6./ZG26_Klaus_Mann Posted May 6, 2022 Posted May 6, 2022 (edited) It's really a perfectly simple Idea. Right now Quick Missions either last 10 Seconds before I and the AI destroy each other is a Headon, which is great for Training Headons, or I have to pull crazy Manouvers to avoid getting Hit in the Merge, immediately putting me in a Position of Disadvantage. Especially in the WWI Kites I can't get Quick Mission Dogfights to last more than 30 Seconds as the Headon Death is inevitable unless I immediately turn around and present my Dead-Six. Once again, great for training Head Ons, useless for anything else. I know the AI doesn't care wether it lives or dies, but I wish it would behave as if it did. Even doing the Group Thingy and starting the Dogfight in the "Aside" 1500m Distance Position with the WWI Birds still is nothing but a Head On Battle but with a 90° Turn in the Beginning. Edited May 6, 2022 by 6./ZG26_Klaus_Mann 1
Mtnbiker1998 Posted May 17, 2022 Posted May 17, 2022 If your only defense against head-on attacks is to "present dead-six" then you probably need to spend more time practicing in quick missions...
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