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Game version 4.707 discussion: Me 410, Input Profiles


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Posted
10 minutes ago, LukeFF said:

 

The gunsights are like that (in terms of not being able to select which one you want), because that's how the planes were built according to original charts from the time. That is, only planes built as fast bombers received the StuVi sight, etc.

 

 

Very interesting! I can't complain about that. I am curious if there is any evidence of field retrofits - but I suppose those would likely be in the direction of the bulkier sights if they happened?

Posted

It can handle single seaters esp if the pilot appears to be asleep at the stick!

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Posted

I wanted to adjust seat height slightly for gun sight, but my page up/down/insert/delete/home/end key cluster is no longer working in the sim (i tested outside sim, they work fine)

 

I even have them assigned (mapped) but they wont do anything? Anyone else have this?

Posted
16 minutes ago, CUJO_1970 said:

I wanted to adjust seat height slightly for gun sight, but my page up/down/insert/delete/home/end key cluster is no longer working in the sim (i tested outside sim, they work fine)

 

I even have them assigned (mapped) but they wont do anything? Anyone else have this?

If you're using TrackIR then you have to pause TrackIR first. Other than that the keys should work normally. I don't have any issues, just tested to double check.

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Posted
37 minutes ago, CUJO_1970 said:

I wanted to adjust seat height slightly for gun sight, but my page up/down/insert/delete/home/end key cluster is no longer working in the sim (i tested outside sim, they work fine)

 

I even have them assigned (mapped) but they wont do anything? Anyone else have this?

+1

Posted
21 minutes ago, Nadelbaum said:

If you're using TrackIR then you have to pause TrackIR first. Other than that the keys should work normally. I don't have any issues, just tested to double check.

 

ahh - very interesting, I am using TrackIR - I'll have to test that out, thanks.

4 hours ago, JG4_Widukind said:

Wingtip break, it breaks with Dive Breaks also on lower Dive Speeds

 

This happened to me attacking trains last night - I kept think I hit a tree or something, but I didn't - outer wing just snapped off.

 

On a cool note, you can destroy an entire train on a single pass with this monster and have enough ordinance and firepower to do a lot of hunting afterward. I think it's just as effective as F-series 190, better in some regards.

Posted (edited)
1 hour ago, CUJO_1970 said:

This happened to me attacking trains last night - I kept think I hit a tree or something, but I didn't - outer wing just snapped off.

 

I saw an outer wing panel detach too. I thought at first I'd really nailed the 410 I was shooting at. I was hitting it hard but I can't see many or even any hits on the part of the wing. Still looked pretty cool.

 

 

Edited by Rjel
grammer
Posted
48 minutes ago, CUJO_1970 said:

On a cool note, you can destroy an entire train on a single pass with this monster and have enough ordinance and firepower to do a lot of hunting afterward. I think it's just as effective as F-series 190, better in some regards.

 

Yep. Fully armed with 20mm or 20mm and 30mm it is a complete Air-to-Ground monster.

Posted

Looks like a game update just pushed out.

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Posted

4.707b Hotfix

  1. Assigning an input profile to a tank won't break the interface;

  2. Maximum length of an input profile name is limited to 32 symbols;

  3. Me 410A-1: rear view mirror added;

  4. Me 410A-1: additional armor modification is only selectable with some other modifications (so selecting only it won't result in an empty armament list);

  5. Me 410A-1: the pilot model in winter clothes won't clip through the bomb bay wall;

  6. Me 410A-1: the aircraft is visible further than 10 km;

  7. Me 410A-1: landing light open and landing light on/off switches are correctly animated;

  8. Me 410A-1: opened bomb bay doors look open when viewed from a distance;

  9. Me 410A-1: frontal windshield won't appear as missing when viewed from outside;

  10. Me 410A-1: sun filters on the pilot and gunner gunsights are visible from outside.

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BlitzPig_EL
Posted (edited)

Cujo, I'm having issues with the adjustment of head position as well.  The Page Up/Page Down  keys are acting in a super sensitive way.  Normally they give a slow, controllable movement, but in the 410 even the slightest tap of the buttons sends the view to it's maximum up or down position, no way to get a fine adjustment out of it.

So I'm stuck with the Stuvi/bomber configuration.

 

Tried the telescopic sight with the larger gun options vs. ground targets and it just doesn't work well for me.

 

I did manage to bag a couple AI Spitfire XIs though.

Edited by BlitzPig_EL
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Posted (edited)
2 hours ago, BlitzPig_EL said:

Cujo, I'm having issues with the adjustment of head position as well.  The Page Up/Page Down  keys are acting in a super sensitive way.  Normally they give a slow, controllable movement, but in the 410 even the slightest tap of the buttons sends the view to it's maximum up or down position, no way to get a fine adjustment out of it.

So I'm stuck with the Stuvi/bomber configuration.

 

Tried the telescopic sight with the larger gun options vs. ground targets and it just doesn't work well for me.

 

I did manage to bag a couple AI Spitfire XIs though.

 

I did get the keys to work by disabling TrackIR, but I still can't get the sight to center properly - I end up having to physically sit up in my seat and/or tilt my head back to get the gun sight to center when using the big guns like MK-103 - I can't believe it would have been this difficult in real life to use a gun sight, it's very difficult to track.

 

EDIT:

1. Disable TrackIR

2. Center gun sight using page up/down

3. Press F10 to save view

4. Restart TrackIR

 

Only way i could get it to work - looks like that will be the step with each different gun sight, but at least this fixed it on my end...

 

Also, developers - please please fix the wing breaking - any high-G movement results in total aileron control loss and structural failure of the starboard wing. Hotfix 4.707b did not fix it:

 

478990758_IL2BOS265.thumb.jpg.27f5abb5dcf669080ec4032ad3d348f1.jpg

Edited by CUJO_1970
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Posted
1 hour ago, CUJO_1970 said:

Also, developers - please please fix the wing breaking - any high-G movement results in total aileron control loss and structural failure of the starboard wing. Hotfix 4.707b did not fix it:

 

I second this. I'm all for gee limits - but constantly shedding just the wingtip (and that jamming both ailerons) feels a lot more like a bug than anything else :)

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=SqSq=SignorMagnifico
Posted (edited)
6 hours ago, Sneaksie said:

4.707b Hotfix

  1. Assigning an input profile to a tank won't break the interface;

  2. Maximum length of an input profile name is limited to 32 symbols;

  3. Me 410A-1: rear view mirror added;

  4. Me 410A-1: additional armor modification is only selectable with some other modifications (so selecting only it won't result in an empty armament list);

  5. Me 410A-1: the pilot model in winter clothes won't clip through the bomb bay wall;

  6. Me 410A-1: the aircraft is visible further than 10 km;

  7. Me 410A-1: landing light open and landing light on/off switches are correctly animated;

  8. Me 410A-1: opened bomb bay doors look open when viewed from a distance;

  9. Me 410A-1: frontal windshield won't appear as missing when viewed from outside;

  10. Me 410A-1: sun filters on the pilot and gunner gunsights are visible from outside.

I am getting a launcher "Failed to Update" message when trying to install this hotfix. The game worked fine after installing 4.707a yesterday. Looks like the hotfix needs a hotfix.

Edited by =SqSq=SignorMagnifico
Posted

I'm biased on the 410 but I found it fantastic ?

One small issue we found on test flight in addition to those previously mentioned:

When I changed to the gunner to check bomb hits then back to the pilot, the Stuvi settings changed to 5000 m target height and -100 m/s wind speed. Before noticing it I just did not understand why I can not hit on multiple bombing runs. Not a serious problem, but as these settings are controlled by the gunner and if we do not have technochat and/or human gunner or simply forget about, it is easy to fail a mission.

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Posted

Was the Me-410 in service in Kuban 43 ? I would love to fly it as light attack bomber in 43. The only campaign squadron is for 44 Western front as interceptor. Which is interesting but a Me410 Eastern front 43 light bomber campaign would be even more intriguing in my opinion.  

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69th_Mobile_BBQ
Posted
4 hours ago, CUJO_1970 said:

 

 

Also, developers - please please fix the wing breaking - any high-G movement results in total aileron control loss and structural failure of the starboard wing. Hotfix 4.707b did not fix it:

 

478990758_IL2BOS265.thumb.jpg.27f5abb5dcf669080ec4032ad3d348f1.jpg

 

Did this happen in multiplayer?   P51 (both models) and Tempest (I don't recall if Typhoon as well) have had a problem with wing breaking at high speed and medium-G for a long time.  Like the results from ditched landing killing the pilot too easily - ditching carefully works fine in single player but in multiplayer, it's very pronounced - it seems wing breakage behaves a similar way.  

If i had to bet, I'd be looking at the multiplayer program to find the problem.

Posted
12 minutes ago, RydnDirty said:

Was the Me-410 in service in Kuban 43 ? I would love to fly it as light attack bomber in 43. The only campaign squadron is for 44 Western front as interceptor. Which is interesting but a Me410 Eastern front 43 light bomber campaign would be even more intriguing in my opinion.  

In the east the Me-410 was apparently only used by recon units in small numbers.

 

II./ZG 76, the last Reichs Defence unit equipped with the Me-410, was based in East Prussia during the Soviet Gumbinnen Operation in October 1944, but so far I've found no proof that they flew missions against the Red Army.

Posted
1 hour ago, Juri_JS said:

In the east the Me-410 was apparently only used by recon units in small numbers.

 

II./ZG 76, the last Reichs Defence unit equipped with the Me-410, was based in East Prussia during the Soviet Gumbinnen Operation in October 1944, but so far I've found no proof that they flew missions against the Red Army.

 

 

So I'm just now realising now that there is no way to play a light bomber Career in this Me-410.  Just quick missions and the interceptor career. 

Posted
41 minutes ago, RydnDirty said:

 

 

So I'm just now realising now that there is no way to play a light bomber Career in this Me-410.  Just quick missions and the interceptor career. 

 

Yep. You need to wait for the BoN release and you will get KG51 and perhaps KG2 flying bomber missions against british targets.

Posted
5 minutes ago, sevenless said:

 

Yep. You need to wait for the BoN release and you will get KG51 and perhaps KG2 flying bomber missions against british targets.

Oh I see. Thank you

Posted (edited)
6 hours ago, =SqSq=SignorMagnifico said:

I am getting a launcher "Failed to Update" message when trying to install this hotfix. The game worked fine after installing 4.707a yesterday. Looks like the hotfix needs a hotfix.

It worked on my system ...

 

8 hours ago, CUJO_1970 said:

 

I did get the keys to work by disabling TrackIR, but I still can't get the sight to center properly - I end up having to physically sit up in my seat and/or tilt my head back to get the gun sight to center when using the big guns like MK-103 - I can't believe it would have been this difficult in real life to use a gun sight, it's very difficult to track.

 

EDIT:

1. Disable TrackIR

2. Center gun sight using page up/down

3. Press F10 to save view

4. Restart TrackIR

 

Only way i could get it to work - looks like that will be the step with each different gun sight, but at least this fixed it on my end...

 

Also, developers - please please fix the wing breaking - any high-G movement results in total aileron control loss and structural failure of the starboard wing. Hotfix 4.707b did not fix it:

 

 

Thanks for posting, eagerly await 4.707c, but it's a great new plane ...

Edited by jollyjack
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Regingrave-
Posted
8 часов назад, CUJO_1970 сказал:

Also, developers - please please fix the wing breaking - any high-G movement results in total aileron control loss and structural failure of the starboard wing. Hotfix 4.707b did not fix it:

7 часов назад, Avimimus сказал:

I second this. I'm all for gee limits - but constantly shedding just the wingtip (and that jamming both ailerons) feels a lot more like a bug than anything else :)

The fix wasn't ready at the time, but it will be added to the next update, along with some other fixes.

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Posted (edited)

Having finally had the chance to fly her, the 410 is everything I wanted and more. Gorgeous bird, Capable bird. It's impossible to completely supplant the 110 as my favourite ride but her sister's a beaut and that 50mm is a dream for ground targets. Finally a big gun with ballistics superior to a catapult. Absolutely love it, thank you devs for taking on the herculean effort of bringing her to life!

Has anyone had the chance to check her performance yet?
She seems a lot slower than I expected, I had a hard time getting her over 450 in cruise

Edited by Luftschiff
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Posted (edited)
26 minutes ago, Luftschiff said:

Having finally had the chance to fly her, the 410 is everything I wanted and more. Gorgeous bird, Capable bird. It's impossible to completely supplant the 110 as my favourite ride but her sister's a beaut and that 50mm is a dream for ground targets. Finally a big gun with ballistics superior to a catapult. Absolutely love it, thank you devs for taking on the herculean effort of bringing her to life!

Has anyone had the chance to check her performance yet?
She seems a lot slower than I expected, I had a hard time getting her over 450 in cruise

Its combat is as fast as mosquito on combat (faster up to 4-5km), but mosquito is mutch faster on emergancy then 410 on emergancy, compared to 110g, 410 is faster by 10-20kmh depending on alt.

 

Here is my speed test of it with both engines(15% watter rads on kuban autum map):

Spoiler

410a410b.thumb.jpg.f54f0901cb73439b22cd5133c13e5be6.jpg

 

Edited by CountZero
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Posted (edited)
36 minutes ago, Luftschiff said:

Has anyone had the chance to check her performance yet?
She seems a lot slower than I expected, I had a hard time getting her over 450 in cruise

 

for now you will need occasional help en route it seems ...

 

1707050831_-PAY-Glider-crash-main.jpg.733fc238009dfae07c5c21c824e78c21.jpg

 

- american_airlines_by_audoman2607.jpg

Edited by jollyjack
JG27*PapaFly
Posted

Dear developers, thank you for all the effort you put into this.

 

Is there a way for you to stop the Update-Hotfix cycle? For some time now, hotfixes following each update have been the norm, and this has destroyed my trust in the game. I used to buy packages while they were still in development. Now, I wait until the final installment is released and hotfixed, after which I have a long look at what might actually be playable. When I e.g. see the arcadish way in which most of the recently released planes explode, and the ever increasing list of stuff that just doesn't get fixed (Tempest turn rate, nerfed MK108, paper P-47 and P-38), I consistently end up putting my money into other things. I don't want to bash the game, I'm just offering honest feedback here.

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Posted
10 hours ago, BlitzPig_EL said:

Cujo, I'm having issues with the adjustment of head position as well.  The Page Up/Page Down  keys are acting in a super sensitive way.  Normally they give a slow, controllable movement, but in the 410 even the slightest tap of the buttons sends the view to it's maximum up or down position, no way to get a fine adjustment out of it.

So I'm stuck with the Stuvi/bomber configuration.

 

Tried the telescopic sight with the larger gun options vs. ground targets and it just doesn't work well for me.

 

I did manage to bag a couple AI Spitfire XIs though.

If you go to settings/camera and lower the speed it will move slower. After you adjust and save your head position don't for get to set your camera speed back to how you like it.

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Posted (edited)
42 minutes ago, JG27_PapaFly said:

Dear developers, thank you for all the effort you put into this.

 

Is there a way for you to stop the Update-Hotfix cycle? For some time now, hotfixes following each update have been the norm, and this has destroyed my trust in the game. I used to buy packages while they were still in development. Now, I wait until the final installment is released and hotfixed, after which I have a long look at what might actually be playable. When I e.g. see the arcadish way in which most of the recently released planes explode, and the ever increasing list of stuff that just doesn't get fixed (Tempest turn rate, nerfed MK108, paper P-47 and P-38), I consistently end up putting my money into other things. I don't want to bash the game, I'm just offering honest feedback here.

 

Dear developers, 

 

Please can you continue the Update-hotfix cycle?

Please can you continue to respond to any community bugs that are found in early access releases, and then your limited development team do a great job of adding a hotfix to an early access game quickly?

 

Just offering honest feedback here.

Edited by Mewt
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Aurora_Stealth
Posted (edited)
1 hour ago, CountZero said:

Its combat is as fast as mosquito on combat (faster up to 4-5km), but mosquito is mutch faster on emergancy then 410 on emergancy, compared to 110g, 410 is faster by 10-20kmh depending on alt.

 

Here is my speed test of it with both engines(15% watter rads on kuban autum map):

  Hide contents

410a410b.thumb.jpg.f54f0901cb73439b22cd5133c13e5be6.jpg

 

 

Interesting, I can believe that... the DB603 engines do produce substantially more power when compared alongside the equivalent Merlin's in the Mosquito IV so it makes sense that it can maintain as good combat cruise... until the 410 then starts to be overtaken by the Mosquito's superior aerodynamics and lighter weight as you push the limits.

 

I'd just like to add two quick caveats on top of what you're saying regards the Bf 110G vs Me 410A, for practical comparisons:

 

1.  As soon as you add gunpods or bombs to the Bf 110G, its going to suffer a much larger speed penalty... as there's an internal bay for bombs and gun pods etc on the Me 410.

2. The Me 410 carries twice the fuel load of the Bf 110G so you can afford to reduce this down proportionally far more, (for example I often don't use more than 20-25% for short missions in the 410) which should help ensure the practical performance is good (if not much in speed, then certainly in climb, turn performance and other metrics) in many sorties.

Edited by Aurora_Stealth
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Posted

The regular updates to this great series that updates for all Great Battles series is one of it's very strong points. Gone are the days of old when we would have to wait several months for any update to our game. 

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354thFG_Panda_
Posted (edited)
56 minutes ago, JG27_PapaFly said:

I'm just offering honest feedback here.

Should be in suggestions or maybe complaints. This place for talking about the update specific things like Messerschmitt Me410 and any issues with them that need to be fixed not old stuff already covered to death.

10 minutes ago, Aurora_Stealth said:

 

Interesting, I can believe that... the DB603 engines do produce substantially more power when compared alongside the equivalent Merlin's in the Mosquito IV so it makes sense that it can maintain as good combat cruise... until the 410 then starts to be overtaken by the Mosquito's superior aerodynamics and lighter weight as you push the limits.

 

I'd just like to add two quick caveats on top of what you're saying regards the Bf 110G vs Me 410A, for practical comparisons:

 

1.  As soon as you add gunpods or bombs to the Bf 110G, its going to suffer a much larger speed penalty... as there's an internal bay for bombs and gun pods etc on the Me 410.

2. The Me 410 carries twice the fuel load of the Bf 110G so you can afford to reduce this down proportionally far more, (for example I often don't use more than 20-25% for short missions in the 410) which should help ensure the practical performance (if not much in speed, then certainly in climb, turn performance and other metrics) in many sorties.

I was curious to see the performance difference in the 410 compared to 110G2 so I went ahead and did an acceleration test from 250kmh (chose this speed due to autolevel hiccups) sea level Kuban. Both planes had 400L fuel and the 110 had removed headrest. Interestingly the 410 and 110 are extremely close with the 110 having a slight edge but 410 takes lead after 430~440ish. Both were in stock armament configuration. I wasn't sure what radiator setting to use so I just did like 25% both.

Screenshot_2022-08-02_193837.png

Edited by theRedPanda
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JG4_Moltke1871
Posted

Me 410:

when I spawn in the pilots seat and set the wind and altitude, than jump on the gunners seat it will change the input.

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Posted
1 hour ago, Regingrave said:

The fix wasn't ready at the time, but it will be added to the next update, along with some other fixes.

 

I hope the career will also be fixed. Since the update last week, the ground attack missions are always bridge attacks.
I hope this will proof to be an easy fix.

 

 

 

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Regingrave-
Posted
5 минут назад, Bando сказал:

I hope the career will also be fixed. Since the update last week, the ground attack missions are always bridge attacks.
I hope this will proof to be an easy fix.

We know about the problem and working on this right now, should be fixed in the next update.

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Posted (edited)

Huh. Kind of surprised to see the 410 addressed/fixed so fast. Lucky for it's fans I suppose. 

 

The Typhoon still breaks it's wings super easy at high speed because the pilot can somehow pull 9+ Gs like it's nothing. You can't even bail out because you instantly die also. 

Edited by Denum
Posted
2 hours ago, Regingrave said:

The fix wasn't ready at the time, but it will be added to the next update, along with some other fixes.


Outstanding - thank you!

Posted (edited)
4 hours ago, JG27_PapaFly said:

...

 

Is there a way for you to stop the Update-Hotfix cycle? For some time now, hotfixes following each update have been the norm, and this has destroyed my trust in the game. I used to buy packages while they were still in development. Now, I wait until the final installment is released and hotfixed, after which I have a long look at what might actually be playable. When I e.g. see the arcadish way in which most of the recently released planes explode, and the ever increasing list of stuff that just doesn't get fixed (Tempest turn rate, nerfed MK108, paper P-47 and P-38), I consistently end up putting my money into other things. I don't want to bash the game, I'm just offering honest feedback here.

 

Maybe recruit God as a developer?  Complete omnipotence would be a big plus point for complex software development, and would probably solve this problem.

 

Not sure of his hourly rate though? Could they afford him? 

Edited by kendo
  • Upvote 1
Posted
6 minutes ago, kendo said:

 

Maybe recruit God as a developer?  Complete omnipotence would be a big plus point for complex software development, and would probably solve this problem.

 

Not sure of his hourly rate though? Could they afford him? 

His (Her's?) wages would be... ungodly. 

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Posted (edited)

Did some DM testing on 410, it has 3 hitboxes per wing, each hitbox takes 30 20mm AP for level 3 skin damage, it seems to follow the conventions for fighter sized aircraft, where as the bf110 takes 45 20mm AP hits for level 3 skin damage per wing hitbox which is the standard for most twin engined aircraft

Edited by Hitcher
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