available before Christmas, you could find a second hand CPU like 5600/5800x or even 5800x3d, add low latency 32 gb of DDR43800+ ram and either a second hand 6950/6900 or 3090ti/3080ti  - hopefully your PSU is strong enough for this upper combo ^^

 

Edited by 102nd-YU-cmirko
edit: GPU is the right acronym
Posted
55 minutes ago, 102nd-YU-cmirko said:

I feel like that it's a good time to upgrade after new AMD cards are available before Christmas, you could find a second hand CPU like 5600/5800x or even 5800x3d, add low latency 32 gb of DDR43800+ ram and either a second hand 6950/6900 or 3090ti/3080ti  - hopefully your PSU is strong enough for this upper combo ^^

 

well changing psu is not that expensive so i really dont consider that as an too big of an obstacle ... il have to reroute cables but ... GC is much more expensive though ... and regarding cpu ... is it really worth it ?... since rendering resolutions are so big? 

... il see what the pricing will be when new GC releases

Posted (edited)
32 minutes ago, raycon125 said:

regarding cpu ... is it really worth it ?

Agreed, I don't believe it makes much of a difference if resolution is getting high (like 4K+)

 

If I see what differences it could make to upgrade from a 12-gen 12700K to 13-gen 13700k with that Godlike 4090 ... 5 percent or so.

(I refer here to a Youtube video I saw, I only have that 12700K but no 4090)

 

You then might get something like 315 FPS instead of ... 300 FPS at 4K (in some games, not DCS :-))

3 hours ago, raycon125 said:

To enable usb thetering you just need to enable developer options and instal this apk - app

Thank you for this link !

Very valuable information.

I still hope VD will, in time, also support thethered linking.

BTW, can't we try to use the same trick/tip/method to use Virtual Desktop over USB link cable ???

 

Edited by simfan2015
Posted (edited)
25 minutes ago, simfan2015 said:

I still hope VD will, in time, also support thethered linking.

BTW, can't we try to use the same trick/tip/method to use Virtual Desktop over USB link cable ???

I am using VD over USB cable ... once thethering is enabled VD automaticly prefers connection through USB. Quality over VD is much better than native pico app through USB cable. I do not have 5ghz wifi for comparisson unfortunately.

Edited by raycon125
Posted
7 hours ago, 102nd-YU-cmirko said:

I understand, from VD discord, that users should always pick 100% resolution in SteamVR and then pick VR graphics quality for transmission encoding/decoding depending on their network conditions (how you connected Pico4 via usb/wifi and is your CPU able to encode and send a stream to XR2 chip in Pico4 for decoding the stream inside headset) 

 

VR Graphics Quality
Pico 4
Potato: 1488x1488
Low: 1776x1776
Medium: 2064x2064
High: 2544x2544
Ultra: 2736x2736
Godlike: 3120x3120

 

quote on a question what happens if you choose medium picture quality in VD 

"3NIGMA: 3120x3120 is encoded at 2060x2060 and transmitted at that" 

 

 

Ty verry much ;D

Now this looks much more acceptable ... Steam resolution 2160 or there about VD to godlike and bitrate to 150mbps (seems i got it wrong before, looks like it makes verry little diference in latency if i increase bitrate from 100 to 150mbps... like 5 ms max). Ingame settings to balanced and with this settings applied its still kinda playable with my 5700xt. I am getting 90 fps (probably cus of a spacewarp) and latency around 60ms. Dont get me wrong ... gameplay is still kinda rough (double picture when plane flys by or some kind of lagging in image) and smooth on other side (no major hickups) but at least now i see potential if i upgrade my hardware, since i guess this would be fixed with more powerfull GPU.

image.jpeg

Posted
6 hours ago, simfan2015 said:

Agreed, I don't believe it makes much of a difference if resolution is getting high (like 4K+)

 

If I see what differences it could make to upgrade from a 12-gen 12700K to 13-gen 13700k with that Godlike 4090 ... 5 percent or so.

(I refer here to a Youtube video I saw, I only have that 12700K but no 4090)

 

You then might get something like 315 FPS instead of ... 300 FPS at 4K (in some games, not DCS :-))

I appreciate that you're trying to help, but there's an entire thread on CPU benchmarking where it's very clear that CPU makes a massive difference in IL2 VR. And this is a VR thread. Please familiarize yourself with the facts before giving people wrong information. IL2 VR performance is very very complicated and can bottleneck in many different places, including CPU, RAM, GPU and (now with Pico) wireless connection.

23 minutes ago, raycon125 said:

at least now i see potential if i upgrade my hardware, since i guess this would be fixed with more powerfull GPU

 

It would not. With an AMD 3600 CPU you are almost certainly hitting a CPU bottleneck limiting you to half refresh rate. If you want 90hz VR gameplay the requirements (CPU, RAM, and GPU) are quite high.

  • Like 2
Posted
10 hours ago, simfan2015 said:

How can you 'drop' HMDs ? ... do you have some kind of agreement with a reseller ?

Where I live ... buying something, beyond 14 days at best, also means ... keeping it (unfortunately).

 

I recieved it on 27th-October, so by law in EU we have 14 natural days to deliver it back. So, I have until 9th of Nov.

But I also sold previous devices (Oculus CV1, Pimax5K, VivePro, VivePro2) through ebay.

10 hours ago, raycon125 said:

I still find the picture with my hardware combo to be lacking quite a bit.

 

If you want to use the full resolution capability of the Pico4 (like G2 owners) you will need a good graphic card, 3080 or above.

Then you will be able to use the VD modes "Ultra"  (I use this one) and "Godlike" and then the level of detail for gauges and ID is like the G2. Fantastic.

 

Regarding GPUs, the AMD GPUs are problematic with IL-2. They show bad performance comparing it with the equivalent in NVIDIA. So, if you upgrade GPU it would be better to go to NVIDIA.

10 hours ago, raycon125 said:

adding 16 gb of ram

You don´t need more RAM. Your 16Gb is more than engouh. Look here.

10 hours ago, raycon125 said:

any suggestions?

 

If you upgrade your CPU from 3600 to 5600X or 5800X3D (using same board) you will gain good fps in VR.

10 hours ago, simfan2015 said:

7900xtxwill most probably solve that

We still don´t know if the AMD GPUs solved the performance issue they had with IL-2. All previous 6800, 6800XT, 6900 and 6900XT had that issue.

8 hours ago, 102nd-YU-cmirko said:

your CPU able to encode

 

The Encoding is performed by the GPU, not the CPU:  https://en.wikipedia.org/wiki/Nvidia_NVENC

8 hours ago, 102nd-YU-cmirko said:

VR Graphics Quality
Pico 4
Potato: 1488x1488
Low: 1776x1776
Medium: 2064x2064
High: 2544x2544
Ultra: 2736x2736
Godlike: 3120x3120

 

quote on a question what happens if you choose medium picture quality in VD 

"3NIGMA: 3120x3120 is encoded at 2060x2060 and transmitted at that"

 

Thank for clarifiying this to me. I really didn´t know.

 

But if I set SteamVR at 100% the resolution is 2734x2734

Posted
8 hours ago, 102nd-YU-cmirko said:

doubleclick a batch file

 

You also need to use pico controllers to select seated space, start VD streamer in PC, be sure there is enough light in the room, put the headphones (Bluetooth or cable), connect your battery if you use one, start VD in the Pico4, and then launch IL-2. After you play put the batteries to charge.

 

It is not a real problem, in a real plane you will spend half an hour in a pre-flight checks.

1 hour ago, raycon125 said:

seems i got it wrong before, looks like it makes verry little diference in latency if i increase bitrate from 100 to 150mbps... like 5 ms max

 

For the same bit rate codec H265 is better than H264. For same quality in pictures H264 needs like 2 o 3 more bit rate. So, optimum is 150Mbps with H265

Posted (edited)

@alonzo. Of course a faster cpu makes a difference... But only if the cpu is the bottleneck and in most games the GPU can't keep up.

I referred to the 12th vs 13 th gen cpu's, not in general. Of course if you Replace a Pentium with the 13900k it will most probably be a huge difference. 

I referred to a use case I saw about just those 2 particular Intel processors in certain games. 

BTW I have never read about a 1 generational cpu upgrade getting us double framerates in games, but with GPU upgrade this is not Impossible. 

Flight sims are no first person shooters, so you are right... For il-2 and dcs we need a very capable cpu as well, at least as important as a GPU. VR is even more demanding.

You wrote about ... wrong advice. Every case is indeed different and... YMMV. 

Edited by simfan2015
Posted (edited)

This is the thing currently with VR. There are so many different circumstances, different software, different mods, and different experiences it can just appear too damn complex for anyone wanting to get into it.  And then we wonder why VR is not gaining more traction than it currently is.

I think at times we are our own worse enemy.

 

 

 

Edited by dburne
  • Like 1
Posted (edited)
9 hours ago, dburne said:

And then we wonder why VR is not gaining more traction than it currently is.

Indeed, but thanks to the advice I got here at the forum I was able to get VR with great visuals and acceptable performance (or at least that is how I see it).

But people not willing to study/learn about the many hurdles to overcome may turn away.

To me, personally, VR is just another way to enjoy my sims and games.

4K LG OLED + TrackIR is still another.

PSVR2 PS5 and Quest 3 may finally become the VR breakthrough ? ... we can only hope.

No future AAA titles, other than the Mighty Eight VR, will support VR (at least no titles that I am interested in). 

Edited by simfan2015
Posted (edited)
10 hours ago, dburne said:

I think at times we are our own worse enemy.

 

The tech didn't mature in an organized way. It jumped from kickstarter enthusiast tinkering to mass production without undergoing standardization. Even something as basic as the OpenXR standard came as an afterthought - or simply wasn't defined adequately in time. That spawned multiple ecosystems with their own caprices and opened up the gates for many of the frustrations and metaphysics surrounding the subject.

 

Edited by firdimigdi
typo
  • Upvote 3
Posted

Well said, firdimigdi.

 

Posted

The question to me around a possible VR future comes down to whether standalone vr headsets will completely take over or if there is also still a place for pc vr !? If HP leaves the scene and pimax and varjo remain high end niche products then which companies/Publishers will be prepared to invest in VR titles, VR being a mere aftertought to please some fans of that particular popular franchise (like EA with F1 2022...) ? 

If I look at all those games for the quest 2/oculus ... Most of those titles are standalone only... on the VR headset, not on steam vr! 

 

 

 

 

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