Schwalberich Posted March 18, 2022 Posted March 18, 2022 Hi together, I am a proud new member of the VR club. Bought myself a Reverb G2 some weeks ago and what can I say, I am completely stunned to what IL2 looks in VR! Still in getting used to flying in VR as it's my first experience with a VR headset. Also I read through several setup guides and performance optimisation threads. There I have a question to you. How do you know how much you can squeeze out of your graphics card to get best balance for performance and graphics? Tried to use the In-Game FPS overlay (backspace key) but this mostly stays at around 90fps. Does this already imply I am at Motion Reprojection in Steam VR? I think I read something that this indicator is not valid for VR? What else do you use to fine tune your settings? Thanks in advance for your assistance ?
TCW_Brzi_Joe Posted March 18, 2022 Posted March 18, 2022 For multiplayer: Disable motion reprojection, if possible. Then shown fps in game is yours real fps. This is game of spotting and identification (id-ing), and repro ruins it. Good settings you can find here; https://forum.il2sturmovik.com/topic/28660-vr-tips-and-tricks-improving-your-vr-experience-updated-9thdec2020/page/6/#comment-576648 For single player; do whatever you think is the best. Just remmember that flying high is easy on pc, but furball low over target is a real test for graphic.
dburne Posted March 18, 2022 Posted March 18, 2022 (edited) I use my own two eyes, nothing else. If it looks good and performs smoothly I am happy. I spend way more time flying than I do tweaking. And I run no Mods whatsoever. I have been flying in VR since Jan 2017 and have always used this method. Edited March 18, 2022 by dburne 5
Goffik Posted March 18, 2022 Posted March 18, 2022 1 hour ago, Schwalberich said: How do you know how much you can squeeze out of your graphics card to get best balance for performance and graphics? You tweak and test, tweak and test, tweak and test, until you get a balance of quality vs performance that you are happy with. There's nothing wrong with IL-2's FPS counter, works fine for me. You can also use various tools to measure render rates and all kinds of other nonsense if you really want to, but I really don't see the point. Mk1 eyeball does the job. If it's running smooth without stutter, and you're happy with the quality, you're there. No need to target magic numbers just because some goon on a forum told you to.
chiliwili69 Posted March 18, 2022 Posted March 18, 2022 The fpsVR tool is quite useful to know how large are your margins in CPU and GPU to enter in reprojection.
=420=Syphen Posted March 19, 2022 Posted March 19, 2022 23 hours ago, Schwalberich said: Tried to use the In-Game FPS overlay (backspace key) but this mostly stays at around 90fps. Does this already imply I am at Motion Reprojection in Steam VR? I think I read something that this indicator is not valid for VR? What else do you use to fine tune your settings? Thanks in advance for your assistance ? If you're at 90 fps, you're maxxed out for what the G2 can do. If you have asw/reprojection enabled, it'll start occurring any time the framerate falls below 90fps. Best to disable it as others have suggested.
cellinsky Posted March 19, 2022 Posted March 19, 2022 Do what others say, use MK I eyball and be happy. You can however use VRfps and check youre frametimes. If they stay green/yellow in evesry situation, you are there.
Schwalberich Posted March 20, 2022 Author Posted March 20, 2022 On 3/18/2022 at 1:05 PM, TCW_Brzi_Joe said: Good settings you can find here; https://forum.il2sturmovik.com/topic/28660-vr-tips-and-tricks-improving-your-vr-experience-updated-9thdec2020/page/6/#comment-576648 Thanks for that link, didn't know of this, yet. Adapted some of the settings, except the render resolution per eye. Probably need some kind of tweaking there, too, as my RTX3060 TI probably does not have enough power to render full headset resolution. On 3/19/2022 at 12:01 PM, =420=Syphen said: If you're at 90 fps, you're maxxed out for what the G2 can do. That's explaining a lot to me. I was getting used to have render rates of aroung 120 fps which is way over my maximum of 60 which my monitor can support. Thought this would also apply to VR headsets (the rendering above native Hz, not the 120ish of 2d mode ? ) What my current test flights showed is, that I was mainly at the 90 and some dips to the 88. Disabled motion reprojection (I think) and did not get any stutters. Had my first AI combat flight agains two MIGs today. Pretty intense in VR. Probably need more training to not getting nauseous before testing the performance on a ground level furball ? So big thanks to you. Anyways one question arrives to me at this point in regards to my first Dogfight. How do you guys aim in german planes with the Revi? I feel it's pretty blurred and sometimes I can see two reticles (is this the right word?) This distracted me, so I tried to aim with tracers (which worked pretty well, didn't expect this). Is there something which I need to adjust, or is this just the way it is in VR?
=420=Syphen Posted March 20, 2022 Posted March 20, 2022 3 hours ago, Schwalberich said: Anyways one question arrives to me at this point in regards to my first Dogfight. How do you guys aim in german planes with the Revi? I feel it's pretty blurred and sometimes I can see two reticles (is this the right word?) This distracted me, so I tried to aim with tracers (which worked pretty well, didn't expect this). Is there something which I need to adjust, or is this just the way it is in VR? That's odd - sounds like an IPD issue maybe? I really only look down the Revi with my right eye, not both.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now