Jump to content

Recommended Posts

Posted

I got into a gunner seat but couldn't figure out how to move the gun or make it shoot.  So if a pilot is wondering why I got on and then off....that's why

  • 1CGS
Posted

Have you downloaded the manual? It's all explained there. :)

percydanvers
Posted
5 hours ago, artdev99 said:

I got into a gunner seat but couldn't figure out how to move the gun or make it shoot.  So if a pilot is wondering why I got on and then off....that's why

 

You need the controls for "turret take/leave control" and "turret nestle to gunsight". I have those bound as T and Shift T. I can't remember if that's default or not. 

  • Upvote 2
Posted

Default should be T and Shift+T yeah.

  • 3 weeks later...
Posted (edited)

I really wish for better spotting and early warning by ai crew regarding approaching planes in the JU 88 C

It ruins the plane not being able to use the extra eyes. 

I like this plane so much, that if this was fixed, I would prefer it to the 410

Edited by LuseKofte
  • Upvote 2
[APAF]VR_Spartan85
Posted
1 hour ago, LuseKofte said:

I really wish for better spotting and early warning by ai crew regarding approaching planes in the JU 88 C

It ruins the plane not being able to use the extra eyes. 

I like this plane so much, that if this was fixed, I would prefer it to the 410

This for all multi crew ships…

just a “gunners ready position” to get them in the zone so they don’t check out every second not seeing a plane.

 

just like setting a landing/takeoff configuration 

 

When startup, taxiing, taking off.. the crew is set to rest position.

 

after gear goes up, crew moves to their stations,  no one stops scanning the sky when in a plane, unless you’re the navigator..

 

 

reverse when landing.. ditching everyone just dies anyway lol…

Posted
5 hours ago, [APAF]VR_Spartan85 said:

just a “gunners ready position” to get them in the zone so they don’t check out every second not seeing a plane.

The gunner not seeing enemy fighters is not related to them not being in gunner position. My 110 gunner is always in position, but sometimes doesn't see enemy fighters as well. On the other side, gunners usually see everything, no matter if it is in their FOV. The 111's ventral gunner is sitting on his seat in the fuselage, but when fighters are comming, he goes to his gunner position. Obviously he sees them in his crystal ball.

 

5 hours ago, [APAF]VR_Spartan85 said:

just like setting a landing/takeoff configuration 

 

When startup, taxiing, taking off.. the crew is set to rest position.

 

after gear goes up, crew moves to their stations,  no one stops scanning the sky when in a plane, unless you’re the navigator..

 

 

reverse when landing..

That would be cool. There could also be a command the player could give, like he can give commands to open fire at different ranges or to cease fire. The Ju 88 observer and ventral gunner sitting on their seats at takeoff and landing instead of cowering over the bombsight and lying in the death trap under the fuselage.

[APAF]VR_Spartan85
Posted
1 hour ago, Yogiflight said:

The gunner not seeing enemy fighters is not related to them not being in gunner position. My 110 gunner is always in position, but sometimes doesn't see enemy fighters as well. On the other side, gunners usually see everything, no matter if it is in their FOV. The 111's ventral gunner is sitting on his seat in the fuselage, but when fighters are comming, he goes to his gunner position. Obviously he sees them in his crystal ball.

 

That would be cool. There could also be a command the player could give, like he can give commands to open fire at different ranges or to cease fire. The Ju 88 observer and ventral gunner sitting on their seats at takeoff and landing instead of cowering over the bombsight and lying in the death trap under the fuselage.

Ya, I mainly meant for them to not sit down halfway through an attack from a fighter only to stow the gun and sit down then stand up and unstow.. then the fighter is out of range again…etc…. We on the same page :)

Posted
34 minutes ago, [APAF]VR_Spartan85 said:

Ya, I mainly meant for them to not sit down halfway through an attack from a fighter only to stow the gun and sit down then stand up and unstow.. then the fighter is out of range again…etc…. We on the same page :)

Ah, OK. You are right, that behaviour doesn't make any sense.

Posted

I just rise the topic now and then, I know the devs are aware of this problem. I just try to use psychology making them believe it is important.

Because, even when they where snipers, I rather had them to warn me in time.

Like in Cod, useless as they where to shoot down planes, but good enough to not let the fighters settle at your 6.

Now there is no risk, and they do not warn you. You are all by yourself.

Even the most useless fighter pilot must agree it is far too easy

  • Upvote 1
Posted
4 hours ago, LuseKofte said:

, and they do not warn you.

I don't know about online playing, but in career mode, flying the 110, my gunner usually warns me (1, we are under attack). But it would be nice, if he told me the direction. In the 110 I turn around and look for the direction he points his gun, to know where the enemy fighter is.

Sometimes I get attacked without a warning of my gunner, maybe the fighter attacked from below, so my gunner couldn't see him. But this doesn't happen too often, fortunately.

Posted (edited)

When warned, few times it happen, the bullet already riddle the plane.

Mostly the screen just go black, and your dead. Never knew what hit you.

It is very frustrating. One just have to acknowledge, these multicrew aircraft never will be anything else than fat targets, 110 get a fighting chance , but not because of the gunner.

I have resigned from online flying, I awaiting VR in Cod for that. But I fight for the right to paaaaarty, here too.

Just too good to give up, this game

Edited by LuseKofte
Posted
5 hours ago, LuseKofte said:

When warned, few times it happen, the bullet already riddle the plane.

I can't confirm that. The distance at which the gunner warns you depends on the distance setting for your gunner to open fire. But even with set to short distance as I always use it, I get warned early enough to react. But you are right, the 110 has the advantage of maneuvering, which bombers lack more or less.

But I am only speeking of SP experiences. I have no idea, how gunners react to attacking players.

Posted
1 hour ago, Yogiflight said:

I can't confirm that. The distance at which the gunner warns you depends on the distance setting for your gunner to open fire. But even with set to short distance as I always use it, I get warned early enough to react. But you are right, the 110 has the advantage of maneuvering, which bombers lack more or less.

But I am only speeking of SP experiences. I have no idea, how gunners react to attacking players.

To me it looks like SP is more stable, listening what you have to say.

I fly only aqmb no and then. Some campaigns and coop, public servers are very seldom visited

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...