IckyATLAS Posted August 10, 2022 Posted August 10, 2022 (edited) At last we have them !!! They are real, They are here and functional. They are the Infantry Modules under the Vehicle list in the Editor. Just discovered them after the post of SCG_Neun in Tank Crew, that made me think there was something brewing. And yes I found them. I made a quick and dirty test and it works !. They can run at different speed have different uniforms depending on the Nationality and they can fire their guns. My personal view was that Jason showed us some pictures in the Dev Update series but I thought this is a long terms teaser. Was not sure it was coming so soon. I am so happy to be proven wrong. This again is proof that even if it takes years things come and Jason with its Dev team is really committed to improve the game and listen to the community. At this point this is still WIP I suppose and it will be perfected for BON release, so I will make no other comment today besides thanking Jason and his team for this dedication to this Sim and its community, this new implementation that will immensely improve the visual immersion and make this Sim the best ever. Edited August 11, 2022 by IckyATLAS 11 3 2 7
SYN_Vander Posted August 10, 2022 Posted August 10, 2022 Also like the attention to detail: Listen to the sound when they are running 1
simfan2015 Posted August 10, 2022 Posted August 10, 2022 This feature is exactly what TC was missing! I am curious how it will be integrated into the other modules. But indeed, Congrats to Jason and his teams!
KPnutskgwanchos Posted August 10, 2022 Posted August 10, 2022 Love to see a video if anyone has the time ☺️
Zooropa_Fly Posted August 10, 2022 Posted August 10, 2022 I'm waiting to see if they'll cross a bridge.. which of course they won't..
Noisemaker Posted August 10, 2022 Posted August 10, 2022 1 hour ago, SYN_Vander said: Also like the attention to detail: Listen to the sound when they are running Is it something like this? 8
Sandmarken Posted August 10, 2022 Posted August 10, 2022 5 minutes ago, Zooropa_Fly said: I'm waiting to see if they'll cross a bridge.. which of course they won't.. That woud be a bridge too far. ? 3
Zooropa_Fly Posted August 10, 2022 Posted August 10, 2022 You'll never believe it... Those brave lads on the end jogging along the parapet. Shame they don't jump the pillars ! (next update) They're listed as 'detachments...' in the ME btw. Hopefully soon we'll get a full compliment of uniforms for both ww1 and ww2. And yes, the sound is pretty good too. Nice addition though, even with the extra 4 'server overload' messages / minute in the above already bloated mission ! S! 2 2
ITAF_Airone1989 Posted August 10, 2022 Posted August 10, 2022 I make them land on kuban and:➕ I love to see infantry run on the battlefield➕ You can strafe them (not so easy when remain just a couple of guys)➖ They can pass through barbed wire without any problems Overall, a great addition! 1 1
PatrickAWlson Posted August 10, 2022 Posted August 10, 2022 What am I missing? Got excited and opened the ME. Looked under vehicles. Don't see any infantry. 1
JimTM Posted August 10, 2022 Posted August 10, 2022 (edited) 29 minutes ago, PatrickAWlson said: What am I missing? Got excited and opened the ME. Looked under vehicles. Don't see any infantry. As Zooropa_Fly mentioned, "They're listed as 'detachments...' in the ME btw." Edited August 10, 2022 by JimTM 3
Jade_Monkey Posted August 10, 2022 Posted August 10, 2022 I didn't realize it was out already. I did a test mission and they walk, run, shoot, die, and everything you would expect. It was very intuitive with the expected MCUs you would use for any vehicle. Really cool!! I don't think we have German units yet but I'm assuming we will get some basic rifle ones?
Juri_JS Posted August 10, 2022 Posted August 10, 2022 Did the devs mention if we will get German and Soviet infantry too? I would love to add them to my eastern front campaigns. 1
Cynic_Al Posted August 10, 2022 Posted August 10, 2022 23 minutes ago, Jade_Monkey said: I did a test mission and they walk, run, shoot, die, and everything you would expect. Except swim.
Jade_Monkey Posted August 10, 2022 Posted August 10, 2022 5 minutes ago, Cynic_Al said: Except swim. Didn't expect them to swim.
Avimimus Posted August 10, 2022 Posted August 10, 2022 14 minutes ago, Juri_JS said: Did the devs mention if we will get German and Soviet infantry too? I would love to add them to my eastern front campaigns. No word on German or Soviet infantry (that I've seen), nor on WWI units. Also no word on PIAT, PTRD etc. I do hope they keep developing the infantry side though, for obvious reasons! However, the units show that we are indeed getting British as well as American squads (no Canadians though), which is something (due to past sim developers, part of me was a bit afraid that they'd accidentally erase the non-American troops from D-Day - which is, honestly, probably quite silly of me considering they've given us all three Hawker fighters, the Mosquito, and three Spitfires)! So I'm pretty happy to have that, even if we just have two units at the moment. 1 minute ago, Jade_Monkey said: Didn't expect them to swim. Yes, with full combat gear... usually it was avoided. I think most units that escaped through swimming rivers at night generally dumped almost all of the gear (if not all of it) and the rivers were also usually pretty small.
IckyATLAS Posted August 10, 2022 Author Posted August 10, 2022 Would be logical to have at least the German uniforms. I would be very happy if the Russian ones come too maybe after BON in a later update, as this would be an excellent addition to all the Soviet maps and we have three of them. We may improve the quality of all missions and campaigns already made.
Avimimus Posted August 10, 2022 Posted August 10, 2022 11 minutes ago, IckyATLAS said: Would be logical to have at least the German uniforms. I would be very happy if the Russian ones come too maybe after BON in a later update, as this would be an excellent addition to all the Soviet maps and we have three of them. We may improve the quality of all missions and campaigns already made. Yes, for some reason Kuban comes to mind especially - I think because of the use of raids/small landings on the coast, and also due to the extensive use of Alpine infantry (in places vehicles couldn't go). I can definitely imagine flying an I-153 through narrow mountain passes to hit German Alpine troops... In such situations one only needs a relatively small number of infantry units to make for very meaningful missions - so it could have a lot of promise. P.S. The same goes for how PTRD, PIAT, or Bazooka teams could enhance Tank Crew missions (and make the Tank's bow machine guns and high explosive rounds matter a lot more) - so much potential!
easterling77 Posted August 10, 2022 Posted August 10, 2022 9 minutes ago, Avimimus said: Yes, for some reason Kuban comes to mind especially - I think because of the use of raids/small landings on the coast, and also due to the extensive use of Alpine infantry (in places vehicles couldn't go). I can definitely imagine flying an I-153 through narrow mountain passes to hit German Alpine troops... In such situations one only needs a relatively small number of infantry units to make for very meaningful missions - so it could have a lot of promise. P.S. The same goes for how PTRD, PIAT, or Bazooka teams could enhance Tank Crew missions (and make the Tank's bow machine guns and high explosive rounds matter a lot more) - so much potential! Indeed I (personally a ground attacker^^) also see the challenge on the horizon to make close air support for your advancing forces but to get clear which guys you hit with your bombs and guns. You nailed it - so much potential
Cynic_Al Posted August 10, 2022 Posted August 10, 2022 58 minutes ago, Jade_Monkey said: Didn't expect them to swim. I expected them at least to wade with their rifles held aloft. They must know the rivers have infinite depth.
Avimimus Posted August 10, 2022 Posted August 10, 2022 37 minutes ago, Cynic_Al said: I expected them at least to wade with their rifles held aloft. They must know the rivers have infinite depth. Thinking about the rivers near me - there are only a few points that one could ford them like that (and only the smaller ones). That said, the rivers near me are fairly large compared to many European rivers - on the other hand a lot of European rivers were extensively dredged in order to make it possible to transport cargo on them. So, considering everything, I think the chances of that being necessary are really very small... and definitely not worth the additional development effort. The exception might be if we got a Finland Summer map - as there might be a lot of small lakes where movement would be disrupted if units can't occasionally wade... but on the other hand, that kind-of country often has relatively deep lakes - so even there it might not be relevant. Perhaps a solution (if this was really needed) would be some kind of placeable invisible/underwater pontoon bridge? I'm not convinced there is a need for it though!
352ndOscar Posted August 10, 2022 Posted August 10, 2022 (edited) To be truthful, a lot of waterways in Europe are called rivers but would likely be called streams or creeks around here……. Ex. Our River, Roer River, etc., etc. P.S. And most of them aren’t even shown on our maps…….. Edited August 10, 2022 by 352ndOscar
Dragon1-1 Posted August 10, 2022 Posted August 10, 2022 (edited) Most of the time, at least, until the snow in the mountains melts and that sorry-looking drain suddenly decides to live up to its official name. We're getting less snow these days (both in the mountains and elsewhere), but it occasionally rains enough to produce a similar effect, invariably to the great surprise of those who thought those things called "floodplains" look like a nice and cheap piece of land to build stuff on... Edited August 10, 2022 by Dragon1-1 1
Jason_Williams Posted August 10, 2022 Posted August 10, 2022 This wasn't quite what I or we intended originally, but Han and the team made this version happen. All credit to them. I don't expect any further development on them and there are obviously limitations. Jason 2 2
Noisemaker Posted August 10, 2022 Posted August 10, 2022 7 minutes ago, Jason_Williams said: This wasn't quite what I or we intended originally, but Han and the team made this version happen. All credit to them. I don't expect any further development on them and there are obviously limitations. Jason What? If I don't see Canadian uniforms on Juno beach, this game is dead to me! I actually don't know what they look like, but as a proud Canadian, we have to stand up for ourselves. 1 2
CosmicXSolitude Posted August 10, 2022 Posted August 10, 2022 9 minutes ago, Jason_Williams said: This wasn't quite what I or we intended originally, but Han and the team made this version happen. All credit to them. I don't expect any further development on them and there are obviously limitations. Jason Does that mean we wont get any German or Soviet models? Would be nice to get some even if its not as much options/detail as the ones from Normandy just to have more mission/target possibilities down the line.
Jason_Williams Posted August 10, 2022 Posted August 10, 2022 Just now, CosmicXSolitude said: Does that mean we wont get any German or Soviet models? Would be nice to get some even if its not as much options/detail as the ones from Normandy just to have more mission/target possibilities down the line. Not my call. Jason 2 1
1CGS LukeFF Posted August 10, 2022 1CGS Posted August 10, 2022 1 hour ago, CosmicXSolitude said: Does that mean we wont get any German or Soviet models? Would be nice to get some even if its not as much options/detail as the ones from Normandy just to have more mission/target possibilities down the line. We do have a German paratrooper model, which IIRC looks quite good. 1
AEthelraedUnraed Posted August 10, 2022 Posted August 10, 2022 20 minutes ago, LukeFF said: We do have a German paratrooper model, which IIRC looks quite good. Yes, but not as the new infantry "vehicles". Those are only available in UK and US flavours. Besides the Fallschirmjäger, there's also static German Wehrmacht models (like those that man guns), as well as lower-resolution dynamic models (the guys who exit from damaged vehicles, or who wander across airfields). I'm not sure if the former ones are rigged at all, and if the latter ones' rig is compatible with the new infantry "vehicles". Still, I think it's justified spending a bit of time to get all the remaining factions as well (German WW1 and WW2, Russian, UK WW1). It would be an immensely great addition to both TC and FC, while at least the models have already been done (so re-rigging is basically all additional required work). 3
CosmicXSolitude Posted August 10, 2022 Posted August 10, 2022 8 minutes ago, AEthelraedUnraed said: Yes, but not as the new infantry "vehicles". Those are only available in UK and US flavours. Besides the Fallschirmjäger, there's also static German Wehrmacht models (like those that man guns), as well as lower-resolution dynamic models (the guys who exit from damaged vehicles, or who wander across airfields). I'm not sure if the former ones are rigged at all, and if the latter ones' rig is compatible with the new infantry "vehicles". Still, I think it's justified spending a bit of time to get all the remaining factions as well (German WW1 and WW2, Russian, UK WW1). It would be an immensely great addition to both TC and FC, while at least the models have already been done (so re-rigging is basically all additional required work). Worst case someone could just setup a mod to make em happen. 1
AEthelraedUnraed Posted August 10, 2022 Posted August 10, 2022 47 minutes ago, CosmicXSolitude said: Worst case someone could just setup a mod to make em happen. And how do you propose to do that without access to the .mgm format?
Lofte Posted August 11, 2022 Posted August 11, 2022 WWII is not WWII without russian human waves - everybody knows it )) So add Russian anf German infantry please!) 1 3
Juri_JS Posted August 11, 2022 Posted August 11, 2022 I just noticed that the soldiers will also fire at enemy aircraft. Strafing attacks will get interesting. 1
Avimimus Posted August 11, 2022 Posted August 11, 2022 37 minutes ago, Juri_JS said: I just noticed that the soldiers will also fire at enemy aircraft. Strafing attacks will get interesting. Well, wouldn't that make ground attack in WWI interesting? Albeit the firepower on both sides would be more limited, but... it'd add so much to ground attack mission realism. 1
Avimimus Posted August 11, 2022 Posted August 11, 2022 18 hours ago, Jason_Williams said: Not my call. Jason I'm sure there are bottlenecks when it comes to both QA and to programming staff - but do you ever get tempted to crowd-fund the art for some of these smaller assets? I'm sure a lot of us would pay for an additional AI ground vehicle pack, with the understanding that it'd be released for free to everyone (in order to maintain compatibility). The overall sales would be much less, but I suspect it should still be enough to include five or six vehicles/infantry/ships (and even turn a profit). 1 2
Hitcher Posted August 12, 2022 Posted August 12, 2022 It would be a real shame if this wasnt developed more in the future to include infantry of all factions, gives the map abit of life and would be a good tool for mission makers. 1 1
IckyATLAS Posted August 12, 2022 Author Posted August 12, 2022 20 hours ago, Juri_JS said: I just noticed that the soldiers will also fire at enemy aircraft. Strafing attacks will get interesting. I started testing this with a plane strafing about a 100 US troops running for cover in a field. It seems to me that they managed to hit and lightly damage the plane but I am not so sure as there were one or two Sherman AA guns that may have also fired at the same time. If Jason does not want to do more what we already have is good enough, except for a small detail: Han please give us German and Russian uniforms, and after that promise ?, we will not ask for more, even if we would like to. It seems your boss is not happy with that, which for me is a totally incomprehensible reaction, looking at the enthusiastic reaction that the infantry troops modules have generated. I thought that happy customers was the fundamental of any business, and here we are indeed very happy. 1 3
SYN_Vander Posted August 12, 2022 Posted August 12, 2022 1 hour ago, IckyATLAS said: I started testing this with a plane strafing about a 100 US troops running for cover in a field. It seems to me that they managed to hit and lightly damage the plane but I am not so sure as there were one or two Sherman AA guns that may have also fired at the same time. If Jason does not want to do more what we already have is good enough, except for a small detail: Han please give us German and Russian uniforms, and after that promise ?, we will not ask for more, even if we would like to. It seems your boss is not happy with that, which for me is a totally incomprehensible reaction, looking at the enthusiastic reaction that the infantry troops modules have generated. I thought that happy customers was the fundamental of any business, and here we are indeed very happy. Would be great for Flying Circus too. I think the British and Germans will do as stand-in for WW1 uniforms as well. 3
Sandmarken Posted August 12, 2022 Posted August 12, 2022 34 minutes ago, SYN_Vander said: Would be great for Flying Circus too. I think the British and Germans will do as stand-in for WW1 uniforms as well. From a plane they just look like ants too me. If we dont get any more the Brit and us trooper must be stand in for everything. I really like the immersion it gives looking down at a much more living battlefield now with the infantry everywhere? 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now