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Posted

Just some small suggestions:

 

Make B-25D WW2_EAST as well, with the USSR skin "VVS" or "VVS Night". 800 were delivered via Lend Lease, and they were an important part of Soviet long-ranged aviation.

 

P-39: Consider removing the .30 caliber guns by default, as this was apparently common in Soviet use.

 

Hurricane: I cannot find photos of Soviet Hurricanes with the 4x 20mm armament. Consider making this 2x20mm + 2xUB (late), or 12x .303 (early)

 

Ju88A, both He 111: Cargo and Camera should use the same payload as 'guns only'. The default [0, 1] comes with a bomb-load.

 

Bf 109F-2: IMO it makes sense to leave this as [0,1] with the MG151/15: while most of these were eventually converted to 20mm, they did use 15mm early, and it feels less distinct than the F-4 if F-2s are always encountered with the upgrade package.

 

MC 202 should use an all-bomb loadout for anti-armor IMO. The 20mm gondolas never saw operational use, and were only fitted to a single aircraft (serial 91974, according to Squadron Signal's  "Macchi c202 In Action")

 

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Additionally, would it be possible to make some schema changes?  Right now, the key is the same as the id used by the game. I propose that `game_id` should be added as an additional field for each plane, and the generator could use this. This could let us split the in-game planes out into multiple variants, and get different loadouts for different times and places. For example, we might write something like this:

 

    "hurricanemkii_ussr": {
        "name": "Hurricane Mk.II (Lend Lease)",
        "category": ["fighter", "attacker"],
        "faction": ["allied"],
        "game_id": "hurricanemkii",
        "loadout": {
            "guns only": [0,11000001],
            "camera": [0,1],
            "rockets": [2,11000001],
            "anti-armor": [15,11001001],
            "bombs": [14,11000101],
            "cargo": [0,1]},
        "skins": {
            "USSR": "",
        "fuel": 1.0,
        "speed": 425,
        "wingspan": 15,
        "service": ["1.9.1940", "1.2.1941", "1.6.1942", "1.5.1944"],
        "theatre": ["WW2_EAST"] },
        
    "hurricanemkii_uk": {
        "name": "Hurricane Mk.II",
        "category": ["fighter", "attacker"],
        "faction": ["allied"],
        "game_id": "hurricanemkii",
        "loadout": {
            "guns only": [12,11000101],
            "camera": [0,1],
            "rockets": [2,11000001],
            "anti-armor": [15,11001001],
            "bombs": [14,11000101],
            "cargo": [0,1]},
        "skins": {
            "United States": "hurricanemkii_blank_04#1.dds",
            "Great Britain": "hurricanemkii_blank_04#1.dds"},
        "fuel": 1.0,
        "speed": 425,
        "wingspan": 15,
        "service": ["1.9.1940", "1.2.1941", "1.6.1942", "1.5.1944"],
        "theatre": ["WW2_WEST"] },

 

P.S.: Thanks for making this awesome tool.

Posted (edited)

Good suggestions. I already planned to support multiple versions of planes for different fronts. I'll add it to the backlog, but I have some stuff to do for MP first.

 

Btw, there is also a MOD restrictor based on date now, I have yet to move it to the planes.json (only for MP dogfight mode)

Edited by SYN_Vander
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  • Upvote 1

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