BlitzPig_EL Posted September 25, 2022 Posted September 25, 2022 In the mission builder you can untick a box that enables "delete after death" for aircraft. If you do, crashed aircraft remain on the map. I think it works for vehicles as well.
Rjel Posted September 25, 2022 Posted September 25, 2022 28 minutes ago, BlitzPig_EL said: In the mission builder you can untick a box that enables "delete after death" for aircraft. If you do, crashed aircraft remain on the map. I think it works for vehicles as well. I've noticed that too. I still can't do much with the MB. Maybe this winter I can spend a little more time with it. But to be honest, I really don't have the patience for it much anymore.
IckyATLAS Posted September 25, 2022 Posted September 25, 2022 7 hours ago, Rjel said: I've noticed that too. I still can't do much with the MB. Maybe this winter I can spend a little more time with it. But to be honest, I really don't have the patience for it much anymore. I perfectly understand that. Making good quality and battle rich environments is a very time-consuming effort. Personally, I do not know when I will be able to finish the second part of my Kuban campaign. This is why I would expect the Devs to add some parameters in the A/QMB so that for those that have powerful systems to be able to use the maximum of what the sim can give. We could have an additional table of parameters like we have one for Weather & Time, one for Ground Targets. I would first add in the Weather & Time the Sea State parameter that is missing. We have all for Air but nothing for sea. Then I would add an additional parameter table called Advanced Features (in the bottom of the screen you would have three instead of two menus) with the following parameters: - Bomb Craters: Small (last 4 craters as presently) / Medium (last 15 craters) / All (whatever the effective number). - Delete After Death: Yes / No. - Fire Effect Duration (would apply to vehicle on fire, artillery on fire, blocks on fire, airplane on fire or train on fire, not to ships which are different as they can sink): Short (15 seconds) / Medium (1 minute) / Long (5 minutes) / Very Long (10 minutes) - Map Objects: Limited (only action area, this is how it seems to be today) / Full (here all map objects, airfields, bridges, ground and block elements are loaded). This would change grandly the satisfaction of all users of the QMB or AQMB, and would adapt to all type of systems whatever their processing power. And this would be applicable to all the existing maps. The Sea State parameter would not apply to Stalingard and Moscow maps. Over the years the Devs to our immense satisfaction and gratitude have improved the QMB and the newer AQMB and they have also improved the parameter tables. It is time with BON to do a new round of improvements to make everybody happy. Time to go for it dear Devs for a future update. 6
EAF19_Marsh Posted September 25, 2022 Posted September 25, 2022 On 9/23/2022 at 10:10 PM, LukeFF said: Yes, I am hoping we will have those as well as night intruder missions at some point, since the Me 410s of KG 51 also were fond of trying to pick off bombers attempting to land back at their airfields in England at the end of their raids. AFAIK that happened once? Heavy fighters seeking damaged bombers that had left formation, yes, but actual efforts across the Channel were not pursued. Supposedly for 'propaganda' reason of bringing aircraft down over German areas, though to me that sounds little unlikely.
1CGS LukeFF Posted September 25, 2022 1CGS Posted September 25, 2022 (edited) 46 minutes ago, EAF19_Marsh said: AFAIK that happened once? Heavy fighters seeking damaged bombers that had left formation, yes, but actual efforts across the Channel were not pursued. Supposedly for 'propaganda' reason of bringing aircraft down over German areas, though to me that sounds little unlikely. No, that's not right. It happened well more than one time, and yes, it happened over the Channel and England. One such instance (from Das Flurschaden Geschwader): April 22, 1944: Quote The extraordinary effort on the part of the Americans to create the best possible return conditions at night does not go unnoticed by the Luftwaffe. 14 Me 410s of II./KG 51, take off from Eindhoven, Gilze-Rijen and Soesterberg, including from the 6th Staffel the crews Uffz. Baier/Uffz. Stübner, Fw. Schönberger/ Uffz. Quatfasel, Fw. Trenke/Uffz. Ottrin, Ofw. Haase/Uffz. Butzke, Lt. Maier/Uffz. Schulz and Lt. Krüger/Fw. Reichert. In addition to Hptm. Düro/Fw. Heinemann and Uffz. Bongert from the 4./KG 51, there are also the crews Hptm. Puttfarken/Ofw. Lux and Lt. Laass/Ogfr. Herbig. 5./KG 51, and Lt. Wenning/Fw. Delp of the Gruppenstab of II./KG 51 took off and are flying just a few miles from the English coast in the shadow of the B-24s. The German destroyers are to attack the four-engine bombers of the 2nd Bomb Division of the 8th U.S. Air Force while they are landing at their English airfields. Already on approach to eastern England, the German attackers are very successful. Beginning at 10:04 p.m., the Me 410s strike, creating total chaos in the skies over Norfolk and Suffolk for the next hour and a half. The firing spree begins at 22:04 when the crew of Fw. Hans Trenke, 6./KG 51 still over the North Sea (ca.120-170 km southeast of Peterhead) shoots down what they believe to be a "Fortress II", but which turns out to be a B-24 of the 2nd Bomb Division. That aircraft, is the Seething-based Ford B-24 H-15-FO (Factory No. 42-52608) of 715 Bomb Squadron, 448 Bomb Group, flown by 1st Lieutenant Cherry C. Pitts. Crews from the escorting B-24s see Pitts' plane on fire a mile from Hopton (5.22 miles south of Great Yarmouth) and crashing into the sea as a burning mass. No one from that crew is able to bail out. Edited September 25, 2022 by LukeFF
AEthelraedUnraed Posted September 25, 2022 Posted September 25, 2022 On 9/23/2022 at 10:10 PM, LukeFF said: Yes, I am hoping we will have those as well as night intruder missions at some point, since the Me 410s of KG 51 also were fond of trying to pick off bombers attempting to land back at their airfields in England at the end of their raids. It's also nice to mention that this is essentially the same thing as what happened in the Fernnachtjagd of 1940-1942, only with primary and secondary orders reversed. Those Ju-88s (and Do-217s) often carried a couple of bombs to drop on targets of choice during their Nachtjagd patrols. Once the Germans got the hang of it, Fernnachtjagd was quite successful with relatively many kills for little losses. The reason it was discontinued was that A. Hitler in his great wisdom decided that it had too little propaganda value since the German population wouldn't be able to see the wreckage of bombers shot down over England. In that light, it isn't strange that the Luftwaffe found a way to circumvent this restriction by making it intruder instead of Nachtjagd missions. 3
Spaz-505 Posted September 27, 2022 Posted September 27, 2022 Release 4.707 appeared to fix the issue with AI aircraft flying into the mountain on the Kuban map, was not experiencing that issue with that update. This latest release 5.001 I'm seeing the problem again, AI aircraft are running into the terrain. 1
Boelcke Posted September 28, 2022 Posted September 28, 2022 Considering the missions in the stock campaign, the flights do always have a much to low altitude. Free hunt missions for example are mostly at 2000m altitude that´s much to low, it has to be at a hight of 4000m - 6000m. Fighter bomber missions or cap missions are mostly done at an altitude of 1500m which is also to low, i think 3000m are more realistic. Hope the developers will have a look at this with the next updates/releases. 1
EAF19_Marsh Posted September 28, 2022 Posted September 28, 2022 On 9/25/2022 at 7:56 PM, LukeFF said: The firing spree begins at 22:04 when the crew of Fw. Hans Trenke, 6./KG 51 still over the North Sea (ca.120-170 km southeast of Peterhead) shoots down what they believe to be a "Fortress II", but which turns out to be a B-24 of the 2nd Bomb Division. That aircraft, is the Seething-based Ford B-24 H-1 But how did this happen and was it standard? In Caldwell and a lot of other books I recall a couple of examples. In addition and apart from the Baby Blitz, operations over the UK became something of a rarity after 1942. Added to that is the gradual shift of heavier fighter units deeper East. Wouldn’t a lot of the bombers also follow them to open space in the West (infrastructure, transport, capacity, common elements like POL)? Anyway, that it occurred often is complete news to me. On 9/25/2022 at 8:42 PM, AEthelraedUnraed said: The reason it was discontinued was that A. Hitler in his great wisdom decided that it had too little propaganda value While his reasoning was poor, Park also put his foot down about fighters trying this (Bomber Command was not his to instruct) as he did not want precious aircraft and crew getting shot up on the wrong side of the Channel, almost certainly leading to loss of man and machine.
1CGS LukeFF Posted September 28, 2022 1CGS Posted September 28, 2022 (edited) 1 hour ago, EAF19_Marsh said: But how did this happen and was it standard? In Caldwell and a lot of other books I recall a couple of examples. In addition and apart from the Baby Blitz, operations over the UK became something of a rarity after 1942. Added to that is the gradual shift of heavier fighter units deeper East. Wouldn’t a lot of the bombers also follow them to open space in the West (infrastructure, transport, capacity, common elements like POL)? Anyway, that it occurred often is complete news to me. I dare to call anything "standard" but yes, these missions were quite common in the timeframe I looked at when looking to generate a mission list for career mode (so, April - August 1944). This is what I've found: April 19: long range night fighter flights in Cambridge/Lincoln/Hull area against Lancasters from 115 Squadron April 22: long range night fighter flights against USAAF B-24s over Norfolk and Suffolk April 23: long range night fighter flights against USAAF B-24s over East of England. Nine Liberators and one Albemarle shot down, one B-24 over Norwich by British flak. Three aircraft were wrecked on runways and two were damaged in collisions at Seething. In all, nine B-24s were destroyed on this mission, another 19 Liberators were damaged, and 61 8th U.S. Air Force flying personnel were killed. Five airfields were bombed by Me 410s. April 25: long range night fighter flights against returning British night bombers near locations including Boxted and Cambridge. April 27: long range night fighter flights against British bombers, again over Cambridge, that were returning from an attack on Schweinfurt April 28: long range night fighter flights against British bombers in Ipswich area, that were returning from raid on Freidrichshafen. At least one Lancaster shot down. May 11: long range night fighter mission in Cambridge area. One Stirling reported shot down by the Me 410s May 13: long range night fighter mission in the Ipswich, Cambridge, and Hull area. No planes shot down; airfields bombed May 22: long range night fighter mission in Lincoln area against bombers returning from raid on Duisburg. Several Lancasters shot down. May 23: long range night fighter mission in Cambridge/Ipswich area. No planes shot down; airfields bombed May 29: long range night fighter mission over Lincoln and Cambridge area. At least one bomber shot down. June 1: long range night fighter mission in Ipswich area. No planes shot down; airfields bombed June 7: long range night flights with 8x SD 70 bombs over Cambridge. At least three Me 410s downed by Mosquitoes. June 10: long range night flights with 8x SD 70 bombs over Cambridge. No planes shot down; airfields bombed June 13: long range night flights over Cambridge and Ipswich. At least one bomber destroyed. June 14: long range night flights over Cambridge. At least one Me 410 lost. June 23: long range night flights over Cambridge and Ipswich. June 24: long range night flights over Cambridge. June 27: long range night flights against British bombers returning from raid on V1 sites at La Biennais. Several bombers destroyed July 21: long range night flights over Cambridge. July 25: long range night flights against bombers returning from Stuttgart and other targets, in the Ipswich/Cambridge area Added to this are the numerous armed recon missions flown over England during this time. Edited September 28, 2022 by LukeFF 2
Frequent_Flyer Posted September 28, 2022 Posted September 28, 2022 5 minutes ago, LukeFF said: I dare to call anything "standard" but yes, these missions were quite common in the timeframe I looked at when looking to generate a mission list for career mode (so, April - August 1944). This is what I've found: April 19: long range night fighter flights in Cambridge/Lincoln/Hull area against Lancasters from 115 Squadron April 22: long range night fighter flights against USAAF B-24s over Norfolk and Suffolk April 23: long range night fighter flights against USAAF B-24s over East of England. Nine Liberators and one Albemarle shot down, one B-24 over Norwich by British flak. Three aircraft were wrecked on runways and two were damaged in collisions at Seething. In all, nine B-24s were destroyed on this mission, another 19 Liberators were damaged, and 61 8th U.S. Air Force flying personnel were killed. Five airfields were bombed by Me 410s. April 25: long range night fighter flights against returning British night bombers near locations including Boxted and Cambridge. April 27: long range night fighter flights against British bombers, again over Cambridge, that were returning from an attack on Schweinfurt April 28: long range night fighter flights against British bombers in Ipswich area, that were returning from raid on Freidrichshafen. At least one Lancaster shot down. May 11: long range night fighter mission in Cambridge area. One Stirling reported shot down by the Me 410s May 13: long range night fighter mission in the Ipswich, Cambridge, and Hull area. No planes shot down; airfields bombed May 22: long range night fighter mission in Lincoln area against bombers returning from raid on Duisburg. Several Lancasters shot down. May 23: long range night fighter mission in Cambridge/Ipswich area. No planes shot down; airfields bombed May 29: long range night fighter mission over Lincoln and Cambridge area. At least one bomber shot down. June 1: long range night fighter mission in Ipswich area. No planes shot down; airfields bombed June 7: long range night flights with 8x SD 70 bombs over Cambridge. At least three Me 410s downed by Mosquitoes. June 10: long range night flights with 8x SD 70 bombs over Cambridge. No planes shot down; airfields bombed June 13: long range night flights over Cambridge and Ipswich. At least one bomber destroyed. June 14: long range night flights over Cambridge. At least one Me 410 lost. June 23: long range night flights over Cambridge and Ipswich. June 24: long range night flights over Cambridge. June 27: long range night flights against British bombers returning from raid on V1 sites at La Biennais. Several bombers destroyed July 21: long range night flights over Cambridge. July 25: long range night flights against bombers returning from Stuttgart and other targets, in the Ipswich/Cambridge area Added to this are the numerous armed recon missions flown over England during this time. Speaking of Night fighter missions, I would pay handsomely for a P-61-The fact they were used in both ETO and PTO is fun to consider. 1 3
DN308 Posted September 28, 2022 Posted September 28, 2022 On 9/27/2022 at 2:55 PM, Spaz-505 said: Release 4.707 appeared to fix the issue with AI aircraft flying into the mountain on the Kuban map, was not experiencing that issue with that update. This latest release 5.001 I'm seeing the problem again, AI aircraft are running into the terrain. Into friendly aircraft too BTW... in plain and open sky, in cruise mode et coming from 12 o'clock. I've experienced twice a sweep flight coming back to UK and running into my Mosquito flight, without even changing its route afterward
-=PHX=-SuperEtendard Posted September 28, 2022 Posted September 28, 2022 1 hour ago, LukeFF said: I dare to call anything "standard" but yes, these missions were quite common in the timeframe I looked at when looking to generate a mission list for career mode (so, April - August 1944). This is what I've found: April 19: long range night fighter flights in Cambridge/Lincoln/Hull area against Lancasters from 115 Squadron April 22: long range night fighter flights against USAAF B-24s over Norfolk and Suffolk April 23: long range night fighter flights against USAAF B-24s over East of England. Nine Liberators and one Albemarle shot down, one B-24 over Norwich by British flak. Three aircraft were wrecked on runways and two were damaged in collisions at Seething. In all, nine B-24s were destroyed on this mission, another 19 Liberators were damaged, and 61 8th U.S. Air Force flying personnel were killed. Five airfields were bombed by Me 410s. April 25: long range night fighter flights against returning British night bombers near locations including Boxted and Cambridge. April 27: long range night fighter flights against British bombers, again over Cambridge, that were returning from an attack on Schweinfurt April 28: long range night fighter flights against British bombers in Ipswich area, that were returning from raid on Freidrichshafen. At least one Lancaster shot down. May 11: long range night fighter mission in Cambridge area. One Stirling reported shot down by the Me 410s May 13: long range night fighter mission in the Ipswich, Cambridge, and Hull area. No planes shot down; airfields bombed May 22: long range night fighter mission in Lincoln area against bombers returning from raid on Duisburg. Several Lancasters shot down. May 23: long range night fighter mission in Cambridge/Ipswich area. No planes shot down; airfields bombed May 29: long range night fighter mission over Lincoln and Cambridge area. At least one bomber shot down. June 1: long range night fighter mission in Ipswich area. No planes shot down; airfields bombed June 7: long range night flights with 8x SD 70 bombs over Cambridge. At least three Me 410s downed by Mosquitoes. June 10: long range night flights with 8x SD 70 bombs over Cambridge. No planes shot down; airfields bombed June 13: long range night flights over Cambridge and Ipswich. At least one bomber destroyed. June 14: long range night flights over Cambridge. At least one Me 410 lost. June 23: long range night flights over Cambridge and Ipswich. June 24: long range night flights over Cambridge. June 27: long range night flights against British bombers returning from raid on V1 sites at La Biennais. Several bombers destroyed July 21: long range night flights over Cambridge. July 25: long range night flights against bombers returning from Stuttgart and other targets, in the Ipswich/Cambridge area Added to this are the numerous armed recon missions flown over England during this time. I guess they avoided Chain Home by flying close to the waves, but once spotted over England I guess nightfighters would scramble to get them, interesting that it seems most of the times they managed to escape succesfully.
Ringlett Posted September 28, 2022 Posted September 28, 2022 I'd be very interested to know where you are with the development of additional tanks. After the Normandy map came out, these tanks became a necessity for Spitfires. Without them they are unable to operate in any serious way from Britain, let alone fight, over Normandy. Can you please answer me?
AEthelraedUnraed Posted September 28, 2022 Posted September 28, 2022 1 hour ago, LukeFF said: I dare to call anything "standard" but yes, these missions were quite common in the timeframe I looked at when looking to generate a mission list for career mode (so, April - August 1944). This is what I've found: April 19: long range night fighter flights in Cambridge/Lincoln/Hull area against Lancasters from 115 Squadron April 22: long range night fighter flights against USAAF B-24s over Norfolk and Suffolk April 23: long range night fighter flights against USAAF B-24s over East of England. Nine Liberators and one Albemarle shot down, one B-24 over Norwich by British flak. Three aircraft were wrecked on runways and two were damaged in collisions at Seething. In all, nine B-24s were destroyed on this mission, another 19 Liberators were damaged, and 61 8th U.S. Air Force flying personnel were killed. Five airfields were bombed by Me 410s. April 25: long range night fighter flights against returning British night bombers near locations including Boxted and Cambridge. April 27: long range night fighter flights against British bombers, again over Cambridge, that were returning from an attack on Schweinfurt April 28: long range night fighter flights against British bombers in Ipswich area, that were returning from raid on Freidrichshafen. At least one Lancaster shot down. May 11: long range night fighter mission in Cambridge area. One Stirling reported shot down by the Me 410s May 13: long range night fighter mission in the Ipswich, Cambridge, and Hull area. No planes shot down; airfields bombed May 22: long range night fighter mission in Lincoln area against bombers returning from raid on Duisburg. Several Lancasters shot down. May 23: long range night fighter mission in Cambridge/Ipswich area. No planes shot down; airfields bombed May 29: long range night fighter mission over Lincoln and Cambridge area. At least one bomber shot down. June 1: long range night fighter mission in Ipswich area. No planes shot down; airfields bombed June 7: long range night flights with 8x SD 70 bombs over Cambridge. At least three Me 410s downed by Mosquitoes. June 10: long range night flights with 8x SD 70 bombs over Cambridge. No planes shot down; airfields bombed June 13: long range night flights over Cambridge and Ipswich. At least one bomber destroyed. June 14: long range night flights over Cambridge. At least one Me 410 lost. June 23: long range night flights over Cambridge and Ipswich. June 24: long range night flights over Cambridge. June 27: long range night flights against British bombers returning from raid on V1 sites at La Biennais. Several bombers destroyed July 21: long range night flights over Cambridge. July 25: long range night flights against bombers returning from Stuttgart and other targets, in the Ipswich/Cambridge area Added to this are the numerous armed recon missions flown over England during this time. I guess those are all flights from the various Kampfgeschwader? I've read about experiments with the 410 as a true Nachtjäger flying from Venlo and subordinated to one of the Nachtjagdgeschwader, but I haven't been able to find any hard documentation (combat reports, or even dates and such).
EAF19_Marsh Posted September 28, 2022 Posted September 28, 2022 3 hours ago, LukeFF said: I dare to call anything "standard" but yes, these missions were quite common in the timeframe I looked at when looking to generate a mission list for career mode (so, April - August 1944). This is what I've found: You are quite right, that is a lot more activity than I thought. I presumed that, since it was only the less experiences night fighter pilots that were sent against the US raids that something similar would mean a disinclination to risk the twin-engines force over England. Anyway, much obliged to you for the info. 1
1CGS LukeFF Posted September 28, 2022 1CGS Posted September 28, 2022 2 hours ago, -=PHX=-SuperEtendard said: I guess they avoided Chain Home by flying close to the waves, but once spotted over England I guess nightfighters would scramble to get them, interesting that it seems most of the times they managed to escape succesfully. Yes, sometimes the Mosquitoes were ready for them (so, Home Defence radar caught them), other times it seems they slipped through. 2 hours ago, AEthelraedUnraed said: I guess those are all flights from the various Kampfgeschwader? I've read about experiments with the 410 as a true Nachtjäger flying from Venlo and subordinated to one of the Nachtjagdgeschwader, but I haven't been able to find any hard documentation (combat reports, or even dates and such). Yes, all those incidents are from II./KG 51. They were flying out of Gilze Rijen, Soesterberg, and Eindhoven at the time (although, a detachment was also sent south to Saint-Andre in May). 1
Deicide Posted September 28, 2022 Posted September 28, 2022 Been playing quite a bit more and am very happy to say. the work to ai has been appreciated. My only issue i had was a small bug so far. Has to do with controls. well 2. I'll put them in the bug section 1
Noisemaker Posted September 28, 2022 Posted September 28, 2022 38 minutes ago, Deicide said: Been playing quite a bit more and am very happy to say. the work to ai has been appreciated. My only issue i had was a small bug so far. Has to do with controls. well 2. I'll put them in the bug section Finally, a sensible person. 1
senseispcc Posted September 30, 2022 Posted September 30, 2022 Since this update?! Not sure I have it! Only because when I launch the game it announce "update failed" and it let me get into de game like normal and I get the ver;5.001 but the sound once in a "fast" mission is horrible! 10seconds OK then scramble sounds and from time to time ok but for not very long and scramble again impossible to even understand the messages from the tower.... Am I the only one ? And do not want to reinstall the game, so it is very annoying! ?
tbauchot Posted September 30, 2022 Posted September 30, 2022 Hi all team, I don't know if this topic has been covered here before, but the recurring problem of friendly AI that does not attack ground targets on order in career mod, or scripted campains is unfortunately still present in 5.001 ! Indeed, in missions of ground attack, the AI does not execute ground targets attack orders. They circle overhead, they follow me, they even end up spotting targets, announcing their intention to attack, but ultimately they don't. Given the high quality of the game, this fact is really very frustrating and should be considered as a priority for future updates ! Another short subject: As you are preparing a variation of the Spit Mk XIV to a Teardrop Canopy one, why not decline the Yak 9 towards the Yak 3 ? It would be a nice addition to the game ! Best regards, Thierry. 2
Niagara Posted October 2, 2022 Posted October 2, 2022 On 9/25/2022 at 4:52 AM, IckyATLAS said: I perfectly understand that. Making good quality and battle rich environments is a very time-consuming effort. Personally, I do not know when I will be able to finish the second part of my Kuban campaign. This is why I would expect the Devs to add some parameters in the A/QMB so that for those that have powerful systems to be able to use the maximum of what the sim can give. We could have an additional table of parameters like we have one for Weather & Time, one for Ground Targets. I would first add in the Weather & Time the Sea State parameter that is missing. We have all for Air but nothing for sea. Then I would add an additional parameter table called Advanced Features (in the bottom of the screen you would have three instead of two menus) with the following parameters: - Bomb Craters: Small (last 4 craters as presently) / Medium (last 15 craters) / All (whatever the effective number). - Delete After Death: Yes / No. - Fire Effect Duration (would apply to vehicle on fire, artillery on fire, blocks on fire, airplane on fire or train on fire, not to ships which are different as they can sink): Short (15 seconds) / Medium (1 minute) / Long (5 minutes) / Very Long (10 minutes) - Map Objects: Limited (only action area, this is how it seems to be today) / Full (here all map objects, airfields, bridges, ground and block elements are loaded). This would change grandly the satisfaction of all users of the QMB or AQMB, and would adapt to all type of systems whatever their processing power. And this would be applicable to all the existing maps. The Sea State parameter would not apply to Stalingard and Moscow maps. Over the years the Devs to our immense satisfaction and gratitude have improved the QMB and the newer AQMB and they have also improved the parameter tables. It is time with BON to do a new round of improvements to make everybody happy. Time to go for it dear Devs for a future update. Fantastic idea == 100 thumbs up ==would love to see this happen ==would greatly improve Immersion of the sim .. 1
Aleksander55 Posted October 2, 2022 Posted October 2, 2022 On 9/30/2022 at 1:58 PM, tbauchot said: Hi all team, I don't know if this topic has been covered here before, but the recurring problem of friendly AI that does not attack ground targets on order in career mod, or scripted campains is unfortunately still present in 5.001 ! Indeed, in missions of ground attack, the AI does not execute ground targets attack orders. They circle overhead, they follow me, they even end up spotting targets, announcing their intention to attack, but ultimately they don't. Given the high quality of the game, this fact is really very frustrating and should be considered as a priority for future updates ! Another short subject: As you are preparing a variation of the Spit Mk XIV to a Teardrop Canopy one, why not decline the Yak 9 towards the Yak 3 ? It would be a nice addition to the game ! Best regards, Thierry. I notice this too, if they don't follow set waypoints with extreme precision (player using autopilot if they are flight lead) they are unresponsive to engage air targets as well, by the time one of my AI declares they are engaging one fighter (if there's even one survivor) most(all) of my squad has been wiped out doing nothing but flying slowly and aimlessly. If this simulates them having lost their situational awareness it's completely buggered, no pilot would fly so slowly faffing around ridiculously after a merge with enemies or knowing they are in the area of enemy air defenses. 'All right, I just crossed with a hornets nest of Me109Fs but lost sight of them, let me fly barely above stalling speed to try to reaquire them.' In ground attack they also take their sweet time to engage ground targets which makes it dangerous as enemy fighters could arrive at any time. Some fighters that don't drop bombs on the first pass won't drop them even after many repeated passes. As for the Yak-3, it's very different from the Yak-9, a smaller aircraft. It's the maximum downsizing, weight reduction and aerodinamic refinement they could make of the basic Yak airframe, so that it would be competitive with the meager power of the VK-105 engine, while still not being all metal. They were successfull in this, at least for lower altitudes and up to 4000~5000 meters it was probably one of the best of the war. Kind of like the ME109F, but even more radical and tunned for lower altitudes. The Yak-9 could get the VK-107 engine that was a troubled engine, how much depends on the source, to get the Yak-9U, but there's probably other differences with the Yak-9s we have right now. Maybe initial Yak-9U would have very frail engines but later/end war would have more robust ones. 1
Drum Posted October 2, 2022 Posted October 2, 2022 (edited) Game version 5.001 is a great version, it has really made the game exciting to play, IMO. The announced version 5.002 sounds very impressive too! Thanks IL-2 Team. ? Edited October 2, 2022 by Drum 1
Spaz-505 Posted October 4, 2022 Posted October 4, 2022 Is there any information on setting up a V1 flight in the mission editor? My Google and forum searches haven't found anything comprehensive for this. I've successfully setup the launcher, and got the V1 launched. It will track to WP1, after that the engine shuts down and impacts the ground. Is this even setup correctly to start with? How do you designate a target area for the V1 to head towards and attack? Appreciate any assistance how to correctly set the V1 up.
No_85_Gramps Posted October 4, 2022 Posted October 4, 2022 (edited) 1 hour ago, Spaz-505 said: It will track to WP1, after that the engine shuts down and impacts the ground. Is this even setup correctly to start with? How do you designate a target area for the V1 to head towards and attack? Appreciate any assistance how to correctly set the V1 up. Place an attack area command over your target, then trigger it from the waypoint, and object link the attack area command back to the launcher. I've attached a group zip file that has three launchers in it. It will show you how I set it up. 3xV1.zip Edited October 4, 2022 by No_85_Gramps 1
Spaz-505 Posted October 4, 2022 Posted October 4, 2022 56 minutes ago, No_85_Gramps said: Place an attack area command over your target, then trigger it from the waypoint, and object link the attack area command back to the launcher. I've attached a group zip file that has three launchers in it. It will show you how I set it up. 3xV1.zip 2.46 kB · 0 downloads Thanks Gramps!.. I understand now the setup. Couple questions: 1. Can you add waypoints for the V1 to follow?.. then have the waypoint trigger the attack area command? 2. If so, waypoints are object linked to the V1 or the Launcher? Very much appreciate your help!!!... thanks again!!!
Imperator_TFD Posted October 4, 2022 Posted October 4, 2022 6 minutes ago, Spaz-505 said: Thanks Gramps!.. I understand now the setup. Couple questions: 1. Can you add waypoints for the V1 to follow?.. then have the waypoint trigger the attack area command? 2. If so, waypoints are object linked to the V1 or the Launcher? Very much appreciate your help!!!... thanks again!!! No, the V1 will only have one waypoint. After that it crashes into the ground. Place your waypoint on your intended target area. The V1 will fly straight for about 15km's after launch and then attempt to align with your waypoint. It can turn a little but you pretty much need to align the launch rail with the target. Have fun! 1
No_85_Gramps Posted October 4, 2022 Posted October 4, 2022 (edited) 1 hour ago, Spaz-505 said: Thanks Gramps!.. I understand now the setup. Couple questions: 1. Can you add waypoints for the V1 to follow?.. then have the waypoint trigger the attack area command? 2. If so, waypoints are object linked to the V1 or the Launcher? Very much appreciate your help!!!... thanks again!!! I don't think you need waypoints if you use the attack area command. I would imagine you can use one or the other but not both. Based on Imperator's comment I would say no to #1. Edited October 4, 2022 by No_85_Gramps 1
Dustybritches Posted October 18, 2022 Posted October 18, 2022 6/22 Diver mission in career mode is really well done thanks devs my favorite so far.
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