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Accelerated time too slow?


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Posted

Hello all,

 

I've searched for this on the forum but can't find any posts about it. I use the 'accelerate time' (or 'time skip'?) function often in missions during long ingress/egress phases. The thing is, I don't really notice much change in the speed. If I'm flying at, say, 200mph and I select 8x time accel, I should be moving over the ground at 1600mph, no? I also notice that the second hand on the clock goes around the face at pretty much the same speed regardless of time accel settings. 

 

On the other hand, selecting 1/2 o4 1/4 time results in a noticeable slowing down of everything related to the flight.

 

This isn't a complaint or rant, I am just wondering about it.

 

Good hunting,

CFC Conky

  • Upvote 1
Posted

A lot of this comes down to your computer performance as well. Speeding up time means your computer also has to work that much faster to calculate everything, and depending on your hardware specs it may not be able to keep up which means you aren't really getting the 8x. 

Posted

That is right. You really can see an acceleration on small maps like lapino empty and with say one plane flying. In that case you may see up to 8 times speed up on a good machine. Otherwise on large maps full of objects and many planes you do get a max of 1.5 -2.0 or sometimes less it depends on your machine. On very loaded map, with lots of airplanes, ships, and full of action even with a very powerful machine you just do not move faster whatever the multiplier. 

Here is my understanding of what happens, but only the devs could tell us the real thing.

The problem here is that to accelerate and speed up your plane you fly in, the whole thing, the whole scenario, the whole world around you, that is all calculations must all speed up, those for the motion of the ships, collisions, bullet trajectories, plane trajectories, vehicles moving around, artillery firing etc. etc. All events must happen and thus be calculated. No shortcuts here. Even if what happens is not displayed still the CPU must crunch. The limitations here would be more on the CPU than on the GPU in my opinion.

To say it in simple words, to speed up by a factor of 4 or 8 you whole battle scene you need a CPU that can crunch 4 or 8 times faster. It is a little simple and crude but that's it. On the other hand, if you have such a CPU that we do not have, you could instead have a much more complicated scenario, with hundreds of airplanes and ships, and vehicles, thousand units of infantry, a four times large map say with 1'000'000 square kilometers with the Porkhorova map high resolution etc. etc. and so you would be back to square one. Your multiplier would again not work well.

Posted (edited)

Low CPU &/or GPU will  make the "x8 accelerate time " useless. With my old computer (970 Nvidia); i had at x2 acceleration usable, at least. 

Now, with a better and a recent computer, it seems to accelerate as it should be.

Edit: some were faster than me

Edited by Strat40
Posted

All said, I'm still running an Intel i7-3930K Hexa-Core, and even on busy missions my time compression runs between 5-8x at 8x (Checked with a stopwatch ((iPhone)) against the plane's clock.  Sometimes that bites me in the ass when it runs slower for a bit and decides to catch up as I'm on finals...

Posted

Ok, that makes sense, thanks everyone.

 

Good hunting,

CFC Conky

Posted (edited)

Search my name and "TD" or "Time Dilation"  - I've explained this a number of times by now.

 

 

8 hours ago, Strat40 said:

Low CPU &/or GPU will  make the "x8 accelerate time " useless. With my old computer (970 Nvidia); i had at x2 acceleration usable, at least. 

Now, with a better and a recent computer, it seems to accelerate as it should be.

Edit: some were faster than me

 

Not that simple.

Not even 1X is real 1X in a complex mission, let alone 4X and 8X.

The only difference as your system get's faster is how soon you run into TD...but unless it's a light mission you'll see it.

Edited by Gambit21
  • Upvote 1
Posted

Some missions I made and host have me running slower than anyone that joins the mission, at the end of the session my time flown, or what ever it's called is always less than my team mates that join, it's very odd.

Posted
1 hour ago, BlitzPig_EL said:

Some missions I made and host have me running slower than anyone that joins the mission, at the end of the session my time flown, or what ever it's called is always less than my team mates that join, it's very odd.

you can check what time is shown in your airplanes clock and compare it to other ppl in coop mission, clocks in cockpit in same mission should be same if no time slowdowns.  If your running coop mission on same game you play mission thats demanding for your PC so you will probably have slowdowns.

Posted

Oh yeah CountZero, these are dogfight missions, and I typically have large amounts of AI activity, ships, ground vehicles, implaced guns, and many AI aircraft flights, some spawn on timers, and others spawn in on proximity triggers.

 

It can get very busy, but it's also very fun, so I hesitate to lower the complexity.

Posted
10 hours ago, BlitzPig_EL said:

Some missions I made and host have me running slower than anyone that joins the mission, at the end of the session my time flown, or what ever it's called is always less than my team mates that join, it's very odd.

lol they need to start using stopwatch instead of timers xD
 

Posted

Yes time acceleration is rather slow the more you try to accelerate it.

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