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Bomb effect


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6./ZG26_Loke
Posted

The effect of a bomb detonating is greatly understated, as these screen shots show. The bomb crater itself even enters the buildings.
It's a 500lb bomb with a 0.5sec delay. Such a detenation would smash any building as close as here. further, the effect would be amplified by it detonating between buildings.

Would be nice to have looked at this, in the near future.

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  • Upvote 2
Posted

There is context missing. Is this from QMB, Career or some other Campaign or single mission?

 

In other words: How is the durability configured for these buildings? A mission designer can set it so they would be destroyed by a 500 lbs bomb

354thFG_Rails
Posted

I agree. They really should upgrade the look of craters and bomb explosions. All to often you see a huge explosion with little damage. 

  • Upvote 1
6./ZG26_Loke
Posted
21 hours ago, SYN_Vander said:

There is context missing. Is this from QMB, Career or some other Campaign or single mission?

 

In other words: How is the durability configured for these buildings? A mission designer can set it so they would be destroyed by a 500 lbs bomb

It is a factory target on Finnish server. 

Posted (edited)
3 hours ago, 6./ZG26_Loke said:

It is a factory target on Finnish server. 

 

Then you should first check what durability values were used in this mission by the mission designer. It may be different from the advised value.

 

See here: 

 

 

Edited by SYN_Vander
Posted

It should be up to the devs to set the right durability values. After all this is one of the base elements of the playability of the game.

 

 

  • Upvote 5
6./ZG26_Loke
Posted
2 hours ago, SYN_Vander said:

 

Then you should first check what durability values were used in this mission by the mission designer. It may be different from the advised value.

 

See here: 

 

I have no idea of what you are talking about. 

I am not a mission designer, but if a bomb is dropped at a target and hit where my bomb fell, the buildings should be damaged, no matter what the mission builders set of value. 

So either, we have a problem with the mission builders tool, or with the bomb effect. 

You tell me which one it is.

  • Haha 1
Posted
18 minutes ago, 6./ZG26_Loke said:

I have no idea of what you are talking about. 

I am not a mission designer, but if a bomb is dropped at a target and hit where my bomb fell, the buildings should be damaged, no matter what the mission builders set of value. 

So either, we have a problem with the mission builders tool, or with the bomb effect. 

You tell me which one it is.

 

You have indeed no idea what I'm talking about. Just ignore my post.

  • Upvote 1
6./ZG26_Loke
Posted

We still have a problem certain value or not. 

Fact is that you have a bomb impact, which should minimum damage the buildings. 

Right now, it's like saying that one type of ammo would never damage a certain type of aircraft. That is bs and devastating to gameplay, which should aim to be as realistic as possible.

  • Like 1
Posted

^ What makes you think the buildings on your screen weren't damaged, though? The visual animations of static objects are simplified for obvious reasons and do not show how much "health" of the building was lost after close impact. These on the screen might as well be "half-dead", you just couldn't see it.

 

Option of adjusting the durability by mission designers is useful for gameplay, as it possibly can promote the teamwork (if adjusted properly). Otherwise any idiot with one big bomb could win online mission by dropping the bomb anywhere in the vicinity of primary target.

 

 

  • Confused 1
Posted
4 hours ago, 6./ZG26_Loke said:

Fact is that you have a bomb impact, which should minimum damage the buildings. 

"Blocks" as most buildings are called in the game, are binary in terms of destruction. So you can damage one 99% and only when that additional 1% of damage is done are they considered destroyed.

 

Every Block you place in the mission editor defaults to the highest durability. Mission editors need to edit those values (most servers use an available script that sets values for them) in order to reflect what the expected durability of that object would be.

  • Thanks 1
  • 10 months later...
Posted (edited)

I disagree. Against factory targets a direct hit with a delay fuse should generally be required.

 

The point of bombing a factory isn't to break windows, bust up the facade, even to weaken the structure. The point is to kill the workers and smash the machinery: that means putting the bomb inside the building so that overpressure and high-velocity fragments can work.

 

Excepts from FM 1-10, Air Corps Field Manual For Tactics and Technique of Air Attack

 

demolition-bombs1.png.86e4c205e15ab0f9b11075314bce8632.png

 

Objective | Bomb | Fuse | Point to Attack | Danger Radius | Probable results from detonation of bombs within  danger radius.

 

bomb-effects-p17.png.433697e990c7bdb637af6ad3db3d1701.png

 

Note that craters for 500lb bombs are about 3x too large in game:

 

https://forum.il2sturmovik.com/topic/71673-bomb-crater-size/

 

Edited by I./JG3_Charon

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