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GOA_Karaya_VR
Posted

Hi fellow pilots, since the last update, im starning to look the image outside the cockpit like washed or blanched, ( tarnish ), i would like to know if somebody are experimenting this issue and share your cfg and parameters for compare agains mine.

 

As always, thanks alot for your help.

Posted

im on Rift-s,and having strange distortions in any F2-F4 views outside,looks like shimering effect that comes and goes,happens also in cockpit if i have looked at breifing map and turn it off,then looks fast in any direction,then shimmering happens for half a second in the looked direction on nearest object,cloud etc...(Not ASW ghosting).Ive tried DCS and the Vr works fine there..

Posted

Flown some more missions in vr and the problem is gone.works fine now.Havent change a thing.strange..

Posted (edited)
1 hour ago, The_Ant said:

Flown some more missions in vr and the problem is gone.works fine now.Havent change a thing.strange..

 Nice!

 

Using a Rift-S myself on an RTX 2070 Super.

 

I guess I was too busy fiddling with all sorts of settings (and swapping batteries on the controllers, these things are insanely power-hungry :( ), to notice any graphics weirdness.

 

For now, I have mine set to 1.10 (actual, in-game) pixel density via Steam. VR Tray Tool doesn't seem to work in smaller steps for this setting for some reason, but SteamVR's "per application"-setting works. With it, I managed all sorts of (actual) higher pixel-density settings from 1.03 up to 1.50 or so. Tray Tool's overlay is still very useful to check performance and actual pixel-density in-game. Took me a while to realize that those external settings won't be an indicator of what you'll get in the game - that's why I turned on Tray Tool's overlay to be able to check how those settings affect actual pixel-density. Plus the tool will let you switch ASW on the fly if you activate that function in TT and the hotkeys (arrow keys by default, left/right to cycle overlay screens, up/down to switch ASW modes - works best with voice confirmation enabled).

 

I also reduced my in-game settings by a bit - Ultra -> high, reduced landscape details, simple shadows, 100km viewing distance, etc. I still have HDR and "Sharpen" on, but turning off SSAO gave me a nice little performance boost. FXAA 2x seems to be the most I can get away with , but I tried both it on 4x and MSAA on 2x and didn't see much of a difference in quality, but the FPS-hit was quite noticeable. I reckon that with the relatively low resolution of the Rift-S, eye-candy's presence or absence won't be as noticeable anyway, so I'm trying to err on the side of smoothness and FPS.

 

All that said: I didn't notice any differences after the patch, just the usual "headset isn't sitting 100% correctly on my head"-blurriness and the general blurriness of objects at medium distance. Still: With all the changes I've made and my admission to myself that smoothness should be king and that I won't find some sort of "silver bullet" setting that'll magically add sharpness where there's none to be had, I'm now getting 78 to 80 FPS quite consistently, other than in super busy missions over larger towns.

 

And perhaps one or two settings that may cause issues for others after the patch are deactivated in my game and thus can't mess up my picture.

 

S.

Edited by 1Sascha
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