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Posted

Is there a way to make the artillery units fire in volleys (i.e. make the units fire simultaneously every time), rather than individually? Thanks!    

Posted

There's no real way to make a group of ai all fire at the same time within the mission editor. There's some hacky ways to attempt to make them fire at the same time, such as using force complete (to stop firing) and an attack area mcu set to attack ground (to start firing) set to turn on and off at a set interval. However, even with this method, not all of the artillery will fire exactly at the same time.

Posted
5 minutes ago, Sketch said:

There's no real way to make a group of ai all fire at the same time within the mission editor. There's some hacky ways to attempt to make them fire at the same time, such as using force complete (to stop firing) and an attack area mcu set to attack ground (to start firing) set to turn on and off at a set interval. However, even with this method, not all of the artillery will fire exactly at the same time.

 

Thank you for your reply, I guess this makes a credible suggestion to the developers then. After all, artillery batteries did fire in volleys quite often, it is a pity we are missing this feature!    

jollyjack
Posted

Guess on older PCs the CPU/GPU -s will come to a stand still if all fire together ...

Posted
1 minute ago, jollyjack said:

Guess on older PCs the CPU/GPU -s will come to a stand still if all fire together ...

 

But a typical artillery battery consists of only five or six units, so would it really be too much to make them fire simultaneously? Just an option to add some spectacularity to the battlefield, for owners of powerful PC's.. 

But if having them fire all at the same time is indeed too much - we could have a "succession salvo": 1st gun fires, a second later the 2nd gun fires, a second later the 3rd gun fires, a second later the 4th gun fires and so on. 

 

  

 

  • 1CGS
Posted
1 hour ago, jollyjack said:

Guess on older PCs the CPU/GPU -s will come to a stand still if all fire together ...

 

Sorry but no, that is not even close to being accurate. 

Posted
5 minutes ago, LukeFF said:

 

Sorry but no, that is not even close to being accurate. 

 

That is a good news indeed! 

IckyATLAS
Posted

I did try some times ago to synchronize 6 ML20 artillery pieces.

My idea was to look at the sequence and then time each gun in order to synchronize.

It is impossible because it seems that the timings for each gun are random inside a given timeframe.

Every time that you restart the mission the timings (up to first shot and between shots) are different and so synchronization is impossible.

 

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