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Game version 4.707 discussion: Me 410, Input Profiles


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Posted

Churchill sure looks strange for a tank that age! 

I, for one, can't wait to ride it. It's great that we have another tank to fight in Normandy in the future too! Even if not the correct version, it's better than a T-34 in France.
Sine I was a kid I always loved the shape of it ?

 

Churchill-VI-02.jpg

  • Upvote 4
Posted
22 hours ago, LuftManu said:

Churchill sure looks strange for a tank that age! 

I, for one, can't wait to ride it. It's great that we have another tank to fight in Normandy in the future too! Even if not the correct version, it's better than a T-34 in France.
Sine I was a kid I always loved the shape of it ?


The Churchill we're getting IS correct as a tank that fought on the Western Front in significant numbers. There about one in three Churchill IV's had the 6pdr gun so it'd just be a job of eventually getting British troopers/guardsmen to crew the tank.

image.thumb.png.1a5803e31935c7a7f76ad09e70e94771.pngimage.thumb.png.cbf109c5da1e91304db86bc2e7d5e261.pngimage.thumb.png.dfe7d22c75f458adfde850f8dd029f03.png

  • Upvote 1
Posted
9 minutes ago, 616Sqn_Tyggz said:


The Churchill we're getting IS correct as a tank that fought on the Western Front in significant numbers. There about one in three Churchill IV's had the 6pdr gun so it'd just be a job of eventually getting British troopers/guardsmen to crew the tank.

image.thumb.png.1a5803e31935c7a7f76ad09e70e94771.pngimage.thumb.png.cbf109c5da1e91304db86bc2e7d5e261.pngimage.thumb.png.dfe7d22c75f458adfde850f8dd029f03.png


Thank you dear sir,

 

I thougth they were updated to a more modern standard.

Little I did know about.


Better for us then! ?

  • Han unpinned this topic
  • 3 weeks later...
Posted (edited)

It looks to me like something is wrong with prop feathering in Me-410. It does not work at all when I use LCtrl+F, which feathers props in Ju-88, He-111, Bf-110, P-38, Mosquito or A-20 with no issues (with exception of Pe-2 for obvious reasons). Am I doing something wrong?


I guess Me-410 must have been equipped with feathering props - at least I have found this picture of a Me-210 prototype with her left prop feathered - see below. This must have been a bug or I do something wrong, it ruins that long awaited and much desired Me-410 fun, at least for me. As a temporary measure I manually set 100% high prop pitch, to decrease prop rpm and windmilling prop drag, but this is a poor substitute...

 

199Np8u.jpeg
 

Below is what I found. But before, one point to consider - everything below assumes an airworthy engine, one that stopped working only due to ignition OFF and/or lack of or improper fuel/air mixture entering cylinders, and not due to mechanical failure resulting in a seized engine.

 

Prop feathering key command (default: LCtrl+F) works in both versions of Bf 110 and indeed results in higher propeller pitch than maximum achievable with manual prop pitch control only (100%). But there is no reaction to prop feathering key command (default: LCtrl+F) in Me-410 and the maximum achievable value of prop pitch is only 100%.

 

The thing is that, both for Bf 110 and Me-410, the highest propeller pitch (100%) set with manual propeller pitch control ON, is still lower than feathering prop pitch, which in Bf 110 can be set using prop feather command, but not in Me-410. With this 100% high pitch the propeller of the inoperative engine is still turning (approx. 800 rpm in case of Bf 100, and approx. 600 rpm in case of Me-410) resulting in unwanted drag. In real life such drag can be sufficient to make difference between ability to maintain altitude (or even slightly climb) and descent to maintain safe speed (Vyse, and always more than Vmca). It seems to me like this drag is a bit unrealistically low in IL2 simulation. If the propeller is feathered it will stop, no matter what, or turn with such low rpm (like 30 rpm) that is of no significance, drag-wise.

There are physical prop pitch control selectors (kind of rocker switch with one additional - feather - position at the very bottom) in the Bf 110 cockpit. They have the following positions:

  • Groeser - decrease prop pitch, resulting in higher rpm - spring loaded,
  • Drehzahl - neutral position,
  • Kleiner - increase prop pitch, resulting in lower rpm - spring loaded,
  • Segelsulg (? not sure if correct - difficult to read) - prop feather positions - this is not spring-loaded, when selected the handle will stay there.

But feather position is missing in the Me 410 cockpit (there are only rocker switches to increase/decrease prop pitch, that are located on the external sides of both throttle lever knobs):

  • Groeser - decrease prop pitch, resulting in higher rpm - spring loaded,
  • Drehzahl - neutral position,
  • Kleiner - increase prop pitch, resulting in lower rpm - spring loaded.

So, is the "IL 2Sturmovik" representation of the Me 410 cockpit true? And the only way to set feathering prop pitch in real Me 410 was to push the rocker switch to increase prop pitch until it reaches maximum, without having separate "immediate-action" prop feathering control? 
If yes, then I don't believe that the present angular value representing 100% high prop pitch in Me-410 is correct. It needs to be set higher, so when the prop pitch is manually set to 100%, the propeller pitch is high enough for the propeller to stop windmilling completely (to reach feather position).

But this comes from the DB603a Motoren-Handbuch:
 

image.jpeg.f4efbdd36dd625409a9f781fa7fb0c70.jpeg

 

So we have made at least this thing clear.

The question remaining is HOW in real life the props were set to feather position. In the IL2 game the design of rocker switches to manually set prop pitch are different in Bf 110 and Me 410. The former has a separate "feather" position at the very bottom (in addition to higher rpm/neutral/lower rpm above), while this control in IL2 Me 410 is missing the feather position. In other words is the IL-2Sturmovik's representation of the Me 410 cockpit true? And the only way to set feathering prop pitch in real Me 410 was to push the rocker switch to increase prop pitch until it reaches maximum, without having separate "instant-action" prop feathering control? I don't believe it. Is there any Me 410 manual to clarify it?

 

Interesting thing is that in the IL-2 BOS Viewer, when animation of Me 410 is played, one can observe the props to reach a feathering pitch, which is impossible to obtain in the game. Only 100% high pitch can be observed in the game, which is available with manual prop pitch control, but this pitch is visibly lower than the feathered prop pitch. It looks to me like the devs forgot to complete the prop feathering job during the Me 410 development...

Edited by tomgor
  • 1 month later...
Posted

Is there any possibility to get Me410 to Bodenplatte? I'd like to have that plane but not willing to purchase Battle of Normandy. 

Posted
24 minutes ago, GasTeddy said:

Is there any possibility to get Me410 to Bodenplatte? I'd like to have that plane but not willing to purchase Battle of Normandy. 

No, thats not really how the business model works. You want a plane, you'll more than likely have to buy the pack its a part of. Unless its a collector aircraft, ofc.

Posted
24 minutes ago, GasTeddy said:

Is there any possibility to get Me410 to Bodenplatte? I'd like to have that plane but not willing to purchase Battle of Normandy. 

Moving a plane from one pack to another will certainly not occur, and has never occurred

 

The 410 and all the other aircraft are well modeled and fun, worth getting for the price

Posted

Don't have space in my SSD to download again some close to 100GB just to get one kite. If it was in collectors, I'd buy it immediately.

  • 1CGS
Posted
7 hours ago, GasTeddy said:

Don't have space in my SSD to download again some close to 100GB just to get one kite. If it was in collectors, I'd buy it immediately.

 

You wouldn't have to use up any more space on your SSD, since everyone downloads the same basic content to their computer. 

Posted
43 minutes ago, LukeFF said:

 

You wouldn't have to use up any more space on your SSD, since everyone downloads the same basic content to their computer. 

 

Really? Well, in that case I may consider Normandy. I thought every packet is its own one. Thanks for info.

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