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Communications with AI crewmen suggestion


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453=Thornley
Posted (edited)

Problem,

AI crewmen either do nothing or do their jobs without relaying any information back to the pilot. This makes flying on high-realism multiplayer servers very difficult. An audible system of passing information to the pilot would be great but would be a massive amount of work. A simple text base system would be easier to do, would satisfy 90% of players and would improve the immersion of the game.

 

Suggestion,

For Navigator -

On pressing a selected key on any aircraft with a navigator, a text message should appear telling the pilot his current location on the map. Something like, "Navigator to Pilot, current location 1411 Keypad 7, bearing 157 degrees"

 

For Gunners -

A) Any time a new bandit closes within the distance that the gunner starts aiming, a message should appear notifying the pilot. Something like, "Gunner to Pilot, new bandit, 4 O'clock high, 2km out and closing slowly".  

B) On pressing a selected key, the gunner should tell the pilot the number of bandits and the position of the closest one. Something like, "Gunner to Pilot, two Bandits, closest is 7 O'clock level, 1km out and receding fast"

 

This is the sort of information that real Navigators and Pilots would be passing to their pilots.

Edited by 453=Thornley
More information
  • Upvote 4
  • 1 month later...
Posted

AI wingmen need a total rework IMO. This games got by far the weakest AI in any flightsim I've ever played and its a real bummer cause the games great otherwise.

  • Upvote 5

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