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Posted

Hi there, i have a Rift-S and trying to get rid of SteamVR.

The SteamVR verision of VRnecksafer works fine, but i got low fps.

Installed the beta 2 version for openxr wich i understand should work with OpenComposite, buttons assigned but nothing happens in game.

 

So, can it work or still in development?

Is there s step by step guide to make it work?

 

 

Posted
8 hours ago, SvAF/F16_horsky said:

Follow the steps further down the page.

https://gitlab.com/NobiWan/xrnecksafer/-/tree/master

Thanks for the post.

 

According to the instructions i need to stop Mixed-Reality-Portal and copy the OpenXrApiLayer folder to %ProgramFiles%.

I see 2 problems, i dont have Mixed Reality Portal and i dont have the folder OpenXrApiLayer.

 

So all i have to do is create the folder and copy the files there?

Posted (edited)

When I used the RiftS and when Opencomposite came out there was another solution to VRNS, but still SteamVR, you rebound wand input rotations to hotas buttons. I thought the rotation angles was way more beneficial than the increased performance boost from OC so I left OC alone.
 

VRNS came and couldn't tango with OC, so left that alone again, so I got myself the g2 as soon as it was released.
Thats my experience with Oculus and OC. Maybe Quest2 users could drop an input if its possible?
 

Edited by SvAF/F16_horsky
Posted

You're not using VRNS with OC. That version is incompatible. You must use the newer XRNS with OC. 

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