I/JG27_Zimmi Posted July 24, 2013 Posted July 24, 2013 (edited) Morning everyone, I was wondering if there is any detailed informations available on the physics engine which will be used for BoS. I'm certainly interested in the level of detail in which aerodynamics are being simulated or the environment around the plane. How does an airfoil influence the lift / drag within the game. How is the airflow around the plane taken into consideration. Meaning, how will turbulence influence the rudder elements. What about the influence of rain on aeridynamics? Cant this be considered with nowadays engine? This kind of information would be great, also if possible for engine simulation. I'm sorry if this is repost, but II wasn't able to find anything satisfying yet. I also don't want to start a discussion on physics by this topic, just gaining some information because of personal interest. (Currently doin a bit of aerodynamic research for my licence, virtually as a compensation to everdays work with phyics on the materials side ). Edited July 24, 2013 by I/JG27_Zimmi
71st_AH_Hooves Posted July 24, 2013 Posted July 24, 2013 Hey bud, happy to see you are interested in this. Here is a link to a video that might explain things http://www.youtube.com/watch?v=DqlYX8CD6G4
I/JG27_Zimmi Posted July 24, 2013 Author Posted July 24, 2013 Thank you very much, I've found that yesterday I think and its defenitely a good starting point.
I/JG27_Zimmi Posted July 24, 2013 Author Posted July 24, 2013 Yea thanks I know that. I suppose there is no video available which shows the air flow of a plane in flight. I mean different angles of attack, influence of flaps, rudders etc. and possible the corresponding lift and drag forces? Also as a function of the damage?
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