Charon Posted September 11, 2022 Posted September 11, 2022 Just some small suggestions: Make B-25D WW2_EAST as well, with the USSR skin "VVS" or "VVS Night". 800 were delivered via Lend Lease, and they were an important part of Soviet long-ranged aviation. P-39: Consider removing the .30 caliber guns by default, as this was apparently common in Soviet use. Hurricane: I cannot find photos of Soviet Hurricanes with the 4x 20mm armament. Consider making this 2x20mm + 2xUB (late), or 12x .303 (early) Ju88A, both He 111: Cargo and Camera should use the same payload as 'guns only'. The default [0, 1] comes with a bomb-load. Bf 109F-2: IMO it makes sense to leave this as [0,1] with the MG151/15: while most of these were eventually converted to 20mm, they did use 15mm early, and it feels less distinct than the F-4 if F-2s are always encountered with the upgrade package. MC 202 should use an all-bomb loadout for anti-armor IMO. The 20mm gondolas never saw operational use, and were only fitted to a single aircraft (serial 91974, according to Squadron Signal's "Macchi c202 In Action") ---- Additionally, would it be possible to make some schema changes? Right now, the key is the same as the id used by the game. I propose that `game_id` should be added as an additional field for each plane, and the generator could use this. This could let us split the in-game planes out into multiple variants, and get different loadouts for different times and places. For example, we might write something like this: "hurricanemkii_ussr": { "name": "Hurricane Mk.II (Lend Lease)", "category": ["fighter", "attacker"], "faction": ["allied"], "game_id": "hurricanemkii", "loadout": { "guns only": [0,11000001], "camera": [0,1], "rockets": [2,11000001], "anti-armor": [15,11001001], "bombs": [14,11000101], "cargo": [0,1]}, "skins": { "USSR": "", "fuel": 1.0, "speed": 425, "wingspan": 15, "service": ["1.9.1940", "1.2.1941", "1.6.1942", "1.5.1944"], "theatre": ["WW2_EAST"] }, "hurricanemkii_uk": { "name": "Hurricane Mk.II", "category": ["fighter", "attacker"], "faction": ["allied"], "game_id": "hurricanemkii", "loadout": { "guns only": [12,11000101], "camera": [0,1], "rockets": [2,11000001], "anti-armor": [15,11001001], "bombs": [14,11000101], "cargo": [0,1]}, "skins": { "United States": "hurricanemkii_blank_04#1.dds", "Great Britain": "hurricanemkii_blank_04#1.dds"}, "fuel": 1.0, "speed": 425, "wingspan": 15, "service": ["1.9.1940", "1.2.1941", "1.6.1942", "1.5.1944"], "theatre": ["WW2_WEST"] }, P.S.: Thanks for making this awesome tool.
SYN_Vander Posted September 12, 2022 Posted September 12, 2022 (edited) Good suggestions. I already planned to support multiple versions of planes for different fronts. I'll add it to the backlog, but I have some stuff to do for MP first. Btw, there is also a MOD restrictor based on date now, I have yet to move it to the planes.json (only for MP dogfight mode) Edited September 12, 2022 by SYN_Vander 1 1
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