Patricks Posted June 6, 2022 Posted June 6, 2022 Reading what I can while I await delivery. I am on the XRNeckSafer Discord watching as they figure out some glitches and also have saved the G2 startup.cfg guide from here. I'm mostly concerned about initial setup of the headset, what I should (and should not) install, etc. I've set a G2 v1 up previously but not with OpenXR or anything special added.. 1
SvAF/F16_Goblin Posted June 6, 2022 Posted June 6, 2022 (edited) Follow this post to the letter:https://forum.dcs.world/topic/295123-update-155-final-openxr-guide-for-wmr-headsets/ Edited June 6, 2022 by SvAF/F16_Goblin 2 1
Chilli_40 Posted June 10, 2022 Posted June 10, 2022 On 6/6/2022 at 7:33 AM, SvAF/F16_Goblin said: Follow this post to the letter:https://forum.dcs.world/topic/295123-update-155-final-openxr-guide-for-wmr-headsets/ Wow, thanks very much for posting that link, Goblin! That should be pasted to the top of this page.
Patricks Posted June 17, 2022 Author Posted June 17, 2022 Its a good start, but actually looking for XRNecksafer specifically.. that is how to install OpenXR\OpenComposite for DCS (though its quite similar for IL-2).
firdimigdi Posted June 17, 2022 Posted June 17, 2022 55 minutes ago, Patricks said: Its a good start, but actually looking for XRNecksafer specifically.. that is how to install OpenXR\OpenComposite for DCS (though its quite similar for IL-2). Have you followed the steps mentioned here on the xrnecksafer project page?
Patricks Posted June 17, 2022 Author Posted June 17, 2022 (edited) 28 minutes ago, Firdimigdi said: Have you followed the steps mentioned here on the xrnecksafer project page? Yes, and it works but I want to have a better understanding of what the numbers in the chart actually do, With my "Rotation" set to 90 I get 90 degree L\R snap views and (with very limited testing) it seems if I look L\R with the headset the same keys give me 7:00 / 5:00 views. I understand the smooth transition that VRNeckSafer offers is coming soon, just want to know a little more about this.. are the keys necessary or will it just do the transition depending on where your head is pointing, i.e. I as I turn my head\neck 20 degrees will it automatically transition to 45, then I move to my maximum (about 80 degrees) and it will go to 160? Hopefully similar to the way TrackIR handles movement? Edited June 17, 2022 by Patricks
Patricks Posted June 18, 2022 Author Posted June 18, 2022 (edited) Ok, now that I have it working well I can specify what i'm ignorant about and maybe someone can answer the questions, which could add to the Readme contents.. 1. Set Reset Button - set this to the same as you use for "Default VR View" in IL-2 2. Manual rotation - After hitting "Set Button" for "L:", hit "Scan" in the pop up window, then hit the key/hat/switch you want to use. Repeat for "R:" 3. "Rotation" Setting. Using the L\R (assigned) keys the view will snap to the assigned degree of view. If set to 90deg, hit L and you are looking 90 degrees Left, hit R you are looking 90 degrees right. 4. "Translation" in cm - No idea 5. Mode - Select Snap and it will go to the Rotation degree assigned above, Accum will move that many degrees each time the key is hit accumulatively. I.E. if Rotation was set to 20 it's going to 20 degrees 1st press, to 40 next press, 60 next, etc. etc. Here is where it gets blurry (to me). Please fill in the blanks, expound on anything semi-correct, and correct mis-assumptions. 6. Autorotation (enabled) - My assumption is: act - the degree of physical head turn that will actuate "autorotation" de - the degree of head turn that will return to the previous setting? rot - the amount in degrees your view will rotate? L/R - no idea Fwd - no idea.. Edited June 18, 2022 by Patricks
firdimigdi Posted June 18, 2022 Posted June 18, 2022 4. How much to move your head sideways/forwards. 6. "act" is the activation threshold and "de" is indeed the deactivation threshold for that step - l/r/fwd the distance to move your head left right or forward and rot is how many degrees to add to the rotation. 1
Patricks Posted June 18, 2022 Author Posted June 18, 2022 4 minutes ago, Firdimigdi said: 4. How much to move your head sideways/forwards. 6. "act" is the activation threshold and "de" is indeed the deactivation threshold for that step - l/r/fwd the distance to move your head left right or forward and rot is how many degrees to add to the rotation. Thank you, lets see if my understanding is valid. Below I have the act starting at 50 degrees of head rotation, at which point it adds 20 degrees and will autorotate to 70 degrees, yes? Move my head to 60, it adds 30 and i'm looking 90? Move my head to 70, it adds 40 and i'm looking 110? Move my head to 80, it adds 50 and i'm looking 130? Move my head to 90, it adds 60 and i'm looking 150? The L\R\Fwd I don't get, what do these movement actually do (mine are still at default)? Also, is there a setting for Up\Down? I can only look upwards about 45 degrees naturally.. I would change and test to try and see what the changes do but logging starting\quitting\restarting IL-2 is a PITA.. Thank you!
firdimigdi Posted June 18, 2022 Posted June 18, 2022 (edited) You don't have to restart IL2. Alt-tab to the xrns app and change on the fly. Your assessment of the table is correct. The lateral movement is so you can look off the side of the seat's headrest instead of looking right back at it. Much like you'd do if you look behind you without a headset strapped to your face. I don't think xrns can do added up down rotation currently, so maybe put that in as a feature request. Edited June 18, 2022 by Firdimigdi 1
[CPT]Crunch Posted June 18, 2022 Posted June 18, 2022 You know you can always hit the 'del' button and get rid of a few stages, way too many for me, only ever use two. An 82 degree and a 90 for a 30 degree's sweep and 55 final to check six. Way less confusing, I want to track and observe without many sudden snaps near the forward hemisphere, interferes with tracking in combat, for me the snaps are mainly for checking and clearing six, not a good tool for knife fighting. At the 90 degree snap I've pretty much reached my limit and am straining, not comfortable, have to make a physical effort. The 82 initiated sweep for 30 degree's allows a normal field of view just past the aft wingtips quarter without major disruptions in a fight and I consider that an absolutely necessary normally accessible human field of scan essential for flight and fight. The L/R will move your view point that many centimeters in the direction your turned your head once the snap is initiated. Your 60 Actuated is set to 5 cm, when you turn your head left and hit that zone, your point of view has relocated off set 3 cm left and 1 cm forward. This simulates your eyes and neck continuing a pivoted swing forward and offset from your spine as they are. If it didn't all you'd see is the seat back and couldn't look around it without physically over exaggerating and moving in your seat with your HMD to compensate. 1
Patricks Posted June 19, 2022 Author Posted June 19, 2022 (edited) I was thinking that (removing a few levels), at least until a smooth transition is introduced.. In reality I only "need" two, to see 120 and on to 170. I actually spent many years in Aces High using snap views on my hat that it's almost natural to use a L\R switch (TMS switch) on my Warthog Jstick to give a quick 70-80 degree snap "6 view" when I need it so I may just disable the Autorotation until the app matures a bit.. Thanks for the explanations guys! I did put a mention of an Up view being added on the XRNS Discord.. Edited June 19, 2022 by Patricks
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