WWGeezer Posted May 7, 2022 Posted May 7, 2022 I posted a longer topic under Multiplayer Servers announcing our new dedicated server's celebrating our 30 anniversary, but wanted to post the missions description here as well for the mission builders. WWCephas in our squad had developed a dynamic dogfight mission that adjusts to the scale of flyers and supports team play. He and WWBiker are keeping our WW1 and WW2 server fresh with this type of mission to promote individuals and squads flying as a team. Here is the server information and the mission list; Here are some of the unique features that are designed into the missions; 1. The missions dynamically adjust according to the number of players from as low as 1 to as many as 24 (current server limit) in the number of AI planes generated, mission difficulty, and enemy capabilities/experience. A subtitle in the lower right-hand corner indicates the current AI strength level on a scale of 1-6. 2. Missions are either “sandbox” style, with multiple possible objectives to freely choose from, or a or set piece battle style with either dynamic scoring or a series of objectives to complete. Based on the historical plane sets, you decide if you are flying bomber, fighter or jabo missions. 3. Missions are designed around live pilots flying in one nationality, fighting against AI, but an enemy base is provided for limited human OPFOR if desired on some maps. 4. SRS auto join enabled for visitors to coordinate on comm’s. 5. The Mission Map is used extensively to update the current active objectives and give status updates on whether they are damaged or not. Based on the mission you may see an indication of movement of troops or patrols. As targets are destroyed you may see % of destruction indicating the condition of the target. Icons come off the map for destroyed targets. 6. Dynamic AI patrols. AI CAP patrols fly no regular patterns, each CAP flight has dozens of possible waypoints which are randomly generated in time, altitude, and direction, so the missions fly differently every time you fly them. 7. Enemy airfields that are "ACTIVE" will actively launch fighters to protect their area of control. If an Active Airfield is attacked and loses too many planes it becomes "SUPPRESSED" and no longer can launch aircraft but can still call for reinforcements from nearby patrol aircraft. If enough damage is done to an airfield it will become "DESTROYED" and will no longer defend itself at all. The damage required to Suppress and Destroy enemy airfields is also dynamically adjusted by the current map difficulty level. 8. AI performance: The AI behavior has been modified to be much more realistic manner as a wingman making them much more lethal when flying together. No longer will AI pilots fly in perfect formation (all the time) with the lead and then in combat fight independently. AI wingmen will actively protect their Lead and often fly in very loose formation to where you may not notice their wingman until you have been dragged and bagged. 9. Anti-Vulching routines built into mission logic, if you hang out over the primary base trying to vulch live players as they take off, you will be warned to retreat ASAP or be taken out by massive AAA volleys. Our mission builders continue to add and modify missions, but if you want to read more about the current mission set, follow the links below and visit our website. https://www.wingwalkers.org/topic/9054-ww1-sandbox-missions/ https://www.wingwalkers.org/topic/9045-ww2-sandbox-missions/ We have really enjoyed building, fine tuning and flying these missions, so we are excited for others who like flying as a team to try them out. Thanks so much to the flight sim community that has provided so much entertainment and enjoyment to our squad over the last 30 years Salute, WWGeezer Wing Walkers “Once and Always” Communications Officer 5 1
JG4_Moltke1871 Posted May 8, 2022 Posted May 8, 2022 Really nice idea, this Coop server put into multiplayer ? Is there any statistics side?
WWCraven Posted May 9, 2022 Posted May 9, 2022 As a matter of fact, there are stats for both. WWII is here http://wingwalkers.game-host.org:8060/en/pilots/?tour=4 and WWI is here http://50.92.159.132:8050/en/? 1
JG4_Moltke1871 Posted May 9, 2022 Posted May 9, 2022 Hi there ? Meanwhile spend a lot of time on your server, it’s ?? I see when I spawn in a twin engine spawn with running engines or have direct air spawns like in the Biscaya Mission. Airspawn is ugly boring, is it possible implement parking spawns? I see in WW1 you have mixed parking/air spawns. A question about AI: When I am alone on the server it’s 1/6 AI Level. Is this level also effective for my rear gunners? Because they hit nothing when I am alone on my way with the Gotha? Otherwise it was for me very comfortable on the six of some Breguets I hunter… I hit them more often with my pistol then they me with 3x twin MG ? But this may be more an issue of the broken rear gunners in the game at general ? See you on your server ?? 1
WWCraven Posted May 9, 2022 Posted May 9, 2022 @JG4_Moltke1871, I have passed your questions on to our mission builders. 1
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