flugkapitan Posted August 27, 2022 Posted August 27, 2022 (edited) Greetings! Not sure if this is a PWCG issue or not, but thought I'd start here with posting it. Just now on Kuban map in a career with KG55 after bombing the target got the following message which popped up repeatedly: luascripts\worldobjects\explosions\effects\hit_ap_12-23mm_armour.txt CTD followed shortly afterward. The previous evening the same error message and CTD occurred, in a Bf110 G2 career. The map was on the Stalingrad map. Any advice will be appreciated. Regards, Scott Edited August 27, 2022 by flugkapitan typo
Stonehouse Posted August 27, 2022 Posted August 27, 2022 (edited) Definitely a mod not PWCG. If I had to guess I would say you are using or have used but not correctly uninstalled a weapon mod. Over time the weapon files in the game change and I know of at least one weapon mod which was popular which has not been updated to match the current game version as mostly the devs have fixed a lot of the issues that the mod was to address. See here for another couple of people having similar issues and possibly how to resolve yours 1 hour ago, flugkapitan said: Greetings! Not sure if this is a PWCG issue or not, but thought I'd start here with posting it. Just now on Kuban map in a career with KG55 after bombing the target got the following message which popped up repeatedly: luascripts\worldobjects\explosions\effects\hit_ap_12-23mm_armour.txt CTD followed shortly afterward. The previous evening the same error message and CTD occurred, in a Bf110 G2 career. The map was on the Stalingrad map. Any advice will be appreciated. Regards, Scott Edited August 27, 2022 by Stonehouse 1
flugkapitan Posted August 27, 2022 Author Posted August 27, 2022 Thank you for the reply! Yes, I had some AAA and Gunners mods installed via JSGME. They hadn't given me any problems up until now - due most likely to an update corrupting them. I removed them via JSGME. Hopefully I won't have any issues this evening when I fire up the sim. Regards, Scott
Stonehouse Posted August 27, 2022 Posted August 27, 2022 Pretty sure that the AAA mod is not the issue (I'm the author of the most recent one) and most likely the Gunners mod is also not the issue. That message is generated due to a 12-23 mm AP round being fired from an aircraft gun and hitting armour of some kind or a surface that the game considers should generate an armour effect from the round hitting it. I would assume that you have had a weapon mod like one below installed at some time and you've ended up with some files from it left floating around in your install of IL2.
flugkapitan Posted August 27, 2022 Author Posted August 27, 2022 Hi, No, my folder structure does not look like that. The only things in my luascripts folder is a snapviews folder and a CBalancer.cfg file.
PatrickAWlson Posted August 27, 2022 Posted August 27, 2022 54 minutes ago, flugkapitan said: Hi, No, my folder structure does not look like that. The only things in my luascripts folder is a snapviews folder and a CBalancer.cfg file. The game is trying to create an effect of aa 23mm AP round hit. 23mm AP sounds like something an IL2 or the like would shoot. Not PWCG because it does not use that effect. Could be the game if it does not have an effect for that particular round. Otherwise a mod that tries to make use of effects but what I don't know. I would try taking away any mod that had anything to do with any vehicle or plane shooting a gun.
flugkapitan Posted August 27, 2022 Author Posted August 27, 2022 Hi Pat, Thanks for the reply. I've removed all mods that have to do with gunnery. Only ones I've kept are the ones for historically correct markings. I'll fly another mission in a career tonight and post whether or not removing the mods fixed the issue. Regards, Scott
PatrickAWlson Posted August 27, 2022 Posted August 27, 2022 (edited) 1 hour ago, flugkapitan said: Hi Pat, Thanks for the reply. I've removed all mods that have to do with gunnery. Only ones I've kept are the ones for historically correct markings. I'll fly another mission in a career tonight and post whether or not removing the mods fixed the issue. Regards, Scott I can clearly see that luascripts\worldobjects\explosions\effects\hit_ap_12-23mm_armour.txt is exactly what the name says: an explosion effect for a 23mm AP round. I looked at GTP files but the only likely suspect was graphics.gtp. I unzipped it and the effect is not in there. My install does not have a luascripts\worldobjects\explosions\ directory. edit - after uninstalling mods check to see if your setup even has a luascripts\worldobjects\explosions directory. I am guessing this is non standard. Not sure if finding nothing helps but maybe it at least narrows things down. Edited August 27, 2022 by PatrickAWlson
flugkapitan Posted August 27, 2022 Author Posted August 27, 2022 Hi Pat, Thank you for looking into this! The only things in my Luascript folder is a snapviews folder and a Cbalancer.cfg file. There is not a worldobjects or explosions folder/file...should there be? Regards, Scott
Hotaru_Ito Posted August 27, 2022 Posted August 27, 2022 "luascripts\worldobjects\explosions\effects" seems to be in scripts.gtp. Normally that folder wouldn't exist unless a mod added it or you extracted scripts.gtp yourself. I can't find "hit_ap_12-23mm_armour.txt" in the current version of Il-2, but I did find it in an old version. Maybe some modded file somewhere is referring to that (vanilla) file, but the vanilla file no longer exists and so it throws an error? Hope this helps! 2
flugkapitan Posted August 27, 2022 Author Posted August 27, 2022 Hotaru_Ito, I searched and cannot find that file on my install as well. I've noticed the error will occur shortly after the AI IL-2's spawn (and presumably start attacking ground targets). My install is not heavily modded (see earlier post in this thread) and this error only started occurring the night before last, and I have run this sim almost every day for the past several years. Regards, Scott
Stonehouse Posted August 27, 2022 Posted August 27, 2022 Agree with Hotaru_Ito - current game version does not have that file in the effects folder in scripts.gtp. I rechecked my AAA mod and it doesn't touch the effects only the bot scripts that the AI use to aim and fire and the range on some of the weapons. I did find that I need a small update to the mod after all as a new parameter NumOfAnimations has been introduced but nothing to do with effects. It definitely is not the AAA mod causing the error. Which Gunners mod do you use? Does it change weapons or effects at all? That is likely the culprit.
flugkapitan Posted August 27, 2022 Author Posted August 27, 2022 Hi Stonehouse, The gunners mods (which I all removed via JSGME) were: Blind Gunners Vulnerablegunners hack_23+30+37mmAP_overpowered (not sure if this is a gunners mod, but the 23 makes me suspicious of it) Going to try a test career mission now. Will report back. Regards, Scott
Stonehouse Posted August 28, 2022 Posted August 28, 2022 (edited) It'll be the hack_23+30+37mmAP_overpowered thing for sure. FYI Reiper_420 hasn't updated those mods for a long time. I posted an update to it myself back in May or June but not since as I ended up doing a custom version based off his mods (not the hack_23+30+37mmAP_overpowered one though) in the one below which rolls an AI pilot skill mod/Air gunners skill mod/Air gunners vulnerability mod into one package. Edited August 28, 2022 by Stonehouse
flugkapitan Posted August 28, 2022 Author Posted August 28, 2022 (edited) Hi Stonehouse, Yes, I do believe it was the "hack" mod that was causing the issues. This evening I flew 3 missions in my various Luftwaffe careers (1 Ju88A4 followed by 2 Bf110G2) and didn't have any issues. As luck would have it, no IL2's spawned in those missions except for the last one, and they were in a landing pattern. In order to do a test with the IL2's 23mm, I generated a quick mission with an IL2 and chose the 23mm cannons. Strafed some German artillery, knocked out an SDKFZ 251 Nebelwerfer and did not have any issues. First time I'd flown a one of those, it was interesting ? So I guess it is safe to re-install your AAA mods? Regards, Scott Edited August 28, 2022 by flugkapitan
Stonehouse Posted August 28, 2022 Posted August 28, 2022 It should be. As mentioned there is a minor change needed to get the AAA mod back in sync with the latest game files which I will release in the next day or so but it doesn't relate to your issue and I haven't seen the current version of the mod cause any obvious problem. 1
PatrickAWlson Posted August 28, 2022 Posted August 28, 2022 6 hours ago, Hotaru_Ito said: "luascripts\worldobjects\explosions\effects" seems to be in scripts.gtp. Normally that folder wouldn't exist unless a mod added it or you extracted scripts.gtp yourself. I can't find "hit_ap_12-23mm_armour.txt" in the current version of Il-2, but I did find it in an old version. Maybe some modded file somewhere is referring to that (vanilla) file, but the vanilla file no longer exists and so it throws an error? Hope this helps! Looks like you nailed it
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