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Drop tank update?


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RNAS10_Mitchell
Posted

Still working on it?   Part of BON release?

  • Upvote 3
Jade_Monkey
Posted

My understanding is that the person working on this is also working on BON FMs and other systems. I'm assuming the priority is to deliver BON as close to the promised deadline as possible.

Therefore it would make sense for fuel systems to come after BON.

  • Like 1
  • Upvote 1
RNAS10_Mitchell
Posted

I sure hope that's not the case.  We were told several months ago that the Flying Circus wing shedding issue would be addressed AFTER the drop tanks.  If you are correct in your timeline, that would put the FC wing shedding fix in the "forget about it" category..?

ShamrockOneFive
Posted
1 hour ago, RNAS10_Mitchell said:

I sure hope that's not the case.  We were told several months ago that the Flying Circus wing shedding issue would be addressed AFTER the drop tanks.  If you are correct in your timeline, that would put the FC wing shedding fix in the "forget about it" category..?

1CGS has proven to us time and again that they don't forget about long term fixes and that they will come back and fix things repeatedly if necessary.

 

The long timeline I can epathize with. We've been waiting for some of these things for a while. When faced between ensuring long term success by delivering a key product or maybe fixing an item that jeopardizes long term success I think there's a very logical reason why they are focused the way they are right now.

 

Further fixes to the wings will come. Patience is a virtue after all.

  • Like 2
  • Upvote 8
AEthelraedUnraed
Posted (edited)
1 hour ago, RNAS10_Mitchell said:

I sure hope that's not the case.  We were told several months ago that the Flying Circus wing shedding issue would be addressed AFTER the drop tanks.  If you are correct in your timeline, that would put the FC wing shedding fix in the "forget about it" category..?

"Delayed" is not the same as "abandoned". With ongoing staff shortages, 2 years of Covid, and a war going on, there's only so much they can do in a given amount of time. I understand your impatience, but I'm convinced the Devs do what they can to finish everything ASAP. Becoming angry at them as seems to be the latest Forum fad won't solve anything.

Edited by AEthelraedUnraed
  • Like 2
  • Upvote 4
Raptorattacker
Posted
40 minutes ago, AEthelraedUnraed said:

Becoming angry at them as seems to be the latest Forum fad won't solve anything.

Absolutely. It's not an 'us and them' scenario, these things take time and one man's priority is often another man's 'it'll get done'...

Enceladus828
Posted

Keep in mind that this game engine has its roots in Rise of Flight, a WW1 game engine, and not only were drop tanks and other things like oxygen masks not there, but hydraulics, flaps, retractable landing gear and many other basic necessities of a WW2 aircraft were also not there and adding these was far more important than drop tanks, oxygen masks and radio comms and commands like in IL-2 1946. Also, the devs were only given just under two years to develop and release a WW2 game, something which they had never done before.

 

Reworking all aircraft fuel systems, let alone the Bf-109s, to function accordingly may be more of a challenge than the devs first thought (was planned to be released during Bodenplatte development)… especially with all the factors going on in the world right now. Since there are no clickable cockpits in this game where you can just click the fuel selector to change its position, the devs may also be adding fuel selector commands to the Tilde key where you select the positions of the fuel selector by number keys which would be much easier than having a keyboard map of Ctrl this, Shft this, Alt this, etc.

Posted
3 hours ago, ShamrockOneFive said:

1CGS has proven to us time and again that they don't forget about long term fixes and that they will come back and fix things repeatedly if necessary.

 

The long timeline I can epathize with. We've been waiting for some of these things for a while. When faced between ensuring long term success by delivering a key product or maybe fixing an item that jeopardizes long term success I think there's a very logical reason why they are focused the way they are right now.

 

Further fixes to the wings will come. Patience is a virtue after all.

True, but I hope that they will find time to adress not just the wing issue in FC. Planes can take extreme punishment. I mean engine and the pilot. Its ridiculous.

Many times planes disintegrate in the air, but pilot is in a good shape(maybe is wounded but the AI doesnt care) and the engine just puffing smoke. No fires at all.

Im pumping hundred of rounds into the cockpit and nothing. And yes I can shoot and aim. Also i saw 1 engine fire  and no fuels fire in like 50 fights recently.

What I have read fires and pilot kills were more common than shot off wings what we have now.

  • Upvote 3
Eisenfaustus
Posted
31 minutes ago, Voidhunger said:

True, but I hope that they will find time to adress not just the wing issue in FC. Planes can take extreme punishment. I mean engine and the pilot. Its ridiculous.

Many times planes disintegrate in the air, but pilot is in a good shape(maybe is wounded but the AI doesnt care) and the engine just puffing smoke. No fires at all.

Im pumping hundred of rounds into the cockpit and nothing. And yes I can shoot and aim. Also i saw 1 engine fire  and no fuels fire in like 50 fights recently.

What I have read fires and pilot kills were more common than shot off wings what we have now.

In my memory the most common way I shoot down planes is that they go down spinning without me knowing what exactly made them spin. 
 

Quite often I also witness lost elevators, engine fires or stopped propellers as cause. 
 

Seldom I see explosions, fuel fires or cut off wings/tails. 
 

So for me that seems more or less within historical margins - although fires to all sources should be a little more common. 
 

But I fly only SP and around 2/3rd of the time Luftwaffe. 
 

 

RNAS10_Mitchell
Posted

For myself, and perhaps others, when we were told the wing shedding issue would be addressed after drop tanks, the assumption was that they were currently working on the drop tanks.  Not that drop tanks were some far off wish list item.

 

I do understand, the issues we all face with covid, war, etc..  and I appreciate the devs work hard, and actually produce a very fine product.   Just looking for a tiny bit of clarification on when we can hope/expect the wing shedding in FC to be addressed.

Posted

It's being tested, there are other things that do not depend on Fuel Systems functionality and using drop tanks. I can see the need for 109 pilots crossing the channel and Spitfire pilots going the opposite direction. But the Channel map is not done yet. We are still waiting on the Marshall mode too, and many other features. Patients, Jason's pool of talent is only so big, and not on the scale of the "Other Sim".  In fact you can practice using the fuel systems and figure out how you are going to map it and do it here, over there....

 

Enjoy what you have and focus on how to use it to the fullest.

 

Cheers

Hoss

  • Like 1
Posted
2 hours ago, Voidhunger said:

Also i saw 1 engine fire  and no fuels fire in like 50 fights recently.

 

2 hours ago, Eisenfaustus said:

Seldom I see explosions, fuel fires

Fuel fires on Russian fighters is not that rarely for me. Especially La-5s go down with burning wings sometimes, but also Yak-1s (or LaGG-3s, I always mix them). Explosion is for me quite some time ago. They were pretty often, a few months ago, but this changed.

Posted
18 hours ago, Yogiflight said:

 

Fuel fires on Russian fighters is not that rarely for me. Especially La-5s go down with burning wings sometimes, but also Yak-1s (or LaGG-3s, I always mix them). Explosion is for me quite some time ago. They were pretty often, a few months ago, but this changed.

I was talking about WW1 planes

Posted
12 minutes ago, Voidhunger said:

I was talking about WW1 planes

Sorry mate, should have read a bit more precisely.

II./SG.1-MarkWilhelmsson
Posted

The reason I'm very excited about a fuel system update is because I'm hoping it will also solve the problem of having my right wing tank leak drain my left wing and fuselage tanks dry. 

Posted
7 hours ago, II./SG.1-MarkWilhelmsson said:

The reason I'm very excited about a fuel system update is because I'm hoping it will also solve the problem of having my right wing tank leak drain my left wing and fuselage tanks dry. 

But if they introduce the complex fuel management for one aircraft after the other, as it seems, this might quite take some time until you will see this. There surely is a reason why they start with the 109, which doesn't really have complex fuel management, compared to other aircrafts. Only one fuel tank. I, too, wait for this upgrade for the 110, for example.

  • Upvote 1
Posted
On 6/12/2022 at 1:04 PM, RNAS10_Mitchell said:

For myself, and perhaps others, when we were told the wing shedding issue would be addressed after drop tanks, the assumption was that they were currently working on the drop tanks.  Not that drop tanks were some far off wish list item.

 

I do understand, the issues we all face with covid, war, etc..  and I appreciate the devs work hard, and actually produce a very fine product.   Just looking for a tiny bit of clarification on when we can hope/expect the wing shedding in FC to be addressed.

 

They were working on the drop tanks, but had at least one critical bug halt the release at the last minute. I think it happened twice, but am not certain. 

 

At this point, I expect they've had to delay the fuel rework until after BoN so they can meet deliveries, and then have some time to figure out what keeps going wrong, without risking missing the BoN shipment. 

 

On the WWI wings, engine fires, and pilot kills, I've seen them fairly frequently in offline play, but they tend to be muted. I think fire animations may have gotten reworked because now it's more often that I'll just see the heat haze effect from an impending engine fire, rather than big flames.

 

Same with pilot/gunner kills, it's hard to see unless I'm right on top of them, or I notice the tail gunner has stopped perforating me. There's been a few times when I've wondered why that plane just won't go down, and switched to external view only to find I've been following a dead pilot around for who knows how long... 

 

There's certain flying characteristics that a dead pilot has. Not sure how to describe them, but you start to notice after a while. Also, dead planes have a bad habit of over-g'ing and pulling their wings off. That's definitely a thing now. I pretty much always pull the wings off of a Dh.4 whenever I fly them these days... 

Enceladus828
Posted

As much as I would love to have Drop Tanks in the game, they can wait. The most important thing for the devs other the the Me-410, Channel Map and BoN Pilot Career is making it so that pilots don't instantly die when parachuting into water and for simple belly landings and collisions with objects at a slow or relatively slow speed to be much less fatal. In the summer of 2021 there may have been instances where what you did would mostly be fatal in real-life, but that's better than what it is right now. Go back to that for the time being.

 

Thank you

Jade_Monkey
Posted
1 hour ago, Enceladus said:

As much as I would love to have Drop Tanks in the game, they can wait. The most important thing for the devs other the the Me-410, Channel Map and BoN Pilot Career is making it so that pilots don't instantly die when parachuting into water and for simple belly landings....

 

How is the parachuting into the water the most important thing? 

 

The most important thing to focus on a combat flight sim is what happens after you ejected and waited for the character that you cannot control to hit the water? 

 

Everyone is entitled to their opinions, but some opinions are just wrong.

  • Upvote 2
Enceladus828
Posted (edited)
7 hours ago, Jade_Monkey said:

How is the parachuting into the water the most important thing? 

While it's true that there are other things more important than this issue, the issue where the pilot sinks like a stone, but more importantly instantly dies when parachuting into water is something that's been lingering in this game for many years now which needs to be fixed. This issue should have been fixed in 2017/18 when BoK was released but I guess it was too time consuming and since the Bodenplatte map covered very little water they decided to wait until they did a map with a great body of water and where there would be more instances of aircraft flying over this body of water than simply a few missions and anti-shipping attacks in the QMB and AQMB. Now that the devs are doing BoN which includes the Channel Map and there will be lots of cross Channel flying, it is utmost important that this issue is fixed.

 

The devs don't need to add a swimming model or anything like that, what they need to do is to make it so that when the pilot parachutes into water he doesn't die. 

 

I just don't want people to give up on this game because of frustrating problems, elusive to just this game, that aren't being fixed or aren't being addressed by the devs.

Edited by Enceladus
  • Upvote 2
Posted
1 hour ago, Enceladus said:

 

 

The devs don't need to add a swimming model or anything like that, what they need to do is to make it so that when the pilot parachutes into water he doesn't die. 

 

 

 

Bailing out, or ditching the pilot needs to end up in a raft like in the legacy IL2.  Problem solved...no more death, no more losing all your points, sounds easy huh!....... patients, hopefully they get around to it. 

On 6/14/2022 at 12:45 AM, II./SG.1-MarkWilhelmsson said:

The reason I'm very excited about a fuel system update is because I'm hoping it will also solve the problem of having my right wing tank leak drain my left wing and fuselage tanks dry. 

 

Has anyone looked at the Settings/Keymapping GUI and seen the fuel management commands?............  It's in the works, and not dependent on BoN map. It has been in the testing loop more than a few times and its being fleshed out.  Jason has a timetable and I would imagine there are higher priority items on his agenda. Marshall Mode is still being tested too.  IL2GB, TC, FC all have people tappin Jason on the shoulder asking... WHEN?... HOW COME?.... WHY NOT?.. 

 

When someone exhibits great endurance through all kinds of trials, annoyances, or provocations, we say that person has “the patience of Job.”    Jason is Job......... I prolly would of quit by now... :crazy:..... This crowd would of drove me Nuckin Futs.....

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