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AEthelraedUnraed
Posted (edited)

If you open e.g. the data\Audio\radio\usa folder, there's the actor101 to actor132 folders, corresponding to the various radio message voices. The first digit(s) in this folder name (13 for actor132) determine the type of radio messages (pilot/ground controller/crew member/tank commander....), the last digit (2 for actor132) is the voice actor for that specific type. Some questions:

- What determines which plane/vehicle gets assigned which voice actor? In the .mission file, it only gives the callsign.

- What determines the number of the type? E.g. for the US radio messages, actor101 to actor105 are the pilot voices whereas for German radio messages, this is folders actor51 to 54. Why 10 for US pilots but 5 for Germans?

Edited by AEthelraedUnraed
Jaegermeister
Posted

- The voice assignment is random. it varies for the same mission if you resave it. Many are used more than once with only about 8 voice files per language

- Some voices are not used in certain vehicles. Probably has to do with how usable the voice tracks were.

- Russian and German radio voices were done first, all the rest came after so they have higher numbers. Why redo the already complete ones?

AEthelraedUnraed
Posted (edited)
7 hours ago, Jaegermeister said:

- The voice assignment is random. it varies for the same mission if you resave it. Many are used more than once with only about 8 voice files per language

But it remains static once it's been (re)saved? In other words, it is stored somewhere in the .msnbin?

 

7 hours ago, Jaegermeister said:

- Some voices are not used in certain vehicles. Probably has to do with how usable the voice tracks were.

Interesting. No idea where this is stored, I suppose?

 

7 hours ago, Jaegermeister said:

- Russian and German radio voices were done first, all the rest came after so they have higher numbers. Why redo the already complete ones?

That's not what I mean. Why aren't they *both* actor5x? They're under different paths after all. The Female Russian voices do have the same actor folder names, so paths must be stored somewhere.

 

I'm asking because I'd like to do the following:

- Consistency regarding the voices in a campaign. Guarantee that the player, and pilots who are supposed to be the same, have the same voices as in earlier missions. 

- Include dynamic custom radio calls with a campaign (without overwriting anything, so possibly even Mods Off). E.g. if you want someone to say custom radio messages. By just recording those few dynamic messages that you know could be used in that mission, you could have these custom messages without breaking immersion if what is supposed to be the same guy suddenly has a different voice for the dynamic messages.

Edited by AEthelraedUnraed

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