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USA heroes landing platoon group for Normandy.


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Posted

With Normandy coming Regingrave posted a Landing Craft group spawning a Jeep a while back.

Been messing with this and the infantry spawning instead of the Jeep.

 

It's a mission, but only meant for viewing the Group in action, no set player thus.

USA soldiers landing, Germans in dugouts run off or get killed, and then watch the remaining US solders run past the destroyed Germans

 

Use F12 and F11 for two camera operator view and zoom around with a mouse.

 

Comments welcome and if anyone wants to experiment further, please do ! Download the group here:

 

Infantry spawn from a landing craft v1a.zip

  • Like 1
Posted

I tried it and yes excellent, well done. But I see that the LCA has its front door opening down. How do you do that. I did try but with the other model the LCM but probably that one also can be opened I suppose but how ?

Billsponge1972
Posted

I also tried it and I noticed that some of the defending machine guns on the shore are manned by British soldiers and the landing force doesn't fire on them. Ha!

Otherwise really cool and promising!

Posted

Found the problem. I was making the LCM stop carefully with a very well calculated point and speed. In fact you have really that the LCM hits the beach and grounds itself. If you put the waypoint well further so that the barge hits the beach at speed then the doors open. It seems logical after all.

 

In one of my test I also noticed that soldiers running on ground when they hit the water they slow down, nice small effect too.

Posted

Most of the credits go to Regingrave, for the basic setup anyway.

Landing doors, indeed only when the Lcraft hits the shore.

 

The British soldiers, ah quel malheur,  must be civil war time then LoL

Really nice to see them run away for the Yanks though!

Posted (edited)
20 hours ago, jollyjack said:

Most of the credits go to Regingrave, for the basic setup anyway.

Landing doors, indeed only when the Lcraft hits the shore.

 

The British soldiers, ah quel malheur,  must be civil war time then LoL

Really nice to see them run away for the Yanks though!

Getting the German and Soviet uniforms is an absolute must. 

 

The new barges that we have for the upcoming BON have normal behavior. When they hit the shore the engines stop. If destroyed they do not sink in the sand. Even in the Lapino map. Which means that the ships behavior is not map dependent. 

So it would be time that the German barge from Kuban as well as the torpedoboats german and soviet when they hit the shore they have their engine cut too instead of continuing to the engine fully running and sometimes mainly for the torpedoboats move or climb the shore, and if hit and destroyed have a nice destroyed model, but do not sink in the sand but just stay.

Sure you can with a careful use of waypoints and speeds have them shore properly, but when destroyed their behavior is strange.

Edited by IckyATLAS
  • Upvote 2
Posted

Or set an advanced parameter called "Vodka supply tank" for the captain's cabin ??

 

1519347852_--Ranahore2.thumb.jpg.3f6ac6b59892ced6689d2d4c8730a312.jpg

Posted

I have not looked at the mission but I think we are missing a landing craft object that has troops on board. At the moment, unless they come with the full Normandy release, we are faced with empty landing craft approaching the beech and then hey presto troops appear! We used to have a populated landing craft in 46' so it at least looked like the boat was doing something.

 

I did also request a static object of the landing craft with the door down so scene building would look better, fingers crossed for extra goodies when the full map is released, which will hopefully be within the next 2 weeks ;)

 

Posted

For new ships for BON they have finally accepted to ad human beings manning the boats. Just if the could upgrade the Kuban ships mainly the torpedo boats and the barges.

And cherry on the cake, would be that when the submarine is on the surface you have people at the gun positions, the cannon and AAA guns, and the captain and an officer on the turret. Same for the Rheinland barges that if I am not wrong are not manned either, but my memory fails here.

Let's hope that the Liberty ships of BON have some people on board.

Posted

 

I love your group congratulations

 

 

  • Like 1
Posted

Anyone found out how to get vehicles or troopers parked ON DECK of a moving landing craft and neatly walking or moving off,

instead of just spawning underneath or before the unloading gate or door? Did some test but it seems impossible ...

Imperator_TFD
Posted
On 9/2/2022 at 11:45 PM, IckyATLAS said:

For new ships for BON they have finally accepted to ad human beings manning the boats. Just if the could upgrade the Kuban ships mainly the torpedo boats and the barges.

And cherry on the cake, would be that when the submarine is on the surface you have people at the gun positions, the cannon and AAA guns, and the captain and an officer on the turret. Same for the Rheinland barges that if I am not wrong are not manned either, but my memory fails here.

Let's hope that the Liberty ships of BON have some people on board.

 

It'd be nice to see if the AA guns on the newer ships that have 'humans' manning them could be suppressed in the same way ground based AA guns can.  Would give purpose to using smaller calibre weapons on boats like often seen in older footage.

  • Upvote 1
Posted
On 9/6/2022 at 7:58 PM, jollyjack said:

Anyone found out how to get vehicles or troopers parked ON DECK of a moving landing craft and neatly walking or moving off,

instead of just spawning underneath or before the unloading gate or door? Did some test but it seems impossible ...

I too have spent a few hours trying to get a tank onto a moving landing craft. The closest I got (and I REALLY regret not running a video to prove it) was to have the landing craft door close and trap the barrel of a tank and then drag it out to sea. This gives me some hope that the landing craft CAN own the tank and joint movement may be possible at some point.

I have tried adding ramps of all sorts, at the point where the craft comes in to load up but as soon as the door touches the ramp the boat explodes. If the craft beeches and the door comes down, the lowered door is too high off the ground plus the it is not seen as a solid object by the tank. When the tank approaches it goes through it and the actual boat is too high.

 

Now that Normandy is out we are also missing landing craft with troops in. We have the M16 half track that has troops in. So, at the moment we are faced with lots of empty boats moving towards the beeches of Normandy.

 

Perhaps now that the big release is done the devs could find some time (definitely after they have all been down the pub for a large drink to celebrate the release) to produce a troop landing craft object populated with troops (happy for troops to be static, not expecting them to be able to run off the craft) and also a tank landing craft with some tanks on it.

 

I get that this is really a flight map but a bit short sighted not to expect the tank crew mission builders not to use it. (Also disappointed that the Sherman can be used in the QMB on the Normandy map but there are no western style numbers available for for ID's)    

  • Like 2
Posted
On 9/6/2022 at 8:58 PM, jollyjack said:

Anyone found out how to get vehicles or troopers parked ON DECK of a moving landing craft and neatly walking or moving off,

instead of just spawning underneath or before the unloading gate or door? Did some test but it seems impossible ...

To have things working properly the landing craft must hit the beach. For that just set a waypoint well further inland. Anyway, the landing craft when hitting the beach will stop engines and slam open the barge. You can then spawn infantry right in front of the landing barge and have it run across the beach.

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