jollyjack Posted June 21, 2022 Posted June 21, 2022 Dumbo Q: A multiplayer Deathmatch mission without player set but a fakevehiclefield.mgm present. How do you convert that to Single Play?
JimTM Posted June 21, 2022 Posted June 21, 2022 Here are some suggestions off the top of my head: In the Mission Properties dialog, change Deathmatch to Single. Place a plane where you want, make it a linked entity, and set the AI property to Player. Adjust any logic that relies on a player spawning at a fakefield location (i.e., OnPlaneSpawned event message). 1
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