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Best settings for il2 and VR with the HP Reverb G2 8/2022


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OG__Iceman_VR
Posted

 [KEY = graphics]
      3dhud = 0
      adapter = 0
      bloom_enable = 0
      canopy_ref = 0
      desktop_center = 1
      detail_rt_res = 2160
      draw_distance = 1.00000
      far_blocks = 1
      fps_counter = 1
      fps_limit = 0
      full_height = 6184
      full_width = 6328
      fullscreen = 0
      gamma = 0.80000
      grass_distance = 100.00000
      hdr_enable = 1
      land_anisotropy = 1
      land_detail = 3
      land_tex_lods = 3
      max_cache_res = 1
      max_clouds_quality = 0
      mgpu_compatible = 0
      mirrors = 1
      msaa = 0
      multisampling = 2
      or_ca = 0.00394
      or_dummy = 0
      or_enable = 1
      or_height = 3092
      or_hud_rad = 1.50000
      or_hud_size = 0.75000
      or_ipd = 0.06401
      or_render_eye = 1
      or_sipdc = 0.00000
      or_width = 3164
      post_sharpen = 1
      preset = 3
      prop_blur_max_rpm_for_vr = 155
      rescale_target = 1.00000
      shadows_quality = 3
      ssao_enable = 0
      stereo_dof = 5.00000
      vsync = 0
      win_height = 720
      win_width = 1280
[END]
 

  • Upvote 1
Posted

Thanks for spotting this. 

 

Are you using any upscaling FSR/NIS and any sharpening through OpenXR toolkit?

EMS_Kurtis_VR
Posted

For FSR/NIS, I think the answer is included in the settings of startup.cfg and it's seems to me, that is not the case.

 

image.png.7f62e16c504c7c6404ac4a96ca996541.png

 

OG__Iceman_VR
Posted

Watch one of my older videos it explains it this video was just to help people who had steam and didn't know how to get the open XR toolkit running.

OG__Iceman_VR
Posted (edited)

primarily use this if you have open XR running. If you're using steam use the video I posted earlier because we found there were some issues with steam installation players versus standalone. The graphic settings I have posted in the latest video for updated of the driver and game updates since this video is made a month ago. But the open XR tool kit functions are still the same. They did change motion reprojection which I tested but it has issues when you are shooting but is great if you just want to fly around. Also I have noticed since the latest open XR update you can set the pre-render frame rate from one or two. I have noticed with one it has cleared up many of the issues but if you have a slower system with a lower-end GPU you may want to have the pre-render still on. I am still testing this

 

Edited by OG__Iceman_VR
  • Like 2

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