343KKT_Kintaro Posted September 7, 2022 Posted September 7, 2022 "no guarantees" and "when it is done, it is done" Thus... there are no committments, and there's nothing TFS needs to fulfill. On the contrary, some contributors to this forum need to learn to read. 1 2
vfr_steve Posted September 8, 2022 Posted September 8, 2022 Please explain to me (unless I've missed it somewhere) why you are having issues with Pimax headsets? They absolutely ROCK in IL-2. See here... 1
Buffo002 Posted September 8, 2022 Posted September 8, 2022 Because CoD is on a completely different engine than IL-2 GB, it's technically a completely different simulator and VR is just getting started, the original developers of the game didn't consider VR at all, so they had to redo everything from scratch so what are you wondering... 1 4
Dagwoodyt Posted September 8, 2022 Posted September 8, 2022 (edited) 9 hours ago, vfr_steve said: Please explain to me (unless I've missed it somewhere) why you are having issues with Pimax headsets? They absolutely ROCK in IL-2. See here... Do you own this Pimax HMD or are you basing your assessment on an infomercial? ? Edited September 8, 2022 by Dagwoodyt
vfr_steve Posted September 9, 2022 Posted September 9, 2022 On 9/8/2022 at 11:27 AM, Buffo002 said: Because CoD is on a completely different engine than IL-2 GB, it's technically a completely different simulator and VR is just getting started, the original developers of the game didn't consider VR at all, so they had to redo everything from scratch so what are you wondering... Ok gotcha thankyou, that's all I needed to know. I wasn't aware of another version of IL-2 being developed.
BOO Posted September 9, 2022 Posted September 9, 2022 1 hour ago, vfr_steve said: Ok gotcha thankyou, that's all I needed to know. I wasn't aware of another version of IL-2 being developed. Its more that its 2 different games under the same overall branding. "Battle of " titles are one engine whilst Cliffs of Dover Blitz and Desert Wings (Tobruk) are another. Two different developers as well. Dont ask - its complicated ? 1 1
Guest deleted@7076 Posted September 9, 2022 Posted September 9, 2022 (edited) -Deleted- Edited September 12, 2022 by Varrattu
NO.20_Krispy_Duck Posted September 10, 2022 Posted September 10, 2022 (edited) On 9/7/2022 at 10:34 AM, Buzzsaw said: Hello All We will wait till the rest of the update is ready... if the Pimax issue is not solved by then, we will publish the update and deal with the problem later. That seems fair to me. I have several squad mates who are going to try CLOD/Tobruk for the first time when VR is added, which seems true of quite a few people from what I can find, so it is a chance to make a good first impression on them. If VR works well overall, I think it could be a big boost to the game. If not, players who are trying for the first time could be turned off by bugs and go back to other sims. A good first impression goes a long way. Edited September 10, 2022 by NO.20_Krispy_Duck 2 3
343KKT_Kintaro Posted September 10, 2022 Posted September 10, 2022 17 hours ago, vfr_steve said: Ok gotcha thankyou, that's all I needed to know. I wasn't aware of another version of IL-2 being developed. As you know, the Ilyushin IL-2 Sturmovik (sometimes spelt "Shturmovik", apparently a closer pronunciation to the original Russian) is a WWII Soviet ground-attack aircraft. By 1999 approximately, its name became a brand for a future combat flight sim intended to PC platforms. Such a flight sim was finally released in 2001. So here we are: - In November 2001 Maddox Games released the very first "IL-2 Sturmovik" PC flight sim. The compilation DVD from 2006 gave to this first generation of IL-2 games its current name: "IL-2 Sturmovik: 1946". - 2011: for years since 2004 or 2005, the next game by the same developer was planned to be named "Storm of War: The Battle of Britain"... but somebody's brain was stroke by a bolt of lightning and the brilliant idea of renaming the project with the "IL-2 Sturmovik" brand so the game was finally released in March 2011 under the name of "IL-2 Sturmovik: Cliffs of Dover". Simply compare the two terms as they are located each side of the colon... as I said: only a genious would have christened a Battle of Britain combat flight simulator in such a way... but the first "IL-2 Sturmovik" had been so successful that the IL-2 Sturmovik brand was simply reused. This game from 2011 is no longer supported, currently the only supported version of "Cliffs of Dover" is the "Blitz" edition: "IL-2 Sturmovik: Cliffs of Dover - Blitz", released in 2017. - 2013: "Cliffs of Dover" failed to reach success at release so the right holders of the label "IL-2 Sturmovik" signed an agreement in 2012 with Jason Williams in order to adapt his recently acquired "Rise of Flight" WWI flight sim (developed by others, long story) into a WWII flight sim. This is how "IL-2 Sturmovik: Battle of Stalingrad" was released in early access in 2013 and in full access in 2014. In 2017 all standalone modules in this series acquired the name of "Great Battles" for the series. Tank Crew (specialises on tank simulation) and Flying Circus (specialises on WWI flight simulation, back to the sources) are part of the Great Battles series. Strictly talking, only the Great Battles series presents "modules" as each game in the series is a standalone. '46 and Dover (first and second generations respectively) present "add-ons" that need to be added to a basic game. "IL-2 Sturmovik: Desert Wings - Tobruk", for example is an add-on for "IL-2 Sturmovik: Cliffs of Dover - Blitz". All three generations are still in use, compatible with modern standard rigs, all three have their own community of fans, even if the first and second generations present less active players when compared to the third generation. The history of the IL-2 games is much more complex, I tried to resume it, but... in a nut shell: there are indeed three different generations of IL-2 games, each one presenting its own core engine, and the official forums simply follow that pattern: 3 1 2
=RS=Funkie Posted September 20, 2022 Posted September 20, 2022 (edited) On 9/8/2022 at 7:36 PM, vfr_steve said: Please explain to me (unless I've missed it somewhere) why you are having issues with Pimax headsets? They absolutely ROCK in IL-2. See here... Although this misunderstanding has now been cleared up, I think it's also worth noting that Pimax mounts their internal displays at an angle. Called "canted displays" That generally causes rendering issues with games that have a generic approach to VR implementation as it causes a double vision effect. I'm not sure what the solution is supposed to be but I think the game devs generally need to add some Pimax code to account for the canted displays. Pimax have a tool to help with compatibility called Parallel projections, but it has a big impact on performance. I seem to remember that IL2 great battles only worked with parallel projections until a particular update when they added native support for canted displays. Edited September 24, 2022 by =RS=Funkie 1
Dagwoodyt Posted September 20, 2022 Posted September 20, 2022 (edited) 58 minutes ago, =RS=Funkie said: Although this misunderstanding has now been cleared up, I think it's also worth noting that Pimax mounts their internal displays at an angle. Called "canted displayed" That generally causes rendering issues with games that have a generic approach to VR implementation as it causes a double vision effect. I'm not sure what the solution is supposed to be but I think the game devs generally need to add some Pimax code to account for the canted displays. Pimax have a tool to help with compatibility called Parallel projections, but it has a big impact on performance. I seem to remember that IL2 great battles only worked with parallel projections until a particular update when they added native support for canted displays. I guess I missed it, but I wasn't aware that GB had needed to add "native" support for Pimax HMD's to their game code. If so, was there an announcement by Team GB to that effect? I am not a Pimax user, but your post definitely got my attention ? Edited September 20, 2022 by Dagwoodyt
=RS=Funkie Posted September 21, 2022 Posted September 21, 2022 12 hours ago, Dagwoodyt said: I guess I missed it, but I wasn't aware that GB had needed to add "native" support for Pimax HMD's to their game code. If so, was there an announcement by Team GB to that effect? I am not a Pimax user, but your post definitely got my attention ? I have a faulty memory, it was just an issue with the warped edged and the zoom function in pimax headsets, apologies. Here are the parts of the changelogs dealing with the solved issues. Update 3.002, 82. 'Warped edges' issue in PiMax 4K has been eliminated (minimized); Update 4.502, 5. The zoom function now works correctly on VR devices with canted displays (Pimax) without using the performance-intensive Parallel Projection mode;
343KKT_Kintaro Posted September 21, 2022 Posted September 21, 2022 6 minutes ago, =RS=Funkie said: Here are the parts of the changelogs dealing with the solved issues. Please Funkie, I think I missed something... what was the game you were running when you encountered such issues with Pimax equipment?
=RS=Funkie Posted September 21, 2022 Posted September 21, 2022 28 minutes ago, 343KKT_Kintaro said: Please Funkie, I think I missed something... what was the game you were running when you encountered such issues with Pimax equipment? Il2 Great Battles. All I was saying was that the Pimax headsets are constructed differently, so there are issues to be solved with them in many games before they can be full compatible. 1
Dagwoodyt Posted September 21, 2022 Posted September 21, 2022 2 hours ago, =RS=Funkie said: I have a faulty memory, it was just an issue with the warped edged and the zoom function in pimax headsets, apologies. Here are the parts of the changelogs dealing with the solved issues. Update 3.002, 82. 'Warped edges' issue in PiMax 4K has been eliminated (minimized); Update 4.502, 5. The zoom function now works correctly on VR devices with canted displays (Pimax) without using the performance-intensive Parallel Projection mode; The hope is that Blitz VR provides "native" support for HMD's with canted displays so that Parallel Projection mode is a non-issue. 1
owaing Posted September 28, 2022 Posted September 28, 2022 On 9/20/2022 at 11:54 PM, =RS=Funkie said: Although this misunderstanding has now been cleared up, I think it's also worth noting that Pimax mounts their internal displays at an angle. Called "canted displays" That generally causes rendering issues with games that have a generic approach to VR implementation as it causes a double vision effect. I'm not sure what the solution is supposed to be but I think the game devs generally need to add some Pimax code to account for the canted displays. Pimax have a tool to help with compatibility called Parallel projections, but it has a big impact on performance. I seem to remember that IL2 great battles only worked with parallel projections until a particular update when they added native support for canted displays. I believe the Valve Index also has canted displays, though to a lesser degree than Pimax headsets. Hopefully this means that most new and recent SteamVR games will not assume that both displays are in the same plane.
Gunship_Lollipop Posted October 3, 2022 Posted October 3, 2022 Apologies if these have been answered already… 1) Will CoD VR require Desert Wings upon release? 2) Will CoD VR cockpits be touch-controls-controllable?
343KKT_Kintaro Posted October 3, 2022 Posted October 3, 2022 13 hours ago, Ballooga said: Apologies if these have been answered already… 1) Will CoD VR require Desert Wings upon release? 2) Will CoD VR cockpits be touch-controls-controllable? 1) Will CoD VR require Desert Wings upon release? No, it won't require that specific add-on, "Desert Wings - Tobruk". The game will turn VR-compatible with not additional cost whatever the product you possess in the Dover series (this being said, you'll need the basic game anyway which is "IL-2 Sturmovik: Cliffs of Dover - Blitz"... but it costs 10 dollars only...). 2) Will CoD VR cockpits be touch-controls-controllable? I guess you mean clickable cockpits? I have no idea! I guess the clickable cockpits will stay clickable at release of the VR-compatible version... but at this point I think we should wait the answer from the official developers... Are there any hanging around here?
SCG_Schneemann Posted October 3, 2022 Posted October 3, 2022 The game will not change for VR. Cockpits will be clickable as always. 1
Knightmare Posted October 3, 2022 Posted October 3, 2022 (edited) I wonder how difficult it would be to translate the clickable cockpit interface into using touch controllers instead of a mouse. That would be next level VR immersion! My dream VR experience would be using haptic feedback gloves to interact with the cockpit. Maybe this sort of tech isn't too far off. Edited October 3, 2022 by Knightmare
343KKT_Kintaro Posted October 3, 2022 Posted October 3, 2022 23 minutes ago, Knightmare said: My dream VR experience would be using haptic feedback gloves to interact with the cockpit. Maybe this sort of tech isn't too far off. This has been treated here : 1
BOO Posted October 11, 2022 Posted October 11, 2022 2 minutes ago, Mysticpuma said: Ongoing issues with Pimax sadly. I sincerely hope this one brand does not hold up the release.
Chilli_40 Posted October 11, 2022 Posted October 11, 2022 51 minutes ago, BOO said: I sincerely hope this one brand does not hold up the release. I think this brand has already held up the release!
BOO Posted October 11, 2022 Posted October 11, 2022 8 minutes ago, chilli40 said: I think this brand has already held up the release! I was aware it was causing issues but Speedtree and Trusky also had issues too. If all the VR gear but primax is fine when ST and TS are ready, I wouldnt want Primax to be the blocker. 1
No.54_Reddog Posted October 11, 2022 Posted October 11, 2022 That's a shame. I seem to recall a statement though that VR would release without support for a brand if that was all that was holding up release. We will have to see whether that's where we are.
9./JG52_J-HAT Posted October 11, 2022 Posted October 11, 2022 (edited) 23 minutes ago, No.54_Reddog said: That's a shame. I seem to recall a statement though that VR would release without support for a brand if that was all that was holding up release. We will have to see whether that's where we are. That was Buzzsaw‘s statement indeed. If Pimax holds it up, the release it anyways. Right now I’d say it‘s the integration of Speedtree and Truesk that‘s creating the difficulties. If we look at the trees being upside down in one of the more recent updates and how Truesky has progressed in the last month or so. Edited October 11, 2022 by 9./JG52_J-HAT
343KKT_Kintaro Posted October 11, 2022 Posted October 11, 2022 Indeed TFS has already mentioned problems with other elements in the planned package. As a reminder, the "visual update" is a set of planned features, not only the implementation of VR (it's VR, SpeedTree, TrueSKY, 4k, long visibility distance, etc.). I may be wrong but if I remember correctly, in the Great Battles games the first version of the game to be ever released with VR compatibility was in reality compatible with very few brands, mainly Oculus. At the time (2017?) the "BoS" community considered that a partial compatibility of VR is acceptable. But, again, here with this planned update in IL2CoD we talk about a set of features. Patience! 1
Arioch_RN Posted October 26, 2022 Posted October 26, 2022 (edited) Hi everyone - I’ve finally got around to purchasing CLoD & Tobruk (the Steam sale price was too good to miss) and I was wondering if the VR beta is still accepting new users? Previous info I’ve read says that I need to send proof of HMD ownership to Buzzsaw, but it looks like I cannot DM at the moment - possibly because I’m a new forum member? Edit: please ignore - I’ve managed to contact Buzzsaw ? Edited November 4, 2022 by Arioch_RN
NigelTufnel Posted December 25, 2022 Posted December 25, 2022 I own a Pimax 5k and I love it. I hope this issue gets resolved but I wouldnt want to hold up release UNLESS the Pimax gets pushed to the side and never fixed. 1
Team Fusion Buzzsaw Posted January 12, 2023 Team Fusion Posted January 12, 2023 On 12/24/2022 at 7:45 PM, NigelTufnel said: I own a Pimax 5k and I love it. I hope this issue gets resolved but I wouldnt want to hold up release UNLESS the Pimax gets pushed to the side and never fixed. We have approached Pimax... explained the issues we are having with their headset and offered to work with them. So far they have acknowledged our approach, but no liaison has been set up. Other VR manufacturers who we have approached have been far more proactive. We will not hold up the overall VR and Visual Update release for one manufacturer. We would in that case, release, while continuing to try to resolve any issue and release a patch later. 8 1 2
71st_AH_Mastiff Posted January 12, 2023 Posted January 12, 2023 yes this is a good plane maybe some community guy will take a stab at it with PiMax and solve the issue, if its open source. Open XR.
Mtnbiker1998 Posted January 13, 2023 Posted January 13, 2023 They knew what they were getting into when they bought the weird niche headset. If they wanted something that would be supported by all their favorite games they should have bought another headset. Thats on them. Glad it won't be holding up the release for the rest of us. 1
OBT-Eazy Posted January 16, 2023 Posted January 16, 2023 2 hours ago, 71st_AH_Mastiff said: or just by a Reverb G3 coming soon. There is a lot of rumors saying HP will exit the VR market but none indication of a Reverb G3 release soon. Sure, rumors must be take with a grain of salt but there is no communication from HP to extinguish these rumors. 1
RAAF492SQNOz_Steve Posted January 16, 2023 Posted January 16, 2023 (edited) 6 minutes ago, OBT-Eazy said: There is a lot of rumors saying HP will exit the VR market but none indication of a Reverb G3 release soon. Sure, rumors must be take with a grain of salt but there is no communication from HP to extinguish these rumors. Sadly, have to agree with that. Even if HP just swapped the Fresnel lenses with Pancakes and market it as a G3 I think they would be popular as the panels still appear to be quite good IMO. Always liked the ergonomics of the G2. If they went with OLED display, as well, they would knock it out of the park. Edited January 16, 2023 by RAAF492SQNOz_Steve 2
71st_AH_Mastiff Posted January 16, 2023 Posted January 16, 2023 So rdit social media is all hype, it forgives, I liked the G2 never had an issue with it and the people who where having an issue was only with the stereo headset, I removed mine and used my headset. The headset was very light. Much liter than my pimax 8k. 1
kiwi_viper Posted January 29, 2023 Posted January 29, 2023 after HP sent me the updated cable and new speakers my G2 is 100% never misses a beat. better lenses would be nice but i guess we wait an see
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