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Small question and possible suggestion


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Posted

Really enjoying just flying around BoN, slowly exploring the landscape. On QMB you can add hostile ground or naval forces and I was wondering if it were possible to add friendlies of the same category. SE England and Normandy are densely populated and would have has a lot of traffic moving around by rail / road / sea.

 

It does not strike me as a huge issue in terms of implementation, but it would be fun in environmental terms if London-Brighton had express trains running or the coastal roads had resupply convoys.

 

Random friendly air traffic at major airfields would also be fun.

 

Just a thought.

  • Upvote 1
Posted

The City of Cean is historically correct I did pass holydays there some 20 years ago and remember that the Castle and monastery are like it is depicted in the game the rest was rebuild after the war! :salute:

Posted

But can we have choo-choos running was my point?

Jaegermeister
Posted (edited)

That's why people build scripted campaigns. So far it has been the only way to put life on the map around your airfield, target, flight path, etc.

 

It could be put into the mission templates that the QMB, AQMB and Campaign missions are generated from, but it would take quite a bit of time. There is also the memory consideration in that you would have to trigger them to activate and deactivate by the Player or AI. when they are out of view. Now that the bugs regarding AI vehicles interfering with take off and landing have been corrected, perhaps more of that will be done. I certainly hope so too.

 

:good: 

 

 

Edited by Jaegermeister
Posted
2 minutes ago, Jaegermeister said:

 

 

It could be put into the mission templates that the QMB, AQMB and Campaign missions are generated from, but it would take quite a bit of time. There is also the memory consideration in that you would have to trigger them to activate and deactivate

 

:good: 

 

 

 

But why? I tick 'hostile trains' and lo' there are hostile trains. If I fly over Brighton and tick 'friendly trains' then why should be more complicated? It is the same thing but the former fire and the latter do not.

 

QMB 4 vs 4 hostile or 4 QMB 'friendly', latter is 4 aircraft of choice in the circuit when you take off. I fail to see the difficulty, it's just changing the object allegiance. Arguably easier as the friendly can be plodding around and not reacting.

 

A train on the line from Brighton heading north and ignoring everyone is game-intensive? i don't get it, What is the issue in this?

Jaegermeister
Posted

I didn't say it was more difficult, I just said someone had to take the time to do it. I'm not that guy.

I agree with you 

Posted

Oh, OK. When you said 'quite  bit of time' I was puzzled. A train on UK section vs train on Normandy section is - unless I am mistaken - just a train. Colour the UK one to friendly for Allied aircraft and the Normandy one friendly for Axis aircraft and job done. Just an idea for QMB and messing about.

 

It happens anyway for hostile objects on a QMB sweep over the other side so the basic programming is there.

Jaegermeister
Posted

Right, but I was including the AQMB and the campaign missions. Those would be a lot more work, because they are a lot more complicated and there are a lot of mission template types and plane types.

Posted

 

2 hours ago, EAF19_Marsh said:

On QMB you can add hostile ground or naval forces and I was wondering if it were possible to add friendlies of the same category

 

Posted

To add to the weird nature of this, I just QMB'd from Fruntingdon (next to Westhampnett) having ticked all ground targets to hostile and was promptly shot down in the circuit at Tangmere by RAF Regiment AA.

 

Errr, think the Devs might want to address this and my suggestion might not be a bad start. Either taking off from UK you have no hostile ground units or you risk being engaged by 'hostiles' over the South Downs in your RAF aircraft. Anyone in the team thought of this?

Posted

I’ve created randomized vehicle layers - vehicles, trains, ships, aircraft (including base scenery) and its a huge amount of work if we’re talking every base/area on every map. However worth it in the long run IMHO.

 

Basically when you boot up the mission template, it’s different every time with regard to scenery. Random generators are used to spawn different combinations of all types of units. The process is fairly straightforward, however I was only concerning myself with a single base/limited map area. Doable though - like Jennifer Lawrence.

  • Haha 2
AEthelraedUnraed
Posted (edited)

I think it has more to do with the intended purpose of the Quick Mission Builder. As its name implies, the QMB is meant to provide fast action, within a few kilometres of the player spawn point. It's action-focused, not necessarily realism-focused (which is why you'll find German ground units in the UK). That's also why there aren't any friendly units: they provide no possible action yet do eat CPU cycles.

 

If you want better missions with some scenery, you should use the AQMB. Although that also generates a mission objective. Perhaps the game would be best served with a new "Free Flight" mission type for the AQMB, which would generate random trains etc. of both friendly and enemy allegiance while not explicitly specifying an objective. Or "Free Hunt" and "Armed Recon" flights for respectively fighters and ground attackers, which would essentially be the same thing only with guaranteed targets within a certain area.

 

(Which is not to say that I disagree with Jaegermeister's assessment that implementing friendly scenery for the QMB would cost time and money; I just think it's not the most important reason.)

Edited by AEthelraedUnraed
grammar
  • Upvote 2

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