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Hurricane Mk. II Skins Issue


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BlitzPig_EL
Posted

I don't remember seeing this reported before, but something is very messy in the Hurricane skin choices in the editor.

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These do not show up when choosing skins in game, only in the mission editor.  

Raptorattacker
Posted

It depends on wether the specific plane has a different loadout. The #1 is the actual skin whereas the #1#1 is the loadout in that it has the optional cannons etc where needed in the skin. Then, if you use that particular loadout it utilizes the extra .dds. If you don't then it just defaults to using the #1.

 

 

 

BlitzPig_EL
Posted (edited)

But whenever I choose one of those odd hash tag skins , they show up in game as gibberish, like putting on a skin from a different plane entirely.

I understand picking different load outs for AI, but that is not what is happening in game.

 

Sorry but the mission editor is a bit overly complicated, as we all know, and I'm still coming to grips with it.

Edited by BlitzPig_EL
AEthelraedUnraed
Posted (edited)

I recall reading somewhere that those are the skins for turrets etc. (I think this is also what Raptorattacker means). If you select one of those skins for the aircraft, the game will try to use the turret skin for the aircraft. Which will look like the gibberish you describe.

 

Edited by AEthelraedUnraed
RNAS10_Oliver
Posted (edited)

I thought that this was to do with the Hurricane skins being made up from two texture files, one for the plane and one for the Vicker S gun. So the 1# are the texture files for the plane, and the 1#1# are the texture files for the cannons. And the game realises this (so hides them) but not the editor nor skin viewer (so these thinks they are skins for the plane and continues to show them). Same thing with other planes that use two texture files such as the Gotha and Type O.

Edited by RNAS10_Oliver

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