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Posted

Back again on Finnish today I can confirm that the Ferdinand engine can not be heard inside the 200-400 meters range.  Also the Mosquito engine at low altitudes has about a 50% chance of being heard from the ground.  Several times on an attack dives the Mossie can not be heard from the ground at all - totally silent.  Seems like the sounds effects from the ground level are starting to deteriorate more and more day by day.

AEthelraedUnraed
Posted (edited)
4 hours ago, ShampooActual said:

Back again on Finnish today I can confirm that the Ferdinand engine can not be heard inside the 200-400 meters range.  Also the Mosquito engine at low altitudes has about a 50% chance of being heard from the ground.  Several times on an attack dives the Mossie can not be heard from the ground at all - totally silent.  Seems like the sounds effects from the ground level are starting to deteriorate more and more day by day.

Which sound card and driver do you have? If IL2 leaves the mixing up to the audio driver/hardware (performance reasons), there could be a maximum amount of sounds that can be played simultaneously.

Edited by AEthelraedUnraed
Posted
5 hours ago, ShampooActual said:

Back again on Finnish today I can confirm that the Ferdinand engine can not be heard inside the 200-400 meters range.  Also the Mosquito engine at low altitudes has about a 50% chance of being heard from the ground.  Several times on an attack dives the Mossie can not be heard from the ground at all - totally silent.  Seems like the sounds effects from the ground level are starting to deteriorate more and more day by day.

 

1 hour ago, AEthelraedUnraed said:

Which sound card and driver do you have? If IL2 leaves the mixing up to the audio driver/hardware (performance reasons), there could be a maximum amount of sounds that can be played simultaneously.

 

personally, I have NVIDIA and Realtek high definition audio, plus "Fx sound audio enhancer" software, that I use sometimes and sometimes not, and I can observe that too ... I would add that (in solo as well as in multi) when the sound sources are "too" numerous (I don't know from how many, but style, during a tank group fight, with passes at low altitude and attack on the ground by planes...) some sounds seem to fade or go by the wayside...

Posted (edited)

Thanks guys.  I have JBL Quantum One headset with 360 surround sound.  In the past I was using the JBL "Real" sound engine, but that would lock up too much so I uninstalled it.  With the JBL cans selected, it disables the NVIDIA and Realtek sound options.  So now I simply have my settings on the WIN10 default (16 bit 48000 hz) and spatial sound set to "Windows Sonic for Headphones"  - so nothing special or out of the ordinary.  Other FVP tankers are complaining about it too so it's not just my system. 

 

Oh one other thing.  With the last big  410 update, certain tank sound files were definitely changed.  For example the breach loading sound on the Tiger is new and sounds much better.  So, I just wonder if some of the other sound files somehow got altered too.

 

 PS I highly recommend the JBL One's for tankers as being able to determine direction of sound is essential. 

Edited by ShampooActual
JG1_Wittmann
Posted

So. I was playing. Online a few days ago and realized. Exactly why you can't hear anything. Unbuttoned, like engine noises,  but you can hear uselss garbage. Like dogs barking,  or the wind, when there is none.

 

The answer to that,  is due to tank crew being an add-on. To a flight sim.  Featuring. The Il2 no less,  or. X. Ground attacker.   It doesn't matter. That the amount of tanks. Destroyed by aircraft was very negligible.   Now. If. Comrade.  Johnny. Jerk-off in his IL2. Can be heard. By you unbuttoned,  you might close your hatch.  Or move.  We can't allow that.  So you never hear a plane coming before it is well in gun range.  If you heard the plane at realistic ranges,  comrade. Jerk-off. Would be denied his farsical. Kill !

  • Haha 1
AEthelraedUnraed
Posted
22 hours ago, ShampooActual said:

Thanks guys.  I have JBL Quantum One headset with 360 surround sound.  In the past I was using the JBL "Real" sound engine, but that would lock up too much so I uninstalled it.  With the JBL cans selected, it disables the NVIDIA and Realtek sound options.  So now I simply have my settings on the WIN10 default (16 bit 48000 hz) and spatial sound set to "Windows Sonic for Headphones"  - so nothing special or out of the ordinary.  Other FVP tankers are complaining about it too so it's not just my system. 

 

Oh one other thing.  With the last big  410 update, certain tank sound files were definitely changed.  For example the breach loading sound on the Tiger is new and sounds much better.  So, I just wonder if some of the other sound files somehow got altered too.

 

 PS I highly recommend the JBL One's for tankers as being able to determine direction of sound is essential. 

It's the sound card and drivers that matters, not the headset or playback settings :)

 

AEthelraedUnraed
Posted
46 minutes ago, moustache said:

 

Captureson.PNG.d91bf7834e503bf27e7f3333d85bfd02.PNG

it's better?

Not really, but at least it shows the hardware IDs?

 

The uppermost ID is from a GeForce 7800 GS card. That can't be right, that card is like 16 years old :blink: It doesn't even reach the minimum specs; playing IL2 on a card like that is like asking an 80-year-old granddad to run the marathon. If you're *very* lucky he *might* finish, but it's much more likely he'll get a heart attack. Are you really playing on that card, or is the hardware ID messed up somehow? If the former, you should be grateful the game runs at all and not be surprised if all kinds of graphics glitches or bugs appear.

 

The bottom one is from some kind of Realtek sound card, but I cannot find any specs. It's probably embedded in your motherboard. I wouldn't be surprised if it supports not more than 32 channels, especially if it's anywhere near the age of the video card above. I'm not sure how IL2 does its sound playback, but it might very well be that the max number of sounds you can hear is also 32. Which would explain why you can't hear the aircraft.

 

If your system is indeed as old as the hardware IDs suggest (it's really extremely old though, so I find it more likely that the IDs got messed up than that you're really using antiquated hardware like that), try with a more modern system and see if the problem still appears.

Posted
19 minutes ago, AEthelraedUnraed said:

The uppermost ID is from a GeForce 7800 GS card. That can't be right, that card is like 16 years old :blink: It doesn't even reach the minimum specs; playing IL2 on a card like that is like asking an 80-year-old granddad to run the marathon. If you're *very* lucky he *might* finish, but it's much more likely he'll get a heart attack. Are you really playing on that card, or is the hardware ID messed up somehow? If the former, you should be grateful the game runs at all and not be surprised if all kinds of graphics glitches or bugs appear.

Mmmh, that must be a mistake then... I play at 60/70 fps, almost all the graphics at full speed, and I allow myself to upscale from 1080p to more than 2K without problem...

 

i have found this, in laptop spécification of builder, if it's help...

 

Multi-Media
Audio Chip
High Definition (HD) Audio, Realtek® ALC3287 codec
Speakers
Stereo speakers, 2W x2, Dolby® Atmos® for gaming, HARMAN-branded
Microphone
Dual array microphone

Posted
11 hours ago, AEthelraedUnraed said:

Not really, but at least it shows the hardware IDs?

 

The uppermost ID is from a GeForce 7800 GS card. That can't be right, that card is like 16 years old :blink: It doesn't even reach the minimum specs; playing IL2 on a card like that is like asking an 80-year-old granddad to run the marathon. If you're *very* lucky he *might* finish, but it's much more likely he'll get a heart attack. Are you really playing on that card, or is the hardware ID messed up somehow? If the former, you should be grateful the game runs at all and not be surprised if all kinds of graphics glitches or bugs appear.

 

The bottom one is from some kind of Realtek sound card, but I cannot find any specs. It's probably embedded in your motherboard. I wouldn't be surprised if it supports not more than 32 channels, especially if it's anywhere near the age of the video card above. I'm not sure how IL2 does its sound playback, but it might very well be that the max number of sounds you can hear is also 32. Which would explain why you can't hear the aircraft.

 

If your system is indeed as old as the hardware IDs suggest (it's really extremely old though, so I find it more likely that the IDs got messed up than that you're really using antiquated hardware like that), try with a more modern system and see if the problem still appears.

I'm not sure why it would be the soundcard when these sound effects worked fine before the Mosquito and the the ME410 updates.....................????

AEthelraedUnraed
Posted
11 hours ago, ShampooActual said:

I'm not sure why it would be the soundcard when these sound effects worked fine before the Mosquito and the the ME410 updates.....................????

Please understand that I'm not saying it definitely is the sound card. And even if it is the sound card, there might be things the Devs could do to mitigate the problem.

 

The reason a sound card *could* be the issue is simple. Every card basically has a maximum number of separate sounds it can play simultaneously. What happens if you try to play more sounds than this amount depends on the card and its driver (and possibly the software/middleware as well). It might pre-mix some of the sounds at the cost of increased CPU usage (and possibly a slightly lower sound quality), or it might simply discard some of the sounds.

 

Now, this limit may be as low as something like 32. In a tank, it's not hard to reach this limit. The engine, two tracks, a gyrocompass, the turret, reloading, crew intercom, grass against the front of the tank, gearbox, ambient crew sounds... add in wind, dogs barking, rain, gunfire etc. and you're already halfway. Add another tank or two, a couple of shells whizzing by and a 2x2 dogfight overhead, and you're well past the 32 sounds limit. In comes a ground attacker, its engines are for whatever reason not selected as one of the sounds that should be kept, and you never hear it coming.

You're playing multiplayer, right? My theory (which, again, may be wrong) is that there's no "deterioration" but rather you got unlucky with the exact situation (number/location of players, gunfire etc.).

 

As I said, it's possible the Devs might be able to do something about it (e.g. mark engine sounds as more important than others; my knowledge of sound cards is not enough to give any definitive answers here). But for them to troubleshoot, it's essential they know what hardware you run it on, as well as have a track recording of the issue. Also if my theory happens to be completely wrong, both would enable them to pinpoint the problem. If you want this issue resolved, it would be extremely helpful if you could provide both :)

 

(It might also be that based on that information, the Devs decide there's nothing they *can* do and it's instead up to you to buy better hardware, but this is the course of action that gives you the best chances of getting it fixed).

  • Upvote 1
Posted

The game engine will also have a limit on how many sounds it can play.

Posted
6 hours ago, AEthelraedUnraed said:

Please understand that I'm not saying it definitely is the sound card. And even if it is the sound card, there might be things the Devs could do to mitigate the problem.

 

The reason a sound card *could* be the issue is simple. Every card basically has a maximum number of separate sounds it can play simultaneously. What happens if you try to play more sounds than this amount depends on the card and its driver (and possibly the software/middleware as well). It might pre-mix some of the sounds at the cost of increased CPU usage (and possibly a slightly lower sound quality), or it might simply discard some of the sounds.

 

Now, this limit may be as low as something like 32. In a tank, it's not hard to reach this limit. The engine, two tracks, a gyrocompass, the turret, reloading, crew intercom, grass against the front of the tank, gearbox, ambient crew sounds... add in wind, dogs barking, rain, gunfire etc. and you're already halfway. Add another tank or two, a couple of shells whizzing by and a 2x2 dogfight overhead, and you're well past the 32 sounds limit. In comes a ground attacker, its engines are for whatever reason not selected as one of the sounds that should be kept, and you never hear it coming.

You're playing multiplayer, right? My theory (which, again, may be wrong) is that there's no "deterioration" but rather you got unlucky with the exact situation (number/location of players, gunfire etc.).

 

As I said, it's possible the Devs might be able to do something about it (e.g. mark engine sounds as more important than others; my knowledge of sound cards is not enough to give any definitive answers here). But for them to troubleshoot, it's essential they know what hardware you run it on, as well as have a track recording of the issue. Also if my theory happens to be completely wrong, both would enable them to pinpoint the problem. If you want this issue resolved, it would be extremely helpful if you could provide both :)

 

(It might also be that based on that information, the Devs decide there's nothing they *can* do and it's instead up to you to buy better hardware, but this is the course of action that gives you the best chances of getting it fixed).

That is a very good explanation, thank you!!  Could it be though, that during the recent updates, as some sounds were enhanced  (I assume individual sound files) there were somehow changes made to other sound files in the process?  We really only have observed this with the SU 152, Ferdinand and the Mossie low level engine noise.  But thanks for the explanation above.  I usually always sit with my engine off and my current vents off anyway, so I am saving on "noise pollution" in the game LOL.

AEthelraedUnraed
Posted (edited)
On 8/18/2022 at 5:45 PM, ShampooActual said:

Could it be though, that during the recent updates, as some sounds were enhanced  (I assume individual sound files) there were somehow changes made to other sound files in the process?

I think it's more likely some sound configuration that changed during the last updates, rather than  the sound files themselves.  Either way, I find it unlikely that those changes would introduce a bug such as this (although I can't rule it out).

 

On 8/18/2022 at 5:45 PM, ShampooActual said:

We really only have observed this with the SU 152, Ferdinand and the Mossie low level engine noise.

Dunno, might be that those tanks/aircraft use a larger amount of sounds, or perhaps the Devs didn't properly configure their sounds. Or it's just chance, perhaps combined with a bit of confirmation bias, and it actually happens with all combinations. Or perhaps there's something else entirely going on.

 

On 8/18/2022 at 1:45 PM, RossMarBow said:

The game engine will also have a limit on how many sounds it can play.

Absolutely. Although often a game such as this uses third-party libraries for sound playback. Since it's quite a huge job to make sound playback work efficiently and on all hardware, it's often cheaper and easier to just buy some ready-made sound playback software). I don't know if that's the case for IL2, but if it is, there might be nothing they can do.

Edited by AEthelraedUnraed
  • Upvote 1
Posted (edited)
On 8/21/2022 at 3:28 AM, AEthelraedUnraed said:

I think it's more likely some sound configuration that changed during the last updates, rather than  the sound files themselves.  Either way, I find it unlikely that those changes would introduce a bug such as this (although I can't rule it out).

 

Dunno, might be that those tanks/aircraft use a larger amount of sounds, or perhaps the Devs didn't properly configure their sounds. Or it's just chance, perhaps combined with a bit of confirmation bias, and it actually happens with all combinations. Or perhaps there's something else entirely going on.

 

Absolutely. Although often a game such as this uses third-party libraries for sound playback. Since it's quite a huge job to make sound playback work efficiently and on all hardware, it's often cheaper and easier to just buy some ready-made sound playback software). I don't know if that's the case for IL2, but if it is, there might be nothing they can do.

I have noticed and people have told me 
That in multiplayer total sounds are reduced 
Like you don't hear as many other planes
Or hear the effect when a plane passes close by

 

Also I believe a dev said you should turn down the game in windows not in-game
because in-game reduces total sound
might be old information though

Edited by RossMarBow
Posted
5 hours ago, RossMarBow said:

Also I believe a dev said you should turn down the game in windows not in-game

sorry, i dont understand what you have said... can you explain?

AEthelraedUnraed
Posted (edited)
8 hours ago, RossMarBow said:

I have noticed and people have told me 
That in multiplayer total sounds are reduced 
Like you don't hear as many other planes
Or hear the effect when a plane passes close by

No idea, could be although I very much doubt that sounds would be generated server-sided so I can't really think of a reason why this would be the case. Which doesn't rule it out of course, there might be a reason I didn't think of. 

 

Do you have any sources besides "I have noticed and people have told me"? One's perception makes one of the least reliable sources, and "people", well, there's also people who claim the earth is flat.

 

8 hours ago, RossMarBow said:

Also I believe a dev said you should turn down the game in windows not in-game
because in-game reduces total sound
might be old information though

I also don't quite understand. Can you link this dev post?

Edited by AEthelraedUnraed
  • 2 weeks later...
Posted

Just want to update a report that a couple days ago on FVP three German Tigers were killed by a SU152 that drove right up to them with no noise whatsoever.  No engine or tread sounds.

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