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The AI knows exactly what you're doing from 50 km's away and acts accordingly.


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I./JG52_Woutwocampe
Posted

Tonight I made a little experiment and the result was crystal clear :  the AI knows what the player is doing from insane distances and it will actually affect what they do.

 

Hear me out.

 

I flew a solo intercept the recon plane mission earlier today in my BOM MC202 career. I got the Peshka and I was on my way back to my airfield. At around 10 km's from my airfield, 1500 meters high, I used external view to look if other AI planes spawned at some point; 3x MiGs were coming straight for my airfield, 55 km's away, about the same alt as me. I thought about landing and ending the mission but I decided to climb back at higher alt and wait for them above my airfield. Soon after I was at 2500m and decided to check on the MiGs and see how close they were. And yep, you guessed it, what a coincidence, still more than 45 km's away, they were actually climbing too, all of a sudden.

 

I told myself, wait...what? I immediately started to dive to lose alt quickly, then checked on the MiG's and yes, exactly, they decided to stop their climb and lose alt. Of course I started to climb again and yes, the MiG's 40 km's away started to climb too.

 

So yes, I had this feeling before but now I am 100% sure, the AI, in some circumstances, absolutely KNOWS what a player does from great distances way before any spotting is even possible and actually adjust, and I'm sorry but that's just absolutely unfair. 

 

All the times I restrained from using external views because that's unfair in a way, and gained alt to try to have the advantage over an enemy flight and by pure coincidence the AI enemies were always at the same alt as me when the fight begun....now I know why. 

  • Upvote 12
I./JG52_Woutwocampe
Posted

Can a dev explain to me please how the AI flight was able to instantly react to what was doing from 50 km's away please?

Posted

Your flight  or plane is a mission waypoint for the opposing flight.  No matter where you go, they will make your way to you.  It's lazy mission design, and I've complained about it before.

  • Haha 1
  • Upvote 5
Posted

As the AI are connected to the computer, and the computer knows where you are and what you are doing at all times, they know too.

It'd be like playing cards with someone, who holds YOUR cards too.............

External views isn't cheating. It just levels the playing field a little........IMHO

KB

  • Like 1
Posted

As Noisemaker already said, it's caused by mission design, it's not an AI issue. It happens because the Migs have an attack command MCU targeting the player. To avoid this I normally use attack area command MCU for enemy fighters in my scripted missions, so the AI will only attack when the player is spotted. Under the right circumstances giving AI an attack command can make sense, for example to simulated fighters guided to their target by ground based radar.

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  • Thanks 1
  • Upvote 1
I./JG52_Woutwocampe
Posted

Thank you for your replies.

 

Again, another case of a pretty flawed career mission generator that makes the AI look worse than it is. 

 

The good news is it should actually be easier to improve this than the AI itself, and now that BON is out I hope devs can look into it and make the proper adjustments to the mission design as it cripples the careers in a significant fashion.

  • Upvote 7
Corralandy120000
Posted
21 minutes ago, I./JG52_Woutwocampe said:

Thank you for your replies.

 

Again, another case of a pretty flawed career mission generator that makes the AI look worse than it is. 

 

The good news is it should actually be easier to improve this than the AI itself, and now that BON is out I hope devs can look into it and make the proper adjustments to the mission design as it cripples the careers in a significant fashion.

There is more of us wating for this to happen :) I hope it won't take too long 

  • Upvote 4
AEthelraedUnraed
Posted
On 9/14/2022 at 11:04 PM, I./JG52_Woutwocampe said:

Thank you for your replies.

 

Again, another case of a pretty flawed career mission generator that makes the AI look worse than it is. 

 

The good news is it should actually be easier to improve this than the AI itself, and now that BON is out I hope devs can look into it and make the proper adjustments to the mission design as it cripples the careers in a significant fashion.

Mostly agreed.

 

Only thing is I'm not sure if it actually is easier. I know from experience that writing a single mission is difficult enough; editing the mission generator basically means writing code to write code to create a mission.

 

That said, it's definitely time something is done about it since at the moment it is one of the things that really hold back the possibilities of IL2.

  • Upvote 2
I./JG52_Woutwocampe
Posted
1 hour ago, AEthelraedUnraed said:

Mostly agreed.

 

Only thing is I'm not sure if it actually is easier. I know from experience that writing a single mission is difficult enough; editing the mission generator basically means writing code to write code to create a mission.

 

That said, it's definitely time something is done about it since at the moment it is one of the things that really hold back the possibilities of IL2.

 

Well my friend I dont think improving the script that generates missions in the dynamic campaign is easy but for me, programming an AI that will emulate human behaviors in an accurate fashion is probably THE biggest challenge, especially when you are talking about an evolved simulation such as GB. 

 

So, I think that if its possible to erradicate many of the 'AI behaviour flaws' by improving the dynamic campaigns mission generator, its a win compared to if the AI itself was the sole source of the issue.

 

 

  • 4 months later...
-332FG-SGTSAUSAGE138
Posted

The AI just flies telemetry off of you. (It sees all your inputs etc. and reacts accordingly.) From what I've read the devs program the AI in this game to "look" around and act accordingly, fly the plane and whatnot. To me it's rather apparent that once you enter a vision cone or something to that effect the AI is just tracking your inputs and reacts to them staying out of your line of attack. I can see how this is meant to simulate a pilot flying defensively however its too robotic, it acts at just the right moment constantly. The AI's "human like behavior" or rather its way of making each pilot "think and react" is a novel approach and I don't have a problem with it, however if it is not going to be given the right amount of attention I think it's going to detract from the game experience. It does silly things like pull you into a turn and then doing a revers negative G barrel roll in the opposite direction right before you go from lag to lead pursuit. This kills the experience for me because it's just goofy. Also I think the AI's complex behavior is probably something that's holding the game back as far as complex missions with lots of moving parts or even bombers with lots of gunners as I imagine it's taxing on the cpu.

 

1PL-Husar-1Esk
Posted

The biggest problem for me is ,  that AI is to easy to shake from player six , also AI  defensive manuvers are not good enough to throw player aim. When I at AI six it  just turn,  not trying to reduce distance,  reverse and  get you into scizor fight. Boring like hell and zero challenge.

  • 2 weeks later...
Posted

I've been doing the BoN career at Lymington with a Mosquito and have found with Free Hunt missions when I reach the Normandy coast there will be 4 Fw-190s south of me heading East while I'm heading South and long before I visually spot them, on the Map they change course so they're heading straight at me and we engage head-on.

 

Today I was doing an Airfield attack near Abbeville with the P-47 Razorback and shortly after I dropped my bombs I took a hit to the oil system by Flak so I turned for home base. As a note, I wasn't leaking any fluids. I descended down to tree top level almost instantly and when I was 10 miles NW of the enemy airfield it turned out all my wingmen had been shot down and I saw on the Map 10 enemy planes (109s and 190s) closing in on me from my 6. I was flying so low that none of them could fire on me; 3 crashed into trees, while I took down 4 when they flew over or below me into my line of fire (2 were hit by 'magic bullets' -- fired a few shots and the pilots were dead). Shortly after I was flying over water they turned around.

Halfway across the Channel when I was only 150 above the water (for most of the time I never flew more than 200 feet above the water or land), there were 2 109s at 5,000 feet or slightly higher that were near me and they descended down to a few hundred feet above the water and attacked me from my 6; I got one while the other followed me all the way back to base, 78 miles away.

 

It's like the AI has onboard radar and it says exactly how high you are above the ground -- even if your 100 feet above terrain -- and or radar stations are able to provide pilots very accurate returns which gives the height for all planes and what heading they're on: "Adler 1, there's a plane at your 1 o'clock position at an altitude of less than 500 feet".

  • 2 weeks later...
Knarley-Bob
Posted

It's been a problem since I started flying...It's only been FOUR YEARS........

 

Had 8 in my flight, 8 escorts, and which ONE plane do they chase?

Posted (edited)

For mission makers a Q: Juri had a good tip in giving the ai boogiemen a place to go and a target of their own. But I wonder if low-med-high settings for their waypoints make any difference as with f.i train-AA intensity etc.

Edited by jollyjack

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