=NOSIG=Ask Posted May 4, 2022 Posted May 4, 2022 (edited) Hi, I have a mission I've created two routes in but in the mission briefing I only see one. Can someone help me figure out why? Mission files are attached. Only 1 route in mission briefing: Also the naming is a problem. I set the text of each icon but still it says the same in the briefing. All icons are named: Same name for all in briefing except for landing...??? Regards, Kristian First.zip Edit: Always the same... I might have figured it out just as I posted. I'm rending the mission from a tool so I think I'm not creating a text id for each item and they all have LCName = 0; ... except for the one I manually added which is "Landing". It seems like this is created at initiation in the editor and then kept for the life of the object. It just looks right in the editor because it's written to the binary instead of the .mission file. Still a problem with only one route though Edited May 4, 2022 by [NOSIG]Ask
AEthelraedUnraed Posted May 10, 2022 Posted May 10, 2022 Since there are no takers... The naming is easy. All waypoints have the name "Approach" assigned. Just select all waypoints and delete the name to have it show up as an auto-generated "Point 1", "Point 2" etc. Or set a space as the name to make it have no in-game name at all. Regarding only one path showing up, I *think* that maybe, since this specific icon path type is supposed to be used for the player path of which there is one, only one is rendered. 1
Jaegermeister Posted May 10, 2022 Posted May 10, 2022 48 minutes ago, AEthelraedUnraed said: Regarding only one path showing up, I *think* that maybe, since this specific icon path type is supposed to be used for the player path of which there is one, only one is rendered. Correct. You can deactivate the first one and then activate the second one though. You can have more than 1, just not at the same time 1
AEthelraedUnraed Posted May 10, 2022 Posted May 10, 2022 6 minutes ago, Jaegermeister said: Correct. You can deactivate the first one and then activate the second one though. You can have more than 1, just not at the same time Thought so. You can also split it up to show alternative routes, which will be drawn in a lighter shade until you hover your mouse over them.
=NOSIG=Ask Posted May 13, 2022 Author Posted May 13, 2022 Thanks for your help. Got it working after a few nights burning the candle at both ends. I'm rendering so that could have been one of the problems but then I couldn't even do it manually so I was pretty frustrated for a while. I think the main issue in the end was that MissionResaver needs the undocumented (still?) option -t or it cleaned my mission.eng out. What do you mean deactivate and activate? It seems like there can be only one active but you can show multiple and it will show once you hover over it.
AEthelraedUnraed Posted May 13, 2022 Posted May 13, 2022 (edited) As far as I'm aware, the only official tools to create/edit missions are the Mission Editor and the (Advanced) Quick Mission Builder and Career. If you use some other kind of 3rd party tool, you should frankly take it up with the creators of that tool if it generates bugged logic and/or wrong waypoint names. 1 hour ago, [NOSIG]Ask said: I'm rendering so that could have been one of the problems I'm not quite sure what you mean with this. Were you rendering something using an external application (Blender or whatever)? If so, this should have no influence whatsoever on how things show up in-game. Or do you mean something in-game? 1 hour ago, [NOSIG]Ask said: What do you mean deactivate and activate? It seems like there can be only one active but you can show multiple and it will show once you hover over it. Let's say you've got two routes, Route 1: START -> A -> B -> LAND, and Route 2: START -> C -> D -> LAND, and that in-mission, you want to switch from Route 1 to Route 2 because of some scripted changing circumstances. Then you can connect a Disable MCU to all the waypoints of Route 1, and an Enable MCU to the waypoints of Route 2. Route 1 will disappear from the player's map and Route 2 will appear. I'm not sure if two separate routes will show, but if there's some kind of split (i.e. one waypoint links to two others, or two different waypoints link to one other; you can use this to draw alternative routes), one will be drawn in a lighter shade and become black if you hover over it. Edited May 13, 2022 by AEthelraedUnraed 1 1
=NOSIG=Ask Posted May 15, 2022 Author Posted May 15, 2022 Thanks It's my own software so I'll take it up with me ?. It's a campaign creator for rendering coop missions. The routes are for the different player flights. They will both be active. It's really hard to find how things are working but I'm getting there. Firstly the mission editor is really not very logic (but I'm getting the hang of it) and secondly I need to analyse the output of the editor once it's working as intended. Then I can include the feature in my service. Now that I got routing working I only need to spawn some resistance and it's all gravy
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