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Dumbo Q: A multiplayer Deathmatch mission without player set but a fakevehiclefield.mgm present. How do you convert that to Single Play?

Posted

Here are some suggestions off the top of my head:

  • In the Mission Properties dialog, change Deathmatch to Single.
  • Place a plane where you want, make it a linked entity, and set the AI property to Player.
  • Adjust any logic that relies on a player spawning at a fakefield location (i.e., OnPlaneSpawned event message). 
  • Thanks 1

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