jollyjack Posted April 18, 2022 Posted April 18, 2022 (edited) For NON historical mission making reasons: Is there a way to regroup the countries other than they are now? f.i. i'd really like to change side for some of the allies as being hardcore defined as a group. Also more Icon colors for linked entries would be nice as ww1 ones are always set to white ... Entente vs Central Powers is hard to program in the ME as they're just white. Yellow, pink, orange, brown and green MCU borders would be nice to keep track of what you are doing, and a way to set which side they're on too. There's a file in data\\graphics\elements\icons, that seem to be involved; objecticons.tga and objecticons.dds: ---------------------------- Besides: white only for neutral is OK, but how can you stop the game from every one attacking them? PS You can change names here: data\GUI\DefaultCountryNames. Edit the *.eng file and the country names change in the ME. ================================================================ PS2 there is a file in data\LuaScripts\CBalance.cfg. Maybe here you can change side grouping, see there red quoted text near the end, but it looks like it has to do with multiplayer setup. ------------------------------ Contents: [Planes] MinActivePlayers = 2 PowerDiff = 2.0 PowerRatio = 1.25 script = "luascripts/worldobjects/planes/LaGG3s29.txt", 0.6 script = "luascripts/worldobjects/planes/Yak1s69.txt", 0.8 script = "luascripts/worldobjects/planes/Yak1s127.txt", 0.8 script = "luascripts/worldobjects/planes/La5s8.txt", 0.9 script = "luascripts/worldobjects/planes/Il2m42.txt", 1.2 script = "luascripts/worldobjects/planes/Pe2s87.txt", 1.4 script = "luascripts/worldobjects/planes/Bf109F4.txt", 1.0 script = "luascripts/worldobjects/planes/Bf109G2.txt", 0.9 script = "luascripts/worldobjects/planes/Bf109G4.txt", 0.9 script = "luascripts/worldobjects/planes/Fw190A3.txt", 0.9 script = "luascripts/worldobjects/planes/Ju87D3.txt", 1.0 script = "luascripts/worldobjects/planes/He111H6.txt", 1.6 script = "luascripts/worldobjects/planes/I16t24.txt", 0.5 script = "luascripts/worldobjects/planes/MiG3s24.txt", 0.7 script = "luascripts/worldobjects/planes/P40E1.txt", 0.7 script = "luascripts/worldobjects/planes/Il2m41.txt", 1.2 script = "luascripts/worldobjects/planes/Pe2s35.txt", 1.4 script = "luascripts/worldobjects/planes/Bf109E7.txt", 0.7 script = "luascripts/worldobjects/planes/Bf109F2.txt", 0.8 script = "luascripts/worldobjects/planes/MC202s8.txt", 0.7 script = "luascripts/worldobjects/planes/Bf110E2.txt", 1.1 script = "luascripts/worldobjects/planes/Ju88A4.txt", 1.5 script = "luascripts/worldobjects/planes/Ju523mg4e.txt", 1.0 [end] [Tanks] MinActivePlayers = 2 PowerDiff = 2.0 PowerRatio = 1.25 script = "luascripts/worldobjects/vehicles/_T34-76STZ.txt", 1.0 script = "luascripts/worldobjects/vehicles/_PzIII-L.txt", 0.5 script = "luascripts/worldobjects/vehicles/_BA64.txt", 0.05 [end] // lock coalitions, that matches // for ( char c = (C_NEUTRAL+1); c <= C_LAST_COALITION; ++c ) // if ( activePlayers[ c ] > m_iMinActivePlayers ) // if ( (cPower[c] - MinCoalitionPower > m_fPowerDiff) || ( cPower[c] / (MinCoalitionPower+1.0f) > m_fPowerRatio ) ) // lockedCoalitions[c] = true; // MinActivePlayers - minimal amount of aircraft and tank players in a coalition for spawn lock to occur // PowerDiff - absolute difference between my coalition and minimal power coalition for spawn lock for my coalition to occur // PowerRatio - ratio between two coalition powers for spawn lock for my coalition to occur // Power of a coalition is a sum of all aircraft and tanks coefficients active at any given moment ------------------------------------------------------------------ Edited April 18, 2022 by jollyjack
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