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Game version 4.707 discussion: Me 410, Input Profiles


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Aurora_Stealth
Posted (edited)

Words don't convey well enough how entertaining it is to fly the 410, so many configurations for different missions!

 

This thing is really capable, it beats my expectations... and that gigantic parachute bomb is hilarious! thought a nuclear bomb had gone off behind me lol

 

With a bit of altitude, provided you keep your speed up and avoid a traditional dogfight... you can really cause a migrane to chasing fighters.

 

The rudder/yaw ability of the 410 is a great party trick to keep fighters off their aim.

 

My gunner shot up two Mustangs in a quick mission while in a prolonged dive, just gotta think about conserving the ammunition for the gunner to be used at the right time. It can also carry a heck of a lot of fuel so don't forget to reduce it all the way down if you're doing short flights.

 

Just an astonishing recreation...

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Edited by Aurora_Stealth
  • Like 5
Posted

I'm thoroughly enjoying the elaborately modelled station of the Me 410's rear gunner. I have two questions after playing around with the rear gun barbettes:

 

1) There's a small but noticeable vertical dead zone directly to the rear of the Me 410 (about 0.5° in width) where both guns can't fire. Shouldn't there be a very small zone where both guns are allowed to fire at the same time? I believe original manuals mention a zone of up to 3° to both sides. In the game the guns are actually able to rotate further inward, but they stop firing.

 

2) I haven't noticed a dead zone caused by the horizontal stabilizer (yet the stabilizer can't be damaged by the rear guns). Shouldn't there be a small zone where the guns are blocked from firing?

Posted

Wunderbar...and what a Tuesday surprise! Thank you for your hard work bring this much anticipated warbird to us ,Downloading now & will literally drop everything to take this new kite for a "flip!"

Enemy ace.jpg

  • Upvote 1
Posted
3 hours ago, Jaws2002 said:

This Plane is amazing. Such a different creature. I did a few sorties and I love it. Huge selection of potent weapons. two engines to chose from, the 50mm makes B25's go poof. The gunner station is a work of art. The rear guns have huge firing arcs and three sights to chose from. Amazing cockpit with many cool sights and toys.

 Really well done guys!!!

 

Thank you! :salute:

 

 

2022_8_2__17_27_11.thumb.png.1be807da363f5214bfa9c39338801b5e.png

I told all of you non believers you would like it ??

  • Like 3
  • Haha 5
RNAS10_Mitchell
Posted (edited)

1st attempt to fly Camel with adjusted pitch.   Interface pretty straight forward,  stumbled a bit at first, but created new pitch setting, named it, loaded it, checked it.  Everything looks good.  Trying fly single player, quick mission, 1 plane, no enemies.  Stuck on Map.  Clicked start, the wheel is spinning, and that's as far as it gets.  Had just flown same mission successfully with the default pitch setting, and that worked great.

 

Going to restart game and see if that resolves it next.

Restarted game.  Started mission ok, Pitch response assignment did not save however.  Reset pitch assignment name to specific aircraft.  Returned to game.  Working good.   Much appreciated enhancements team..looking good so far.

Be advised, game restart after download probably advised for input profile stuff.

Edited by RNAS10_Mitchell
Posted (edited)

YESS

 

With every twomot plane this game becoms more and more MY gamw ?

 

now I am eagerly waiting for the chanel MAP.   I will love to fight over the North Sea !

 

Of course I hope that we will get some allied twomot planes (Beaufighter VI F/C or X and B--25 Straffers ??) in the future too !

 

It will be a blast to attack shipping in the chanel  !!   ?

 

THX for Your great creations

 

Doc

Edited by Docholiday
Posted

Well, the exact same thing happened to me. I have configured a profile without problems but when I have gone to enter a server I have not been able to.
I have gone to the assignments menu and, surprise, the menu has disappeared. Unable to assign new keys or anything. Screen without text.
I have restarted the simulator several times, the pc too but nothing, the command assignment menu has disappeared.
Of course, when I try to enter a quick mission to test it lets me. The map does not pass and the simulator blocks me.?

  • Sad 1
Posted (edited)

The Me-410 handles much better than expected above 400 km/h but has a pretty wild (if initially benign) spin under that. We are also getting more options than expected (i.e. SB-1000, additional cockpit glass). Anyway, surprisingly comprehensive (I think the only mods missing are the Flak-43... which was just a couple of aircraft, and the single-seat conversions)... way more options than expected!

 

The one downside seems to be that the gunsights are tied to the weapon mods - so one needs to put up with bulky and high-mounted sights if one wants more than 2x20mm cannon...! I kind-of wish we had the option to retrofit an older sight.

 

Also, interestingly, the dash can only be moved out of the way when the bomb-bay is opened? Is that historically correct?

 

2 hours ago, Avimimus said:

Oh my! I hope it isn't too much more pronounced! I mean, if it is realistic I can't complain... but if it isn't as good for sight-seeing as it used to be... well, I'm sure people will get annoyed with me waxing poetic about the virtues of the Ju-188 and Fw-189 for sight-seeing, and how it would be good to add them, for the next few years...!

 

Well, the improved Ar-234 reflections give a much better sense of being in a Perspex dome - which if anything improves the sense of height... so definitely nothing to complain about - quite the opposite!

 

So, how are we going to explain me prattling about the view from the Ju-188 cockpit and Fw-189 cockpit now? That is my question!!

Edited by Avimimus
  • Haha 1
Posted

Here's my first few flights with the 410, for anyone who can't play yet.

 

First, the 30mm in action:

 

Spoiler

 

 

And here's the 50mm:

 

Spoiler

 

 

I prefer the 30mm to the 50mm.

 

Here's a 410 vs a Mosquito:

 

Spoiler

 

 

And here's the reverse:

 

Spoiler

 

 

First impressions are that the Mosquito handles much better than the 410. Not much surprise there. The 410 wants to spin a bit when stalling in a tight turn, so I can see why the leading edge flaps were necessary.

 

In a different duel that I unfortunately wasn't recording, the AI in a Mosquito did a high climbing turn; I was able, with some difficulty, to follow him in the 410.

 

The main difference in turning from the 410 to the Mosquito is stability.

 

All that aside, takeoffs and landings in the 410 were simple, and it is an excellent gun platform.

  • Upvote 2
RNAS10_Mitchell
Posted

Created 2nd pitch profile for different plane.   Seems to work great.  Will try input profiles later.  This is looking like a really nice enhancement..   Go Team!   

  • Like 1
  • Upvote 1
Posted
16 minutes ago, Avimimus said:

The one downside seems to be that the gunsights are tied to the weapon mods - so one needs to put up with bulky and high-mounted sights if one wants more than 2x20mm cannon...! I kind-of wish we had the option to retrofit an older sight.

 

Yeah, I prefer the default sight myself. It's nice having it mounted from above rather than below, so your forward view is entirely unobstructed. I really like that.

 

Having to aim through the telescopic sight is annoying, but it does help with accuracy considerably. The main thing to remember, I guess, is that anything heavier than standard 2x20mm armament was likely to be used against large bomber formations. There's no way to use the telescopic sight in dogfighting. I was able to 'hip fire' (didn't use the sight at all) the 30mm against a Mosquito once, and blew its wing clean in half while in a turn; so that was fun. But realistically you can't/shouldn't be trying to dogfight with any of the heavier armament.

  • Upvote 1
LF_Mark_Krieger
Posted

Besides the independent profiles, wich are a great improvement, the fact that machine guns and automatic canons can misfire again is gold. A fantastic surprise. Very happy too with the improvements in the IA behaviour and the editor. Thank you very much!

 

Posted

I am having a difficult time getting the reticle in sight. I have to do a lot of moving around to see it. Any suggestions? 

Praetorious
Posted

I took the day off work today and i just checked right now and got this surprise,truly thank you very much,much apppreciated !!

Posted
1 hour ago, E69_Skyfox-leal said:

Well, the exact same thing happened to me. I have configured a profile without problems but when I have gone to enter a server I have not been able to.
I have gone to the assignments menu and, surprise, the menu has disappeared. Unable to assign new keys or anything. Screen without text.
I have restarted the simulator several times, the pc too but nothing, the command assignment menu has disappeared.
Of course, when I try to enter a quick mission to test it lets me. The map does not pass and the simulator blocks me.?

You can backup your input folder then delete input folder in  (your game folder)\data.
Then try again.

JG4_Widukind
Posted

Any idea how can I find the center for all this types of Revis? 

For me the best works the Bza(it is centered) 

And yes I can see the ironcros with Trackir but it's not centered

Posted

Maybe its just me but I seem to be sitting pretty low in my seat.The joystick top is nearly at eye level.I am aware the Luftwaffe did favor a semi reclining position for its fighter pilots and so this might be "just right...?" Love this new plane but I thought I'd check in to see if this is default ?

3 hours ago, Phenazepam said:

LShift + V will help you)

Can this be re- key stroked? Is so where could I find it- what's it titled?

Thanks!

Posted

Awesome on the new custom input profile feature! I look forward to having a go with it here soon.

 

Posted

Nice looking model of the 410. Great detail. It does present a nice target as long as you stay away from the rear gunner. As it was in real life, it doesn't really compete with a fighter, single or twin engine.

Posted

Wonderful update, I'm speechless, well not quite.  I noticed that after the update my plane silhouette on the map no longer shows up and I can't find the key binding to fix it.  Can anyone point me in the right direction?

Falcon41

Posted
1 hour ago, Rjel said:

Nice looking model of the 410. Great detail. It does present a nice target as long as you stay away from the rear gunner. As it was in real life, it doesn't really compete with a fighter, single or twin engine.

First career missiontoday with the 410 = 5 B-26's and 1 P-47...so every once in a while it does...

JG1_Wittmann
Posted

For what reason  can you not fire any type of AP  or mixed HE/AP loadout out of the 103 or the bk5  in the 410 ?

  • Confused 1
  • 1CGS
Posted
Just now, JG1_Wittmann said:

For what reason  can you not fire any type of AP  or mixed HE/AP loadout out of the 103 or the bk5  in the 410 ?

 

Because AP rounds were not allocated to heavy fighter formations. 

  • Upvote 2
Posted (edited)
2 hours ago, Mm1ut1 said:

I am having a difficult time getting the reticle in sight. I have to do a lot of moving around to see it. Any suggestions? 

 

page-up and page down to shift the view vertically.

 

Shift+v if you want to look through the telescopic sight.

 

I agree that it is a bit annoying to have to hit page up or page down and then f10 to save the new view every time I change armament... but what can we do? I think I'll just switch armament less often.

 

 

5 minutes ago, LukeFF said:

Because AP rounds were not allocated to heavy fighter formations. 

 

Thanks! I was curious about this!

Edited by Avimimus
=KG76=flyus747
Posted

will early war bombers crews be updated soon?

- he111

- pe2

-ju88

Posted

Wow, there are just so many different things to do in the 410, it's like the Swiss Army Knife of aircraft.

 

  • Haha 1
Jade_Monkey
Posted
1 hour ago, Falcon41 said:

Wonderful update, I'm speechless, well not quite.  I noticed that after the update my plane silhouette on the map no longer shows up and I can't find the key binding to fix it.  Can anyone point me in the right direction?

Falcon41

Try H and/or I

JG1_Wittmann
Posted
50 minutes ago, LukeFF said:

 

Because AP rounds were not allocated to heavy fighter formations. 

Did you get that from the same source that said the A6 G or F with the 1.65 boost was "only" used for ground attack   and yet someone just posted that the F and G models with the boost were regularly flown clean with no bomb racks installed as interceptors ?  

  • 1CGS
Posted
4 minutes ago, JG1_Wittmann said:

Did you get that from the same source that said the A6 G or F with the 1.65 boost was "only" used for ground attack   and yet someone just posted that the F and G models with the boost were regularly flown clean with no bomb racks installed as interceptors ?  

 

Munitionsvorschrift für Fliegerbordwaffen, June 1944:

 

image.png.994b8f39ee4ebb7c3ad05dc4e0bd49f8.png

image.png.08f5ca178eb7ceae956a68299b625ba5.png

  • Like 2
JG1_Butzzell
Posted

Excuse please. does this mean complex triggers no longer work?

 

23. The ability to place outgoing target links from MCU:Complex Trigger has been removed (the necessary links were and still are set only through Events in the Advanced Properties of the Trigger itself, the outgoing target link did not work);

JG1_Wittmann
Posted

Munitionsvorschrift für Fliegerbordwaffen, June 1944:

 

So,  as we found out recently with the G model of the A6,    The standard you claimed, was not always adhered to,  clearly,  because you pontificted that the G model of the A6 with the 1.65 boosted engine, was only flown in ground attack, and we recently see in the forum, that was incorrect.   It's not a matter of what the standard ammo issued was, but whether or not the gun could also fire AP as well.   There have been manuals  in russian posted telling russian gunners not to engage german tanks at over 1000 m   and yet the developers did not have any rigid, in code enforcement of this for AI gunners.   But,  seeing how the A6 for Normandy was also nerfed by the developers and not given the anti-bomber armament packages it cleary had the ability to carry via field mod,   it's not surprising we can't fire any kind of AP loadout  in the 103 or the BK5

  • Confused 3
Posted
13 minutes ago, JG1_Butzzell said:

Excuse please. does this mean complex triggers no longer work?

 

23. The ability to place outgoing target links from MCU:Complex Trigger has been removed (the necessary links were and still are set only through Events in the Advanced Properties of the Trigger itself, the outgoing target link did not work);

 

No, the complex trigger will work as it always has, only through outgoing event message links triggered by vehicle or plane detection or actions specified in the advanced properties. Outgoing target links are not possible now whereas they were possible before but did not work.

Praetorious
Posted

Just flew this plane a bit ago, man what masterpiece,thing flies good,takes off,lands excellent and has more firepower than a battalion, gets up to height fast and its just a joy to fly,that ZFR4 sight is awesome,reminds me of those smart bomb cross hair videos,lol,it was definitely worth the wait,there was this little halftrack that had been giving me trouble in the past,gave him a dose of his own medicine tonight, he's history, ha ha ha, thank you again for the beautiful machine!!  

  • Upvote 1
JG1_Butzzell
Posted (edited)

Thanks.

got it it working

 

 

 

 

Edited by JG1_Butzzell
Posted
6 hours ago, oc2209 said:

Having to aim through the telescopic sight is annoying, but it does help with accuracy considerably. The main thing to remember, I guess, is that anything heavier than standard 2x20mm armament was likely to be used against large bomber formations. There's no way to use the telescopic sight in dogfighting. I was able to 'hip fire' (didn't use the sight at all) the 30mm against a Mosquito once

What do you mean having to use the telescopic sight? Just use the revi mounted on top, no need to hip fire ??

JG4_Moltke1871
Posted

I see in Me410 the Kurssteuerung Autopilot is implemented. Is there a chance Planes like He111, Ju88, Bf110 or some allied planes have systems like that (I don’t know ?) getting updated with this system? So far the Kurssteuerung instruments in Ju88 etc reacting if use the simple auto leveller (fake autopilot ?)
It’s a dream and it’s nice to see you make it work on Me410

  • 1CGS
Regingrave-
Posted
11 часов назад, Thales сказал:

1) There's a small but noticeable vertical dead zone directly to the rear of the Me 410 (about 0.5° in width) where both guns can't fire. Shouldn't there be a very small zone where both guns are allowed to fire at the same time? I believe original manuals mention a zone of up to 3° to both sides. In the game the guns are actually able to rotate further inward, but they stop firing.

 

2) I haven't noticed a dead zone caused by the horizontal stabilizer (yet the stabilizer can't be damaged by the rear guns). Shouldn't there be a small zone where the guns are blocked from firing?

Dead zone will be fixed in the next update.

It is technically impossible to completely block guns from firing into the stabilizer, so hits there are disabled.

  • Thanks 2
76SQN-Minimayhemtemp
Posted

Good job on the update.

 

Noticed that the SE5A Vickers no longer has the rack animation.

JG4_Widukind
Posted

FM: The right wing tip breaks from 530km/h using rudder and aileron. The plane feels very wobbly in turns and has a constant tendency to stall.

 

The Tailgunner ist great great great work!

  • Like 1
  • Upvote 1

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