Jump to content

Recommended Posts

Todt_Von_Oben
Posted

Will the telemetry that indicates I'm wounded by gunfire in FCVR also activate a haptic vest or suit?

Posted

How real do you want that to feel? ?

  • Haha 3
paul_leonard
Posted

I think you are in wrong forum.  Head on over to Simshaker forum next door and there is lots of info/discussion on simshaker software and how to interface with jestseats, buttkickers and haptic this and that.

  • Thanks 1
  • 2 weeks later...
=WoVi=cercataa
Posted
On 3/21/2022 at 6:41 AM, Todt_Von_Oben said:

Will the telemetry that indicates I'm wounded by gunfire in FCVR also activate a haptic vest or suit?

 

What's FCVR ? Flying Circus ?

 

Potentially yes, when your pilot is hurt, you could feel your heart beating, if the percentage of pilot health is present on the telemetry stream

  • Upvote 1
Todt_Von_Oben
Posted

Okay, thanks for the replies.

 

My sim pod will be for Flying Circus Virtual Reality.

 

Another thought occurs to me.  These motion platforms seem able to move a person around pretty forcefully.  We've all seen how the FC planes bounce and tumble upon crashing.  The motion platform doesn't try to simulate that, does it?  Seems like, if it did, that would be a wild ride I'd just as soon avoid.

 

I'm guessing input to the platform stops on fatal impact, right?

 

Or...  ??

Posted
1 hour ago, Todt_Von_Oben said:

Okay, thanks for the replies.

 

My sim pod will be for Flying Circus Virtual Reality.

 

Another thought occurs to me.  These motion platforms seem able to move a person around pretty forcefully.  We've all seen how the FC planes bounce and tumble upon crashing.  The motion platform doesn't try to simulate that, does it?  Seems like, if it did, that would be a wild ride I'd just as soon avoid.

 

I'm guessing input to the platform stops on fatal impact, right?

 

Or...  ??


I was giving serious consideration to a motion platform but since installing the transducers I have no further interest in one. As you surmise, it'll just throw you around.

  • Thanks 1
SYN_Skydance
Posted

When your wooden kite rolls over, on a bad landing, it could release the block dangling above your head…..full real feeling

PNG image.png

  • Haha 2
Posted
4 hours ago, Todt_Von_Oben said:

Okay, thanks for the replies.

 

My sim pod will be for Flying Circus Virtual Reality.

 

Another thought occurs to me.  These motion platforms seem able to move a person around pretty forcefully.  We've all seen how the FC planes bounce and tumble upon crashing.  The motion platform doesn't try to simulate that, does it?  Seems like, if it did, that would be a wild ride I'd just as soon avoid.

 

I'm guessing input to the platform stops on fatal impact, right?

 

Or...  ??

 

Yes, my motion platform bounces me around a bit when ditching, which in VR feels even rougher. It's just a quick jolt and stop on fatal impacts with the ground. Of course, you can dial back the forces to whatever strength of experience you want. In my case I'm dialed down to 35% of the roll and pitch forces, which is enough to convey the experience well. If I left those at 100% I'd have to wear the seat belts that came with the platform's seat.

  • Upvote 1
Todt_Von_Oben
Posted (edited)
1 hour ago, Charlo-VR said:

 

Yes, my motion platform bounces me around a bit when ditching, which in VR feels even rougher. It's just a quick jolt and stop on fatal impacts with the ground. Of course, you can dial back the forces to whatever strength of experience you want. In my case I'm dialed down to 35% of the roll and pitch forces, which is enough to convey the experience well. If I left those at 100% I'd have to wear the seat belts that came with the platform's seat.

 

Thanks, Skydiver!   ?

 

After I posted here I mentioned the thread to my wife and said I was going to ask you how it was with your rig.  Lucky for me you saw this and replied.  

 

And Hetzer and Skydance; funny replies but also a big grain of truth.  

 

I'm glad I asked.  I had a bad experience in our YAW motion platform; too heavy for it and fell out backwards, cracking the plastic shell and bending part of the frame a little.  (I fixed it and my wife uses it now with no problem.)  So when I was watching guys get thrown around in Youtube videos of car racing sims, I actually got worried about how violent a crash in FC might be.  

 

Thank you all.

 

My platform is an original design using the SimExperience software and hardware.  I bought them a while back and got them operating, but life happens and I'm still building the cockpit to sit on top of it; haven't started cutting or welding steel for the platform yet.  It's being a lot of work and if it could become a neck-breaker, I needed to know that.

 

35% power.  For sure.  Thanks Char.

 

Cheers!  ?

 

 

On 3/21/2022 at 4:54 PM, SharpeXB said:

How real do you want that to feel? ?

 

Well, I'm no masochist so, "No pain?  Good!"   ?

 

But seriously, there's a lot of discussion about the pilot's physical damage model.  Personally, while I like to get in close to shoot pilots, fuel tanks, and engines; I'm often doing what I think is a good job of plastering the cockpit area but the pilot just shrugs it off.  

 

If I understand what I've read, there are small "boxes" or "zones" inside the pilot one must hit to score a wound or a kill?  

 

I was thinking a haptic vest would give me some indication of how the sim perceives the pilot being shot.  

 

Not whining or begging for egg in my beer; I like the sim as-is.  But there's a lot of times I'm looking at a target and thinking, "That should've zapped him."  

 

I could be wrong; maybe I just plain missed.  But I would like to experiment with a haptic vest to see how it responds.

 

For me, it's all hypothetical because I've still got my platform to finish before I'd think of buying a vest.  Still interesting, though.

 

So...  anybody got a haptic vest and want to volunteer to get yourself shot?  All in the name of science, of course.  ?

Edited by Todt_Von_Oben
=WoVi=cercataa
Posted (edited)
On 4/6/2022 at 3:56 AM, Todt_Von_Oben said:

But I would like to experiment with a haptic vest to see how it responds.?

 

I'm loving it, it adds immersion, and it's very informative.

Regarding the hits, a I didn't found in the telemetry expecific details on what is hit, I just can know I was hit, and I make all the vest vibrate.

 

Here you can see how I imagined a Haptic Vest should be used in IL2:

https://github.com/cercata/pysim2bhap

 

I would like to have access to pilot health for adding a heartBeat

Edited by =SFF=_cercataa

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...