Grunion1MollyMaguire Posted March 19, 2022 Posted March 19, 2022 OK, I have my CamelPit built and ready to go, but - I don't know how to map the output from my ProMicro (rudder, pitch, roll, fuel, air axes and blip, L & R triggers) to the game?? THe MMJoy software indicates that all of the devices are working... Any help would be appreciated. Thanks. GmcK 5
Cynic_Al Posted March 20, 2022 Posted March 20, 2022 As always the first question has to be: Does the operating system recognise it as a game controller?
Cynic_Al Posted March 20, 2022 Posted March 20, 2022 12 minutes ago, Grunion1MollyMaguire said: It does. So presumably the game does not respond when you try to assign these controls. From other posts, an expedient solution is simply to delete the contents of the data\input folder (with the game closed) and start again.
Todt_Von_Oben Posted March 20, 2022 Posted March 20, 2022 (edited) On 3/18/2022 at 7:11 PM, Grunion1MollyMaguire said: OK, I have my CamelPit built and ready to go, but - I don't know how to map the output from my ProMicro (rudder, pitch, roll, fuel, air axes and blip, L & R triggers) to the game?? THe MMJoy software indicates that all of the devices are working... Any help would be appreciated. Thanks. GmcK I can't help you with your technical question, but wanted to say that's an amazing rig! Beautiful craftsmanship! Congratulations! ? ADDIT: I've been working on a Fokker-ish simpit with fuselage that will eventually go onto a motion platform. I'm flying it in FCMP but so far it's still in the "PCV pipe and duct-tape" stage. Mine differs from yours in that you have built your own control and sensors arrays, while I've only externally-modified a CH Fighterstick and Pro Pedals. Because Steam and FC recognize my CH controls, sensor recognition is automatic so I don't have the problems you're experiencing. Still, it's not ideal. I'd like to build something closer to what you've done but setting up and getting the computer to recognize an entire sensor array is something I haven't learned yet. I have the components for a motion platform but had to get assistance from the manufacturer to get them working, and will no doubt need his help after I mount them in a DOF platform. I'm experienced at mechanics and fabrication; short on how sim tech works. But I live to learn so it's all good. ? What would be easiest for me would be to convert my Puma helicopter flight trainer for use in a stick and rudder airplane. I could assign the collective to serve as a wall-mounted throttle lever; and the twist-grip throttle as a mixture control. To that, I'd add a replica Fokker throttle-quadrant; and a Dr.1 or D7 yoke on a straight stick. But that'd be down the road a ways as right now I'm flying the CH rig while building a replica Fokker Dr.1 yoke with replica throttle. Your post calls to mind things I haven't thought about since before our 2004 Cybertron went down last July. Back now in a new Corsair and will test the Puma to see how it works with Steam and FC. I did have it working in PREPAR3D and MFS at one time. Hope I don't run into the same recognition problems you're experiencing and I'm interested to see what you figure out. In that regard, good luck to us both. Prosit! Edited March 20, 2022 by Todt_Von_Oben
J2_NobiWan Posted March 21, 2022 Posted March 21, 2022 (edited) There is a maximum nummer of joystick devices (8?) the game can recognize. Make sure you are not exceeding that number. Also make sure to calibrate your axes so that they reach +/- 100% or they might not be recognized. Edited March 21, 2022 by J2_NobiWan 1
J2_Seya Posted March 22, 2022 Posted March 22, 2022 Looks great now that it's complete. Good luck getting it setup
Grunion1MollyMaguire Posted March 22, 2022 Author Posted March 22, 2022 On 3/20/2022 at 2:21 PM, Todt_Von_Oben said: I can't help you with your technical question, but wanted to say that's an amazing rig! Beautiful craftsmanship! Congratulations! ? ADDIT: I've been working on a Fokker-ish simpit with fuselage that will eventually go onto a motion platform. I'm flying it in FCMP but so far it's still in the "PCV pipe and duct-tape" stage. Mine differs from yours in that you have built your own control and sensors arrays, while I've only externally-modified a CH Fighterstick and Pro Pedals. Because Steam and FC recognize my CH controls, sensor recognition is automatic so I don't have the problems you're experiencing. Still, it's not ideal. I'd like to build something closer to what you've done but setting up and getting the computer to recognize an entire sensor array is something I haven't learned yet. I have the components for a motion platform but had to get assistance from the manufacturer to get them working, and will no doubt need his help after I mount them in a DOF platform. I'm experienced at mechanics and fabrication; short on how sim tech works. But I live to learn so it's all good. ? What would be easiest for me would be to convert my Puma helicopter flight trainer for use in a stick and rudder airplane. I could assign the collective to serve as a wall-mounted throttle lever; and the twist-grip throttle as a mixture control. To that, I'd add a replica Fokker throttle-quadrant; and a Dr.1 or D7 yoke on a straight stick. But that'd be down the road a ways as right now I'm flying the CH rig while building a replica Fokker Dr.1 yoke with replica throttle. Your post calls to mind things I haven't thought about since before our 2004 Cybertron went down last July. Back now in a new Corsair and will test the Puma to see how it works with Steam and FC. I did have it working in PREPAR3D and MFS at one time. Hope I don't run into the same recognition problems you're experiencing and I'm interested to see what you figure out. In that regard, good luck to us both. Prosit! thanks; building is as fun as flying for me anyway.. 1
RNAS10_Mitchell Posted March 22, 2022 Posted March 22, 2022 Both you guys have pretty impressive setups! Nice jobs. 1
Todt_Von_Oben Posted March 22, 2022 Posted March 22, 2022 (edited) Thanks. I don't know much about the electronics that makes this stuff work so these threads are of great educational value to me. I'm learning how to do it as I go along by reading what others have done and if someone wants to copy what I'm disclosing, that's fine with me. What I'm building right now is crude and barely functional; to see if it will work. Not much emphasis on quality craftsmanship at this stage. But I usually do take my projects to that finer level, and one day hope to build something as elegant as what GMG has created. Kudos! UPDATE: I tried using the Puma Helicopter Flight Trainer to control FC. Not only did it not work, it scotched my settings so badly I had to uninstall and reinstall Steam FC to get it working again with my CH controls. There are probably settings I can adjust but I couldn't find them and moved on. Won't try that again for a long time; sticking to the original plan with the Fighterstick and Pro Pedals. Not the best but at least I can fly it. ? Right now I've received all the cables and aluminum sheets to scratch-build a lightweight functional replica of the Dr.1 rotary thottle device; but one of the aluminum sheets they sent me was the wrong kind (too stiff) to bend the side pieces of the housing out of; so I'm stuck for two more days until the right stuff arrives. Meanwhile, I'm learning to fly the Gotha GV and boy, that bugger is a handful! ? PS: If my writing seems turgid, I apologize. I used to do technical writing for patents and copyrights and tend to use that lingo when I'm describing mechanical devices and the like. Edited March 22, 2022 by Todt_Von_Oben
Grunion1MollyMaguire Posted April 3, 2022 Author Posted April 3, 2022 anybody using the MMJOY2 program that can talk to me about button programming?
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