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Spotting player-operated artillery


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=IRFC=Gascan
Posted

Since the in-game photo recon and artillery spotting mechanics aren't released yet, I just did a little experiment. I took out a SU-152 and my brother Kotori spotted the fall of my shots from the air. I fired over a forest and he walked me in to score several hits on a target 2.5 small map squares away that was completely invisible to me. He was in a 109, and complained that it was too fast to comfortably loiter and spot falling shells. While the gun could still elevate significantly more to fire at longer distances, I would have no reliable reference point to adjust my fire from, and the gun was nearing the limits of its accuracy (shells fired without any adjustment were starting to wander a bit). I used the range adjust and then aimed the crosshair at the base of the trees of a nearby forest (then the tops of the trees when I needed a bit more range) I'd be interested in trying a player-operated artillery spotting mission with a proper Great War flavor.

 

If anyone who can operate the mission builder is able and willing to put a spawn for the SU-152 or SU-122 on the Arras map with a few fixed targets (bunkers, artillery batteries, ammo dumps, machine gun/sand bag emplacements, tanks, etc) on the other side of the line and either a Bristol or a DFW or something for spotting (RE-8 once we get FC Vol. 3). Gotta be a multiplayer map, since a player is required for operating the gun as well as for the spotting. A repair/rearm truck would be useful near the intended site for the artillery to fire from, since the SU-152 only carries 20 rounds. Apparently trees play merry hell with spotting, since the shell can detonate early if it hits a tree, making the shell seem short when it would otherwise have been a bit long.

 

Can you spot where the gun that fired is?

1752138970_SpottingTest1.thumb.jpg.2b9932b0af6e419cc208ec89f6afbe7b.jpg

 

 

Here is the same shot, but opposite perspective.527040586_SpottingTest2.thumb.jpg.fbf311898f5a83ac7231d038ec7e05bf.jpg

 

 

  • Like 4
  • Upvote 2
56RAF_Roblex
Posted

1C have talked about making artillery spotting a bigger part of the game but I am not sure if that was just FC or if they wanted to bring in an Axis version of the Po-2, eg Storch or Jungmeister, before working on the artillery.   I think it would make for an interesting map to have a target that is extremely well defended against low & medium level bombing so the defenders have to try to find the artillery piece and the spotters (who may even be on the ground!) .  Yes the attackers could also use high level bombers but even that is a plus as we might finally get to use the fighters that work better at altitude.

BBAS_Tiki_Joe
Posted
6 hours ago, gascan said:

Since the in-game photo recon and artillery spotting mechanics aren't released yet, I just did a little experiment. I took out a SU-152 and my brother Kotori spotted the fall of my shots from the air. I fired over a forest and he walked me in to score several hits on a target 2.5 small map squares away that was completely invisible to me. He was in a 109, and complained that it was too fast to comfortably loiter and spot falling shells. While the gun could still elevate significantly more to fire at longer distances, I would have no reliable reference point to adjust my fire from, and the gun was nearing the limits of its accuracy (shells fired without any adjustment were starting to wander a bit). I used the range adjust and then aimed the crosshair at the base of the trees of a nearby forest (then the tops of the trees when I needed a bit more range) I'd be interested in trying a player-operated artillery spotting mission with a proper Great War flavor.

 

If anyone who can operate the mission builder is able and willing to put a spawn for the SU-152 or SU-122 on the Arras map with a few fixed targets (bunkers, artillery batteries, ammo dumps, machine gun/sand bag emplacements, tanks, etc) on the other side of the line and either a Bristol or a DFW or something for spotting (RE-8 once we get FC Vol. 3). Gotta be a multiplayer map, since a player is required for operating the gun as well as for the spotting. A repair/rearm truck would be useful near the intended site for the artillery to fire from, since the SU-152 only carries 20 rounds. Apparently trees play merry hell with spotting, since the shell can detonate early if it hits a tree, making the shell seem short when it would otherwise have been a bit long.

 

Can you spot where the gun that fired is?

1752138970_SpottingTest1.thumb.jpg.2b9932b0af6e419cc208ec89f6afbe7b.jpg

 

 

Here is the same shot, but opposite perspective.527040586_SpottingTest2.thumb.jpg.fbf311898f5a83ac7231d038ec7e05bf.jpg

 

 

 

 

Man that's so cool, it really shows the possibilities.

76SQN-FatherTed
Posted

I do love this idea.  How many shots did it take to hit the target?

Posted

Great idea. Thanks for posting this!!!!

Posted

Sweet!

Posted

Imagine an artillery spotting module with an Fi-156, Grasshopper, and Fw-189 to augment the U-2VS... with the ability to control multiple different types of AI artillery...

  • Upvote 1

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