Jason_Williams Posted July 15, 2022 Posted July 15, 2022 Quote 323 Dear Pilots and Tankers! As the team continues to work on finishing the ME 410 and work out the kinks in the Normandy map, here are a few pics showing progress on a some hotly awaited Collector content – the Siemens-Schuckert D.IV and the Stug III Ausf. G. Both are progressing nicely as they are built by Ugra Media and DigitalForms respectively. We look forward to releasing them to you as they will both make excellent additions to Flying Circus and Tank Crew. Full Text and Visuals HERE! Jason 14 4 1
Avimimus Posted July 15, 2022 Posted July 15, 2022 Wow! That is a lot more progress than I expected. Can I buy it a second time? ? Maybe if it sells well enough we'll get an SSW D.III (very similar fuselauge but with different wings) or a Roland D.VI (which I definitely think would have a lot of appeal, stunning clinker built wooden fuselauge, good visibility, performance competitive with the Fokker D.VII, relatively easy to fly). I'll also say that - the sheer quality in terms of modelling (graphics and flight model) is such that I'd be interested in almost any aircraft produced by these teams. 1
Spinnetti Posted July 15, 2022 Posted July 15, 2022 (edited) Waiting for that Stug! Sounds like reinventing the wheel, but I'm building my own functional 3d model of it as scale as I possibly can for building a working radio control model in 1/12th scale. (I designed and built the Hetzer which I hope comes to the sim at some point also). Edited July 15, 2022 by Spinnetti 9 5
Asgar Posted July 15, 2022 Posted July 15, 2022 Looks great, can't wait to drive around in the StuG. Such an important vehicle for the armored forces of the Wehrmacht 1
Avimimus Posted July 15, 2022 Posted July 15, 2022 I'm low key hoping that we'll someday get infantry anti-tank teams and 'occupied' houses with machine guns in them so that a short-barrelled StuG would have a use too (although it'd be pretty effective against anti-tank guns as is). That higher trajectory has its uses too. That said, I think that the long barrelled StuG was very historically important, gives us a StuG, and also gives us a German casemate tank / tank-destroyer other than the Elephant... which will be pretty cool to use. 1
JGr2/J5_Hotlead Posted July 15, 2022 Posted July 15, 2022 The Siemens is one sexy looking ride… I think I’m in love! ? Thank you for this! 1
Jade_Monkey Posted July 15, 2022 Posted July 15, 2022 Good looking bird! Once the Churcill is available we will be able to approximate the Normandy tank battles with the existing Sherman and all the panzers. 1 2
Lord_Strange Posted July 15, 2022 Posted July 15, 2022 15 minutes ago, Avimimus said: I'm low key hoping that we'll someday get infantry anti-tank teams and 'occupied' houses with machine guns in them so that a short-barrelled StuG would have a use too (although it'd be pretty effective against anti-tank guns as is). That higher trajectory has its uses too. That said, I think that the long barrelled StuG was very historically important, gives us a StuG, and also gives us a German casemate tank / tank-destroyer other than the Elephant... which will be pretty cool to use. What form would anti-tank infantry in the Prokhorovka timeframe take? From what I can find with a quick google the panzerfaust didn't enter service until august '43 and the soviets didn't have an anti-tank launcher at this stage, so to my mind that leaves two options: 1: anti-tank rifles. But these wouldn't be much of a threat to our tanks. 2: infantry throwing/placing magnetic AT mines and other explosive devices. Again not much of a threat in the mostly open fields of the Prokhorovka map, and possibly difficult to code for a non-infantry based game (can't just be made a static unit like an MG or AT gun). Correct me if I'm wrong because this was all off the top of my head after a very hot working day ?
Nickkyboy99 Posted July 15, 2022 Posted July 15, 2022 (edited) 5 minutes ago, Eeafanas said: Ампуломёт обр. 1941 года: Looks like a portable cannon lmao Edited July 15, 2022 by itzzjohnny
JG4_Widukind Posted July 15, 2022 Posted July 15, 2022 is the Me410 coming with the Normandie Map in one Patch?
Voidhunger Posted July 15, 2022 Posted July 15, 2022 I remember seeing the Siemens (DIII) back in the days (2007 year?) from the Gennadich team nad now finaly the time to fly Siemens IV is very very close I cant wait. 1 1
spreckair Posted July 15, 2022 Posted July 15, 2022 (edited) The "Custom Input Profile system" is something I have not heard before. Any info on what this does? Edited July 15, 2022 by spreckair 1
I./JG1_Baron Posted July 15, 2022 Posted July 15, 2022 11 minutes ago, spreckair said: The "Custom Input Profile system" is something I have not heard before. Any info on what this does? Let yourself be surprised. in any case, you will be more than satisfied ?
Jaws2002 Posted July 15, 2022 Posted July 15, 2022 Good update. Cool little biplane and lovely Stug. Thx. 11 minutes ago, spreckair said: The "Custom Input Profile system" is something I have not heard before. Any info on what this does? I think we'll be able to save controls settings for every aircraft separately, like in DCS. 1 2
firdimigdi Posted July 15, 2022 Posted July 15, 2022 (edited) 16 minutes ago, spreckair said: The "Custom Input Profile system" is something I have not heard before. Any info on what this does? Bottom of this update here: https://il2sturmovik.com/news/713/dev-blog-313/ Hopefully it also has an activity indicator so when you press a specific binding it lights up in the control configuration list; that should make finding already bound controls much easier. Edited July 15, 2022 by Firdimigdi 1 1
Avimimus Posted July 15, 2022 Posted July 15, 2022 55 minutes ago, Lord_Strange said: What form would anti-tank infantry in the Prokhorovka timeframe take? From what I can find with a quick google the panzerfaust didn't enter service until august '43 and the soviets didn't have an anti-tank launcher at this stage, so to my mind that leaves two options: 1: anti-tank rifles. But these wouldn't be much of a threat to our tanks. 2: infantry throwing/placing magnetic AT mines and other explosive devices. Again not much of a threat in the mostly open fields of the Prokhorovka map, and possibly difficult to code for a non-infantry based game (can't just be made a static unit like an MG or AT gun). Correct me if I'm wrong because this was all off the top of my head after a very hot working day ? Well, the Soviet anti-tank rifles could penetrate side armour if ignored... 40mm of penetration at 100 metres is significant. Even the Panther could have its lower side armour penetrated by such rifles if it didn't have the additional armoured skirts installed (which were only introduced in April). The driver ports and optics would also be vulnerable to such guns. Ampulomet projectors, while normally associated with the northern sections of the front were used at Stalingrad, Velikiye Luki, and apparently along the Kursk defense line - so Kursk may have actually been their last widespread use. I agree that thrown anti-tank grenades would be a bit difficult to animate (although windows or foxholes might be doable?) So I suppose I'm suggesting a PTRD team and a few building with machine guns or PTRD positions in the windows (to give a reason to demolish the building with HE shells)... and maybe someday a PIAT team, a Bazooka team, and a Panzerfaust... all things to make one very nervous about leaving the open terrain and going into villages or wooded areas! 46 minutes ago, Voidhunger said: I remember seeing the Siemens (DIII) back in the days (2007 year?) from the Gennadich team nad now finaly the time to fly Siemens IV is very very close I cant wait. Yeah I remember, along with the Snipe... and the Roland D.VI... that was how I became aware of it The team has now almost completed all of the aircraft originally planned... almost
Noisemaker Posted July 15, 2022 Posted July 15, 2022 How the hell are we supposed to drive this thing without tracks!?!? 4
I./JG1_Baron Posted July 15, 2022 Posted July 15, 2022 15 minutes ago, Noisemaker said: How the hell are we supposed to drive this thing without tracks!?!? Easy. Thats another wunderwaffe only.
migmadmarine Posted July 15, 2022 Posted July 15, 2022 I am pleased at the apparent pace of the WWI collector planes, very much looking forward to them. 2
616Sqn_Johnny-Red Posted July 15, 2022 Posted July 15, 2022 32 minutes ago, Asgar said: Such an important vehicle for the armored forces of the Wehrmacht +1 x1000 Can't wait to meet hard working StuG. 33 minutes ago, Jade_Monkey said: Once the Churcill is available we will be able to approximate the Normandy tank battles with the existing Sherman and all the panzers. Regarding 6-pounder armed Churchills in North Western Europe: 31st and 34th Tank Brigades had 103 6-pounder Churchills on the Normandy map in June 1944: 46 and 57 respectively. By December 31st Tank Brigade, Czech Armoured Brigade and 6th Guards Brigades had 115 6-pounder Churchills on the Rhineland map (49, 18 and 48 respectively). By June 1945 the last 46 combat-ready 6-pounder Churchills were held at depots in the Western Allied zone of occupation.
dburne Posted July 15, 2022 Posted July 15, 2022 Really looking forward to the new input profile system!
Praetorious Posted July 15, 2022 Posted July 15, 2022 Man I had my heart set on the 410 today,guess just gonna have to wait a bit longer 2
Avimimus Posted July 15, 2022 Posted July 15, 2022 1 hour ago, Praetorious said: Man I had my heart set on the 410 today,guess just gonna have to wait a bit longer Hmm... just try to comfort yourself through ordering a couple of WWI aircraft That is what I'd do ?
BMA_FlyingShark Posted July 15, 2022 Posted July 15, 2022 3 hours ago, Noisemaker said: How the hell are we supposed to drive this thing without tracks!?!? Spoiler They're still working on the tires, takes some time with so many wheels. Have a nice day.
BladeMeister Posted July 15, 2022 Posted July 15, 2022 3 hours ago, dburne said: Really looking forward to the new input profile system! Me to. Honestly I loved the ROF system and I currently really like the DCS system. That is when ED doesn't bork the setting names in a beta update. I am REALLY looking forward to Box implementing this. S!Blade<>< 2
AEthelraedUnraed Posted July 16, 2022 Posted July 16, 2022 19 hours ago, Avimimus said: I'm low key hoping that we'll someday get infantry anti-tank teams and 'occupied' houses with machine guns in them so that a short-barrelled StuG would have a use too (although it'd be pretty effective against anti-tank guns as is). Actually, this is already possible, in two different ways: - The easy way is to place the standing version of one of the machine guns just inside a building, so that the barrel just protrudes. The machine gun will still be able to fire, while it will be protected from small-arms fire (HE will still damage it). If necessary, you can use a High Priority AttackArea MCU to limit its field of fire. The obvious disadvantages are that the barrel height doesn't always match up with the window height, and there's half a barrel protruding out from the building; on the other hand it's easy to set up and works in both SP and MP. I've used this technique in my Hürtgenwald campaign (the November 25 mission) so you can use that one as an example, if you want. - The harder way is to create your own "artillery" "vehicle". This way you can exactly specify the field of fire (and possibly also where the barrel should be), as well as rate of fire and ammunition. This way, I've already created a Soviet anti-tank rifle with sort-of-accurate performance once . The advantages are obvious, but it's a bit more work and it requires extra files and as such cannot be used in a public MP environment (private server should work, if you share the files beforehand). I've only used this in a couple of Panzer missions that I never finished, but it seemed to work well. 2 1
LLv24_SukkaVR Posted July 16, 2022 Posted July 16, 2022 18 hours ago, Noisemaker said: How the hell are we supposed to drive this thing without tracks!?!? Are you blind? It has 6 small tires on each side. 4
BigMotor Posted July 16, 2022 Posted July 16, 2022 The Schuckert was a fast-climbing point defensive weapon of WW 1. Really looking forward to it. Can anyone guess what the fast climbing point defensive weapon of WW2 was? I would buy that one also.
moustache Posted July 16, 2022 Posted July 16, 2022 22 hours ago, Lord_Strange said: anti-tank rifles. But these wouldn't be much of a threat to our tanks. given what a machine gun does to a tank in the game, I think AT rifles would be a threat...
Voidhunger Posted July 16, 2022 Posted July 16, 2022 45 minutes ago, BigMotor said: The Schuckert was a fast-climbing point defensive weapon of WW 1. Really looking forward to it. Can anyone guess what the fast climbing point defensive weapon of WW2 was? I would buy that one also. Komet!!! 1 1
AndyJWest Posted July 16, 2022 Posted July 16, 2022 56 minutes ago, BigMotor said: Can anyone guess what the fast climbing point defensive weapon of WW2 was? If I'm not mistaken, that would be the fastest pilot-dissolving weapon of WW2 too. 1 1
Mm1ut1 Posted July 16, 2022 Posted July 16, 2022 23 hours ago, Noisemaker said: How the hell are we supposed to drive this thing without tracks!?!? Those are landing gear. It’s missing the wings. Germany’s response to the Mosquito with cannon. 3
Avimimus Posted July 16, 2022 Posted July 16, 2022 4 hours ago, LLv24_SukkaVR said: Are you blind? It has 6 small tires on each side. Technically 12 on each side (to be pedantic) for a total of 24. Unpowered though. 5 hours ago, AEthelraedUnraed said: Actually, this is already possible, in two different ways: - The easy way is to place the standing version of one of the machine guns just inside a building, so that the barrel just protrudes. The machine gun will still be able to fire, while it will be protected from small-arms fire (HE will still damage it). If necessary, you can use a High Priority AttackArea MCU to limit its field of fire. The obvious disadvantages are that the barrel height doesn't always match up with the window height, and there's half a barrel protruding out from the building; on the other hand it's easy to set up and works in both SP and MP. I've used this technique in my Hürtgenwald campaign (the November 25 mission) so you can use that one as an example, if you want. - The harder way is to create your own "artillery" "vehicle". This way you can exactly specify the field of fire (and possibly also where the barrel should be), as well as rate of fire and ammunition. This way, I've already created a Soviet anti-tank rifle with sort-of-accurate performance once . The advantages are obvious, but it's a bit more work and it requires extra files and as such cannot be used in a public MP environment (private server should work, if you share the files beforehand). I've only used this in a couple of Panzer missions that I never finished, but it seemed to work well. Cool! Thanks. Of course, official units would allow them to be used in multiplayer and make it less likely for them to be broken in patches - but it is good to know that there are work arounds.
jollyjack Posted July 16, 2022 Posted July 16, 2022 6 hours ago, AEthelraedUnraed said: - The harder way is to create your own "artillery" "vehicle". This way you can exactly specify the field of fire (and possibly also where the barrel should be), as well as rate of fire and ammunition. This way, I've already created a Soviet anti-tank rifle with sort-of-accurate performance once . The advantages are obvious, but it's a bit more work and it requires extra files and as such cannot be used in a public MP environment (private server should work, if you share the files beforehand). I've only used this in a couple of Panzer missions that I never finished, but it seemed to work well. Ya' got me curious now ...
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