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Posted (edited)

Thank gawd, I was beginning to think I was seeing things, but yes that's the experience many of us are getting too.  Maybe we're the only ones setting it up correctly, it's hard to follow his example as the pop-ups in his video aren't visible.

 

Edited by Drum
Posted

Between IL-2 and DCS I spent around 6 hours flying with this in VR today, never lost the "pop" of the 3d image I first saw after making these tweaks, it all just looks so much better to me now. Very happy so far with the results.

  • Like 1
Posted

I'm going to reapply it and see if I can avoid the eye strain this time around.

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Posted
10 minutes ago, BBAS_Tiki_Joe said:

Tried this out and it looks fantastic, subtle but fantastic. It really gives things more of a Pop. I especially noticed it in FC looking out over No Mans Land, I never even noticed that the ground wasn't completely flat I could see well defined hills from afar. I also noticed that building look better, like they are contrasted a bit more from the background. Glade I tried this out, I'm loving it.

 

Yeah hills and valleys especially take on a whole new look for me. They are now well defined imho.

Posted (edited)

.

Edited by Drum
Posted

I’m guessing nobody is having the impact I am having using zoom in vr?
 

If not maybe I did something wrong in the tweak. 

BBAS_Tiki_Joe
Posted
7 minutes ago, Drum said:

Thank gawd, I was beginning to think I was seeing things, but yes that's the experience many of us are getting too.  Maybe we're the only ones setting it up correctly, it's hard to follow his example as the pop-ups in his video aren't visible.

 

 

Yes, the video is not that clear. Also I don't think the video shows him applying the profile to the IL2.exe. I just created the profile like the guy shows and then wen't over to the Il2 profile in inspector and removed the IL2.exe from the Il2 Profile and applied the new one. 

20 minutes ago, TheSNAFU said:

I’m guessing nobody is having the impact I am having using zoom in vr?
 

If not maybe I did something wrong in the tweak. 

 

Negative, didn't really notice a change in the zoom but next time I'm on I'll try and see if I notice anything. I'm using the valve Index if that matters.

  • Upvote 1
Posted (edited)

It's like a new game again, I know why my eyes were hurting, I wasn't use to real 3D I guess, that along with NeckSafer's auto rotate was messing with me.  Fixed NS and the eyes are adjusting to it slowly but surely.

Cpt. Crunch, how did you figure this all out in the first place?

Edited by Drum
  • Like 1
Posted (edited)

  

15 hours ago, [CPT]Crunch said:

Good way to compare is hop in a Macchi, check out the compass and the artificial horizon in action with and without. 

 

That looks the same to me in either case, it's always a very obvious 3D sphere that extrudes towards you behind an almost hemispheric glass. In fact I think in IL-2 they kind of overdid that when compared with the real thing.
 

Spoiler

c202_10.jpg

c202_08.jpg

 

5 hours ago, Drum said:

the bubble on the level gauge was flat looking again

 

Are you referring to the ball in the slip indicator? Which plane were you testing?

 

So far the only effect I've seen which enhances the sense of 3D on the gauges is the canopy reflections option in the game - without it you don't get the reflection of the glass in front of them and they can appear flat depending on lighting (this is very obvious with the Macchi's artificial horizon that Cpt Crunch refers to since it's I think the only such gauge in the game that extrudes as much from the cockpit panel).

  

9 hours ago, TheSNAFU said:

One thing I found is the zoom in vr has somehow increased to where the field of view drops from 95 to 46 which didn’t happen before doing this.

 

That's how the zoom function has always worked, it reduces the FOV. At full zoom your FOV is about 30, at one or two levels before it's about 45 - values depend on headset.

 

 

The way this 3D stereoscopic rendering works, because that's what the settings "Stereo" in the GPU driver profile are all about, is either using the shutter glasses that nvidia used to sell:

image.png.6447e3cc3d26daa34e80ef97ae3c7ddf.png


Which were used with specific "3D" monitors.

https://www.guru3d.com/articles-pages/nvidia-geforce-3d-vision-review,3.html

 

Or to produce anaglyph images

image.png.ad0344d6180ff0c5a8ab4b74cf7c6045.png

 

Those are basically offsetted blue and red tinted versions of the image sent to the screen which you then should view through these kind of "glasses" which I'm sure we're all familiar with given our age group:

image.png.a44b92cf3567ad81607792c463080bcb.png

 

So, if you by using these stereoscopic settings you are getting any effect then it means it is rendering the image for any of the above methods and you are somehow viewing it without the required hardware. It could also explain eyestrain that Drum mentions since if it's rendering an anaglyph image you are likely getting the blue and red tinted offset images. That's the only thing that could possibly be happening as the settings are not relevant to VR in the least.

 

Edited by Firdimigdi
Posted (edited)

Yes it was the slip indicator, sorry, and on the 190A-6.  But that's just one point of reference, when you get it working you'll see everything that can be 3D will finally look like it.  No bullsheet!

 

Tracer smoke coils off of them in 3D as they extend away, how they hit the target plane and come alive as they walk across it, the debris flying off the planes.  Fly over the Kuban port city along the Northern shore and look at the buildings with the pipes extending out of them into the ground, the pier pilings at water level under the pier or the shadows under the crane housings over their mounts.  I know I'm rambling on sounding like an idiot here, but I guess I'm still a little shocked because I'm finally seeing real 3D this in game.

 

But if it gets others to try it...

 

At 500 feet look at the grass lawns near buildings with the white trails crossing them and you'll see the grass is higher then the trails.  And that's at 500 feet!  You think you've seen full 3D in this game, all you've seen is two 2D pictures offset a little with your IPD to fool you into thinking that's what 3D looks like in this sim.

Edited by Drum
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Posted (edited)

Firdimigdi, your logic is telling you this can't possibly work so you're in full debunk mode and you're never going to try it, are you.  I know you're bullsheeting us now when you say you have tried it, because if you did we wouldn't be hearing your non-stop doubting.

 

You won't be sorry, IL-2 looks good in real 3D, and neither Cpt.Crunch or dburne have been bullsheeting anyone here, so stop being such a 2D stick in the mud.   Please, go give it a try for real this time. :)

 

Edited by Drum
Posted (edited)

Huh, interesting. But tbh that's pretty much what I always experience in VR, it has always looked as solid as it can be. I guess I'm simple enough to be easily fooled by the basic principles of current VR tech :)

 

In the meantime I'll just leave also this post here which includes a quote from one of the developers of the OpenXR Toolkit (he is only a senior software engineer for Microsoft and leads the OpenXR development team after having worked on PSVR for the PlayStation console, so take it with a grain of salt):

 

https://forum.dcs.world/topic/298226-better-3d-in-vr-greater-depth/?do=findComment&comment=4945105

 

Quote

"They change StereoConvergence and it makes no sense at all, be cause the projection matrices for the game rendering are passed from SteamVR/OpenXR, and believe me when I say that we certainly don't honor these settings.
Everything starting with Stereo in the list above likely does nothing unless you use the 3D Vision stuff above (which I am sure nobody does)
Looking at the thread, most messages "this made no difference" which is 100% what I expect 
I need to write an article and its title will be 'Yo People, your GPU driver knows NOTHING about VR'

I've just looked for that string through the entire Windows source code and it does not exist, the only reference to "VRdirectX" that google returns is the V-Rally game from 1999."

 

 

  

44 minutes ago, Drum said:

Firdimigdi, you're logic is telling you this can't possibly work so you're in full debunk mode and you're never going to try it, are you.  I know you're bullsheeting us now when you say you have tried it, because if you did we wouldn't be hearing your non-stop doubting.

 

Honestly, I did try it both in January when CptCrunch first posted it and I spent about 1.5 hour total yesterday doing all sorts of tests with this - enabling it an disabling it and viewing the same track recording over and over (to make sure it's the same lighting) flying mid-to-low over the coast of Kuban taking in all the features you mentioned that stand out (hills, trees, clouds, houses, vehicles, cockpit gauges [the Macchi in particular since that was mentioned]) - even took screenshots off of the framebuffer output to compare the final rendered result that was being sent to the HMD just to see if also the anaglyph osset images I mentioned above were perhaps being indeed rendered (they were not).

 

As I wrote previously in this thread I tried it both by applying it to the global profile and the IL-2 specific profile. I am naturally curious, so there's no way I wouldn't try it even if I doubted it from the get-go. And trust me, if I did see a difference then I'd be digging to find out what caused it; because that's the way I'm wired.

 

The obvious red flag for me was when I read people who were making new profiles in NPI without associating them with the executable claiming they saw a difference after pressing "apply changes" in NPI (or like the second video of the OP in this thread does). That I know for a fact does absolutely nothing and can be verified via NPI's source code as demonstrated previously.

 

  

44 minutes ago, Drum said:

and neither Cpt.Crunch or dburne have been bullsheeting anyone here

 

I never said I don't believe they are seeing what they say they are seeing, nor that they are bullshitting anyone about it. I honestly believe they are seeing what they say they are seeing, as I believe you are seeing what you say you are seeing. I have no way to refute that and no intention of doing that. All I am stating is that I am not seeing any difference and I'm pointing out what the methods and settings used are for and what they do and trying to find a logical explanation as to what it might be that changes based on those settings for the people who say they are seeing a difference (discounting the ones who applied the profile [a la second video] without associating them with any game).

 

Edited by Firdimigdi
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Posted

It works for most of the guys who have tried it, so as the testimonies roll in we'll see maybe why some benefitted while others don't.  Possibly hardware, but it's not placebo either.

 

Posted (edited)
12 minutes ago, Drum said:

Possibly hardware, but it's not placebo either.

 

Apart from the people who simply pressed "apply changes" on a new profile without associating it with a game or did the same with the "VRDirectx" profile (second video). Those for sure were placebo and can be removed from the "it works" pool.

 

So far the most plausible explanation comes from the other forum by fearlessfrog:

Quote

What's probably happening is that applying a profile change in inspector is then going back to all profile all defaults, and for some that's improving the experience. So I'm not discounting it might be better or different for people, just that these values do anything VR related at all and the 'reset' profile is what's happening.

 

So for all we know it's also very possible that the people for whom it now "works" are just seeing what the rest of the people for whom it doesn't make a difference were seeing to start with. Welcome to VR! :)

 

Edited by Firdimigdi
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Posted

Yes, there's no doubt in my mind others have yet to fully realize their 3D is only subpar and lacking the quality others are blessed with.

Posted (edited)
59 minutes ago, Drum said:

Yes, there's no doubt in my mind others have yet to fully realize their 3D is only subpar and lacking the quality others are blessed with.

 

The more I ponder over it the more inclined to think that this is indeed related to texture filtering settings getting reset and allowing the game to properly apply anisotropic filtering/mip map biases as were intended. The composition aspect of VR rendering, which would generate the illusion of depth perception, is not handled by the GPU drivers and is as you said above: two different viewports with an offset between them, some headsets have an increased overlap between the two and some have less (this can be adjusted by software/firmware updates in certain HMDs, like the Varjo Aero seems to be getting updates recently which seem to point in changes to that as well): 
https://www.roadtovr.com/understanding-binocular-overlap-and-why-its-important-for-vr-headsets/

 

However, the increase in texture fidelity would indeed cause a quite spectacular difference if it wasn't happening previously and make certain elements "pop", especially gauges, and it would make forests and buildings appear much more defined at a distance plus the terrain textures would appear clearer so hills would stand out more instead of being lost in a bland soup of similar colours.

 

The above would also explain what the OP of the mod (the one who made the tutorial videos) in the other forum wrote later on:

image.thumb.png.61577dfaf72d12940e9464f6dc030c28.png

So basically indeed he is resetting all settings and thus simply allowing the game to render properly.

 

This should be easy to rest really - make a new profile, don't assign the stuff from "Stereo" to it and see if it is still rendering properly.


I suspect you'd have the same realization as this guy has:
image.png.f0c80b71fec047f527ddd451ced88a19.png

Edited by Firdimigdi
  • Like 3
Posted
8 hours ago, BBAS_Tiki_Joe said:

Tried this out and it looks fantastic, subtle but fantastic. It really gives things more of a Pop. I especially noticed it in FC looking out over No Mans Land, I never even noticed that the ground wasn't completely flat I could see well defined hills from afar. I also noticed that building look better, like they are contrasted a bit more from the background. Glade I tried this out, I'm loving it.

Which method did you try?

Posted

It's all starting to make sense finally, thanks Firdimigdi.  I knew you'd figure it out eventually!  ?

BBAS_Tiki_Joe
Posted
4 hours ago, Firdimigdi said:

 

Apart from the people who simply pressed "apply changes" on a new profile without associating it with a game or did the same with the "VRDirectx" profile (second video). Those for sure were placebo and can be removed from the "it works" pool.

 

So far the most plausible explanation comes from the other forum by fearlessfrog:

 

So for all we know it's also very possible that the people for whom it now "works" are just seeing what the rest of the people for whom it doesn't make a difference were seeing to start with. Welcome to VR! :)

 

I just don't see how that is the case, I've been playing VR with this game for over 4 years now with three different headsets, two different computers and probably 10x fresh installs of the game. This is definitely not just resetting/fixing setting that have been messed up overtime. It didn't just go from no 3d to 3d, the game was spectacularly 3d before before making the changes, it just has slightly enhanced it. I'm just as interested in why it works for some as others, but it would be surprising to me if it was just simply resetting things back to default.

  • Like 1
Posted
3 minutes ago, BBAS_Tiki_Joe said:

 

I just don't see how that is the case, I've been playing VR with this game for over 4 years now with three different headsets, two different computers and probably 10x fresh installs of the game. This is definitely not just resetting/fixing setting that have been messed up overtime. It didn't just go from no 3d to 3d, the game was spectacularly 3d before before making the changes, it just has slightly enhanced it. I'm just as interested in why it works for some as others, but it would be surprising to me if it was just simply resetting things back to default.

 

Yeah I am with you there on that one.

BBAS_Tiki_Joe
Posted
3 hours ago, Youtch said:

Which method did you try?

 

1.) So go ahead and follow the first video and create the new inspector profile just like the guy  *ignore the second video it does nothing. And the guy in the first video never shows him associating it with the game so here are the steps missing in the video (see below)

 

2.) After you are done creating the new profile, go to the profile drop down tab and find "IL 2 - Sturmovik" (see first photo)

 

3.) You then need to disassociate the game .exe with that profile, at the top hit the "x" and select il2.exe (see photo 2)

 

4.) Then you need to associate the il2.exe with the new profile you made I named mine 3D VR, just follow the number in the photo i made. (See photo 3)

 

If you want to revert back, just do the reverse and reassign the orginal IL2 profile back to the games .exe.

 

Hope this helps!

1.JPG

2.JPG

3.JPG

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Posted (edited)
1 hour ago, BBAS_Tiki_Joe said:

I'm just as interested in why it works for some as others, but it would be surprising to me if it was just simply resetting things back to default.

 

It wouldn't surprise me in the least for multiple reasons, first and foremost because people playing with VR are the first to try and tweak and change things to gain performance or quality. Case in point: this thread and the thread in the other game's forum where people playing VR just jumped to the chance to randomly change, without any explanation or logic, settings someone posted (not to mention that a good percentage of them used the second video as a guide which does absolutely nothing and claimed to see a difference - and in fact the OP in the other forum who posted the video claims the same). There are countless videos and threads urging people to change any old thing to "make VR better" both for this game specifically and pretty much any other game that supports VR.

 

Anyhow! Can we at least agree that it would be the weirdest thing ever if redundant driver settings for a technology no longer made or supported actually has an effect on current technology which does not rely on said settings (as mentioned, it was even investigated by Microsoft's senior software engineer for OpenXR) and has no reason to rely on said settings solely because a game made in 1999 had an executable with the name VRdirectx.exe and someone, randomly, without any explanation whatsoever, decided to use the settings in the profile for it based clearly on the fact that it had "VR" in the title despite that being the initials of the game it was made for (V-Rally) and not a reference to Virtual Reality?


THIS POST SPONSORED BY

image.png.97d27815a8d452d475a527ed8672175f.png

 

Edited by Firdimigdi
[CPT]Crunch
Posted

LoL, that is funny, the conundrum is for the guys it works for its glaringly obvious and they won't give it up.  I'm not about too, I care not for an argument, I care not how, just let me fly in my newly discovered world.

  • Like 1
Posted
6 minutes ago, [CPT]Crunch said:

LoL, that is funny, the conundrum is for the guys it works for its glaringly obvious and they won't give it up.  I'm not about too, I care not for an argument, I care not how, just let me fly in my newly discovered world.

 

Same here. I tend to not look at a gift horse in the mouth, and to me this was quite the gift for my VR experience.

I care not for the how's and why's I just know what it did for me and I have no desire to go back to the way it was. I am just gonna fly and have fun with it.

:fly:

Posted
20 minutes ago, [CPT]Crunch said:

LoL, that is funny, the conundrum is for the guys it works for its glaringly obvious and they won't give it up.  I'm not about too, I care not for an argument, I care not how, just let me fly in my newly discovered world.

 

No one is asking anyone to give up anything or argue about anything.

 

Speaking for myself at least I am motivated by curiosity and trying to figure out what is occurring. Wouldn't it be more beneficial for everyone if we knew exactly what was happening so we knew that perhaps another setting in the profile yielded better results or what else could be affected?

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BBAS_Tiki_Joe
Posted
52 minutes ago, Firdimigdi said:

 

It wouldn't surprise me in the least for multiple reasons, first and foremost because people playing with VR are the first to try and tweak and change things to gain performance or quality. Case in point: this thread and the thread in the other game's forum where people playing VR just jumped to the chance to randomly change, without any explanation or logic, settings someone posted (not to mention that a good percentage of them used the second video as a guide which does absolutely nothing and claimed to see a difference - and in fact the OP in the other forum who posted the video claims the same). There are countless videos and threads urging people to change any old thing to "make VR better" both for this game specifically and pretty much any other game that supports VR.

 

Anyhow! Can we at least agree that it would be the weirdest thing ever if redundant driver settings for a technology no longer made or supported actually has an effect on current technology which does not rely on said settings (as mentioned, it was even investigated by Microsoft's senior software engineer for OpenXR) and has no reason to rely on said settings solely because a game made in 1999 had an executable with the name VRdirectx.exe and someone, randomly, without any explanation whatsoever, decided to use the settings in the profile for it based clearly on the fact that it had "VR" in the title despite that being the initials of the game it was made for (V-Rally) and not a reference to Virtual Reality?


THIS POST SPONSORED BY

image.png.97d27815a8d452d475a527ed8672175f.png

 

 

I wanted to test this theory, I switched back to my old IL2 profile and loaded up a quick mission, same lighting, time of day and place. The ground and hills where back to being less defined, building popped less. Then like you had mentioned, I created a new inspector profile without making any changes, applied it to the game and same result. Looked the same as my original Il2 profile. Then I loaded up the new one I made with the changes and there is 100% without a doubt in my mind a difference.

 

I've have never used NVIDIA inspector to change anything before for any game in the past so we can throw out that it might be due to some changes I made in the past and just fixed it. I've never had NVIDIA inspector installed on my PC until yesterday. I religiously keep my graphics drivers up-to date so I don't think it is the case of an old driver or not keeping things up to date. We have multiple people here saying it works, then multiple multiple people over on the DCS forum saying it works. While we also have others saying it does nothing. I think we also have people from both sides applying it wrong and are not seeing it, as well as people applying the settings right and not seeing it. Lol, if that makes sense so it makes the whole thing hard to solve. It does sound like it fixes something that should never of been wrong in the first place but the question then becomes why did the settings get corrupt or messed in the first place? Why would the settings be messed up on a fresh install on a brand new computer? If the settings start off corrupt for me and others than I have a feeling this fix would end up helping a lot of people that for some reason or another have broken drivers/NVIDIA profiles. I just don't really see how it was broken are not working as intended before because the game looks great without this applied, I still see 3D. Old hanz next to me in the cockpit still looks like a can give him a big old hug and he can wrap those big beautiful 3d arms around me without applying any fix. With the "fix" or changed profile its more like putting on, using a metaphor here, polarized sun glasses. I'm still in the same 3D world as before, things just pop a bit more and are well defined.

 

I'm 100% not arguing or trying to turn this into a scuffle of the wills, I think your theory is really interesting and could very well be true. I'm just fascinated by the why and in hopes that this could be a fix for whatever reason peoples systems where somehow corrupted in the past as it does seem to help out quite a few people. The real question becomes why did it break in the first place, and in if it is broken why is it broken right from the get go on a fresh new install and brand new system.

 

 

  • Like 2
Posted (edited)
11 minutes ago, BBAS_Tiki_Joe said:

I'm 100% not arguing or trying to turn this into a scuffle of the wills, I think your theory is really interesting and could very well be true. I'm just fascinated by the why and in hopes that this could be a fix for whatever reason peoples systems where somehow corrupted in the past as it does seem to help out quite a few people. The real question becomes why did it break in the first place, and in if it is broken why is it broken right from the get go on a fresh new install and brand new system.

 

Let me give a simple example of how things can get messed up in a profile by simply using nvidia control panel (it's in the spoiler tag so the post doesn't take up too much screenspace):

 

Spoiler

Here's a clean profile for the game:

image.thumb.png.78658cd83cfb911d30744431d3af49bf.png

 

I then select 16x anisotropic filtering, observe what extra settings are enabled in the profile on the left:

image.thumb.png.7d50d118f59d7ec835f478963e7445b8.png

 

Now I revert to application controlled in nvidia control panel, observe the left overs in the profile:

image.thumb.png.3418035d595d6fb6ee12a376e54f5738.png

 

That "User-defined / Off" combined with "Off [Linear]" right under it causes the game not to be able to apply anisotropic filtering to any textures, this is severely detrimental to texture quality and they will lose their "pop". Same applies to the negative LOD bias, if it's clamped then the game cannot apply bias to closer mip maps so it can make them appear sharper.

 

 

Stuff like this ends up in the profiles by simple usage - no inspectors, no weird tinkering, nothing. Same applies to several other options in the nvidia control panel, for example if you use the "Texture Filtering - Quality" dropdown.

 

  

11 minutes ago, BBAS_Tiki_Joe said:

We have multiple people here saying it works, then multiple multiple people over on the DCS forum saying it works. While we also have others saying it does nothing.

 

IMHO, this is because the people saying "it does nothing" were already seeing what the other people see when they say "it works". The irony of the situation is amazing.

 

 

Edited by Firdimigdi
  • Like 1
BBAS_Tiki_Joe
Posted (edited)
1 hour ago, Firdimigdi said:

 

Let me give a simple example of how things can get messed up in a profile by simply using nvidia control panel (it's in the spoiler tag so the post doesn't take up too much screenspace):

 

  Hide contents

Here's a clean profile for the game:

image.thumb.png.78658cd83cfb911d30744431d3af49bf.png

 

I then select 16x anisotropic filtering, observe what extra settings are enabled in the profile on the left:

image.thumb.png.7d50d118f59d7ec835f478963e7445b8.png

 

Now I revert to application controlled in nvidia control panel, observe the left overs in the profile:

image.thumb.png.3418035d595d6fb6ee12a376e54f5738.png

 

That "User-defined / Off" combined with "Off [Linear]" right under it causes the game not to be able to apply anisotropic filtering to any textures, this is severely detrimental to texture quality and they will lose their "pop". Same applies to the negative LOD bias, if it's clamped then the game cannot apply bias to closer mip maps so it can make them appear sharper.

 

 

 

Stuff like this ends up in the profiles by simple usage - no inspectors, no weird tinkering, nothing. Same applies to several other options in the nvidia control panel.

 

 

Ah, Gottcha. That now makes sense! Would I, and others have probably been able to achieve the same results just by using the "Restore" option to revert back to default settings in the NVIDIA control panel? That maybe something I can test out later this evening. 

IL 2 - SturmovikOGInspecterProfile.7zip

Edited by BBAS_Tiki_Joe
Added the second profile that I'm using with the enhanced 3d for comparision. In zip
Posted (edited)
6 minutes ago, BBAS_Tiki_Joe said:

 

Ah, Gottcha. That now makes sense! Would I, and others have probably been able to achieve the same results just by using the "Restore" option to revert back to default settings in the NVIDIA control panel? That maybe something I can test out later this evening. 

 

Maybe... I'll try it when I'm at my PC later on. Scratch that, I just tried it on a pal's PC: yes, it does properly revert the profile.

All these things are reasons many people keep on nagging on nvidia's forum that they need to give some love to their control panel.

 

Edited by Firdimigdi
BBAS_Tiki_Joe
Posted
37 minutes ago, Firdimigdi said:

 

Maybe... I'll try it when I'm at my PC later on. Scratch that, I just tried it on a pal's PC: yes, it does properly revert the profile.

All these things are reasons many people keep on nagging on nvidia's forum that they need to give some love to their control panel.

 

 

Just wanted to report back, I switched back to my old profile and tried to use the "Restore" option in the NVIDIA control panel and it was greyed out and said that it was already the default profile that was set "when the program was first installed" so it looks like there should be no difference between your clean profile and mine. Would be interesting to compare. I exported my Original inspector output profile that I was using before applying the new profile with the fix. Might be interesting to compare to yours to see if there is any difference. 

IL 2 - SturmovikOGInspecterProfile.7zip

Posted

Yes, I guess it would be interesting to compare both of your default configuration in nvidia control panel before the actual change through inspector.

BBAS_Tiki_Joe
Posted
23 minutes ago, BBAS_Tiki_Joe said:

 

Just wanted to report back, I switched back to my old profile and tried to use the "Restore" option in the NVIDIA control panel and it was greyed out and said that it was already the default profile that was set "when the program was first installed" so it looks like there should be no difference between your clean profile and mine. Would be interesting to compare. I exported my Original inspector output profile that I was using before applying the new profile with the fix. Might be interesting to compare to yours to see if there is any difference. 

IL 2 - SturmovikOGInspecterProfile.7zip 305 B · 1 download

 

Here is the zip with both profiles in it, the new one and the default il2 one.

IL 2 - SturmovikOGInspecterProfile.7zip

[CPT]Crunch
Posted
1 hour ago, Firdimigdi said:

 

No one is asking anyone to give up anything or argue about anything.

 

Speaking for myself at least I am motivated by curiosity and trying to figure out what is occurring. Wouldn't it be more beneficial for everyone if we knew exactly what was happening so we knew that perhaps another setting in the profile yielded better results or what else could be affected?

Good on you, nobody should mind what your doing, those are all great motivations, just not ours is all some of us might be saying.  If some effect in there is discoverable, that could be a area to look at and build upon for even a minor improvement on the overall VR experience, and that benefits everyone.  But all that's way over my head, I'm just an old dude likes playing sims a bit more since retirement.     

  • Like 2
BBAS_Tiki_Joe
Posted

 

42 minutes ago, Youtch said:

Yes, I guess it would be interesting to compare both of your default configuration in nvidia control panel before the actual change through inspector.

 

Here is my control panel settings that my PC says are default for IL2, they are both the exact same when switching between my two inspector profiles.

OGcp1.JPG

OGcp2.JPG

Posted (edited)
44 minutes ago, [CPT]Crunch said:

Good on you, nobody should mind what your doing, those are all great motivations, just not ours is all some of us might be saying.  If some effect in there is discoverable, that could be a area to look at and build upon for even a minor improvement on the overall VR experience, and that benefits everyone.  But all that's way over my head, I'm just an old dude likes playing sims a bit more since retirement.     

 

Yep I am with you there especially on that last part. It is a wonderful thing. I was golfing three days a week and flight simming the rest, however a bulging disc has temporarily (hopefully) prevent me from golfing at this time. Dealing with a lot of pain trying to get under control. I ain't gonna let it prevent me from enjoying my PC VR gaming. I may hurt like hell by the end of the day but at least I am having fun. Especially with these new - ahem - graphical tweaks for VR lol.

 

Back before retirement my job kept me traveling just about every week. Did not have near the time for flight sims then, but sure enjoying them now.

Edited by dburne
  • Like 3
Posted (edited)
1 hour ago, BBAS_Tiki_Joe said:

 

Just wanted to report back, I switched back to my old profile and tried to use the "Restore" option in the NVIDIA control panel and it was greyed out and said that it was already the default profile that was set "when the program was first installed" so it looks like there should be no difference between your clean profile and mine. Would be interesting to compare. I exported my Original inspector output profile that I was using before applying the new profile with the fix. Might be interesting to compare to yours to see if there is any difference. 

IL 2 - SturmovikOGInspecterProfile.7zip 305 B · 3 downloads

 

Our default profiles are exactly the same when exported from NIP:

<?xml version="1.0" encoding="utf-16"?>
<ArrayOfProfile>
  <Profile>
    <ProfileName>IL 2 - Sturmovik</ProfileName>
    <Executeables>
      <string>il2.exe</string>
    </Executeables>
    <Settings />
  </Profile>
</ArrayOfProfile>

This just means: default settings.

 

However, I have a question for you - in your profile with the Stereoscopic settings enabled (3D VR.nip) you have set this:

image.png.58afbff842eea7fa7275c29dda4a1ffd.png

(StereoTextureEnable: 0x00000005)

 

While the instructions in the first video say:

image.png.16c5ca2f97f8cee50617ce5ab6e611ce.png

(StereoTextureEnable: 0x00000000)

 

If you are seeing something "extra" with the first (5), do you see the same "extra" with the original (0)?

If you see this "extra" regardless of setting, do you see it without that set?

 

If you do, then perhaps a thing to do when you have time would be to disable the extra settings one by one until you find which settings actually affect what you are seeing.

 

Wish I could help but once more I see no difference in the rendering of the points mentioned (objects, trees, gauges, etc) between your 3D VR profile with il-2.exe and my default one.

Edited by Firdimigdi
Posted (edited)

I have tried again the setup, following instructions step by step, and i did not observe any change.

 

Maybe it is sooo subtle for me to be able to appreciate it.

 

It did not make anything specially worse either, but i didn t perceive any benefit.

Edited by Youtch
Posted

Hey!

 

Thanks dburne for making VR great again and thanks to Firdimigdi for finding the cause.

 

I tried and cleaned my NVIDIA settings and then just changed pre rendered frames. Then I veriyfied with NIP. I still have this great VR experience like when I put my headset on for the first time! Seems like I messed with settings in NVIDIA control panel, reverted, but they must have been still active.

 

So at least for me this thread helped a lot! 

 

  • Like 1
  • Upvote 1
Posted
13 minutes ago, T24_Martin said:

then just changed pre rendered frames.

Which value did you put?

Posted

I usually select 3 or 4. Works well.

 

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