ROCKET_KNUT Posted August 21, 2022 Posted August 21, 2022 Thank you very much for the DD! Looking forward to do sightseeing, for a month or two?. A De Havilland Tiger Moth or a Westland Lysander would fit perfectly for that... Just giving ideas... ?
SidtheGit Posted August 21, 2022 Posted August 21, 2022 23 hours ago, [CPT]Crunch said: Looking forward to four engine monstrosities and towed gliders in the not too far future. I am hoping for these too.....even if they are not towed, spawn in at height and be flown to landing would be great.... 1
AEthelraedUnraed Posted August 21, 2022 Posted August 21, 2022 3 hours ago, Hien-0_1* said: Sorry, is that possible? ?But how ??? That would help me a lot (no more criticism of only two maps)!!!? I wrote a manual on editing surface files. At least in the previous maps, airfields are created as surface objects rather than embedded into the landscape, so in the Mission Editor, you can just select and delete them. I assume it will work the same in the upcoming Normandy map. It's a bit of work, sure, but it makes it possible to recreate normandy in whatever timeframe you like 2 4
sevenless Posted August 21, 2022 Posted August 21, 2022 2 hours ago, Tromplamort-Dser said: On the first screenshot showing the Mouth of the Orne and Pegasus bridge we can clearly see a round about on the road. This round about didn't exist back in 1950 and is a modern construction. I known I'm picky but I hope for the Normandy Map not have many mistakes such as this one as I've Seen on the Cliff of Dover Map. Please there is the wonderfull site "remonter le temps" by the IGN with périod aerial photographies.... They used google maps for BoN. Same as they did for BoBP. Expect to find some surprises. Question is, how relevant is that for enjoying the game. 1
Hien-0_1* Posted August 21, 2022 Posted August 21, 2022 I wrote a manual on editing surface files. At least in the previous maps, airfields are created as surface objects rather than embedded into the landscape, so in the Mission Editor, you can just select and delete them. I assume it will work the same in the upcoming Normandy map. It's a bit of work, sure, but it makes it possible to recreate normandy in whatever timeframe you like That sounds very good! I will work through your description and try it out. I think this can be the solution to my problem! Thanks alot !!! ?
=RS=Stix_09 Posted August 21, 2022 Posted August 21, 2022 (edited) On 8/19/2022 at 4:00 PM, Denum said: Just out of curiosity are drop tanks still in the works? I'll have to be careful in my mighty Griffon crossing the channel. Plenty of other aircraft to use so that's not as critical though. The mossies and 110s will have a place to shine online. Should be tons of fun. Yes would be nice , for example the bf109-e7 is not an e7 without the drop tanks, its an e4 :-) https://en.wikipedia.org/wiki/Messerschmitt_Bf_109_variants#E-7 Edited August 21, 2022 by =RS=Stix_09
SOLIDKREATE Posted August 21, 2022 Posted August 21, 2022 Just came back to look at the map again. This is going to be nuts! I cannot wait, channel battles with newer more advanced A/C.
YankeeLima Posted August 22, 2022 Posted August 22, 2022 Just curious if this damage revision will include the dynamic damage model for all aircraft? really looking forward to that addition!
Sandmarken Posted August 22, 2022 Posted August 22, 2022 11 hours ago, =RS=Stix_09 said: Yes would be nice , for example the bf109-e7 is not an e7 without the drop tanks, its an e4 ? https://en.wikipedia.org/wiki/Messerschmitt_Bf_109_variants#E-7 And against our e4 we just need a spit mk2 for some intressting scenarios on the new map ? 1
Eisenfaustus Posted August 22, 2022 Posted August 22, 2022 19 hours ago, =RS=Stix_09 said: Yes would be nice , for example the bf109-e7 is not an e7 without the drop tanks, its an e4 ? https://en.wikipedia.org/wiki/Messerschmitt_Bf_109_variants#E-7 And the hole in the spinner for the engine canon that never worked in the Emils ^^ 1
Livai Posted August 22, 2022 Posted August 22, 2022 On 8/19/2022 at 5:06 PM, Han said: Reverse-engineer the system in search of potential issues in many of its parts. During this process we have found a number of calculation passes which could be improved or tuned. Where potential issues unite, where the potential issues hide, where potential issues come to life, when the end user start the game, these potential issues show their true colors. Han, you know we exactly rely on you and the whole team to hunt them wherever these potential issues hide,unite and come to life.
RNAS10_Mitchell Posted August 22, 2022 Posted August 22, 2022 (edited) Reverse engineering is not an easy task. I'm guessing the developers are really earning thier pay checks with that endeavor. That itself tells me to believe they are putting forth great effort to better understand the DM and it's original intended functionality. Hats off to them. 07 Also tells me the code they inherited, possibly had "inadequate" supporting documentation. On the upside, they will know the old code inside and out when they finish. Good luck team, tough but beneficial task imo.. Edited August 23, 2022 by RNAS10_Mitchell
Denum Posted August 23, 2022 Posted August 23, 2022 4 hours ago, RNAS10_Mitchell said: Reverse engineering is not an easy task. I'm guessing the developers are really earning thier pay checks with that endeavor. That itself tells me to believe they are putting forth great effort to better understand the DM and it's original intended functionality. Hats off to them. 07 Also tells me the code they inherited, possibly had "inadequate" supporting documentation. On the upside, they will know the old code inside and out when they finish. Good luck team, tough but beneficial task imo.. Someone showed me the math and tables used to calculate penetration of AP. Needless to say. My brain still hurts.
firdimigdi Posted August 23, 2022 Posted August 23, 2022 10 hours ago, Denum said: Someone showed me the math and tables used to calculate penetration of AP. Needless to say. My brain still hurts. Guess it went through then. 3
DD_Arthur Posted August 23, 2022 Posted August 23, 2022 19 hours ago, RNAS10_Mitchell said: Also tells me the code they inherited, possibly had "inadequate" supporting documentation. On the upside, they will know the old code inside and out when they finish. Good luck team, tough but beneficial task imo.. ? 1
Livai Posted August 24, 2022 Posted August 24, 2022 (edited) On 8/22/2022 at 11:48 PM, RNAS10_Mitchell said: Reverse engineering is not an easy task. I'm guessing the developers are really earning thier pay checks with that endeavor. That itself tells me to believe they are putting forth great effort to better understand the DM and it's original intended functionality. Hats off to them. 07 Also tells me the code they inherited, possibly had "inadequate" supporting documentation. On the upside, they will know the old code inside and out when they finish. Good luck team, tough but beneficial task imo.. Reverse engineering is for those "who want gain control over the code what is protected by compression and encryption algorithm" because they not created it. -> Developer and Reverse engineering, did they lost their Source Code Who wrote the code know exactly where potential issues can hide! Testing each value/code is very time comsuming specially when many parts of the code interact with each other you change here something but break something somewhere at the same time. In the end you spend more time with deleting than to write new lines........... Edited August 24, 2022 by Livai
Dragon1-1 Posted August 24, 2022 Posted August 24, 2022 (edited) 11 hours ago, Livai said: -> Developer and Reverse engineering, did they lost their Source Code Not necessarily. I was subject to a rather humbling experience in reverse engineering, together with my dad (who's been a programmer for decades), my own code I wrote about a month ago for a basic C programming course. It turned out, we needed to modify it after the holiday break, and by the time we went back to it, I forgot how it worked. In fact, I barely remembered what it even did. Lesson learned, I have since begun using more explanatory names for my variables and documenting what I'm doing in comments, even for trivial programming efforts. So yeah, likely someone wrote a piece of code a few years ago, did a lousy job documenting it, and then quit. It might as well be decompiled stuff from another company at that point. Unless it's a shared project from the start (and sometimes even then), working on someone else's code is hard even if they do everything in their power to make it easier. This is why Brook's Law is a thing. Edited August 24, 2022 by Dragon1-1 2
LuftManu Posted August 24, 2022 Posted August 24, 2022 I am really interested in the Normandy Career part. I am sure that we will love it! and not only that, Patrick will do again some Magic. Can't wait to fly some Channel Battles. This is going to be good! ? Great work! 2
SYN_Speck Posted August 25, 2022 Posted August 25, 2022 On 8/20/2022 at 2:42 AM, AEthelraedUnraed said: I'd love that too, but seeing how map development seems to take the longest of all development parts, I don't know how realistic that is? You're right, of course... the maps in this sim are so finely detailed, it's clear a huge amount of work goes into them. It really is a pleasure, just taking a free-flight and investigating the scenery. I'm really looking forward to doing that on the new map. I do miss the old days of 1946-era IL2, where there were literally dozens of maps available. The level of detail on the maps we have here in BOX, though, is orders of magnitude higher; there's no comparison. (Along with many other aspects of this sim). Still, I can dream... 2
Crious Posted August 25, 2022 Posted August 25, 2022 On 8/20/2022 at 4:30 AM, E69_geramos109 said: One improvement that would be welcome is the overdone in other planes engine noise that you can hear inside the cockpit when the planes are aproaching from 6 Exactly.
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