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Game version 4.703 discussion: New Sky, Ju-88-C6, Gotha G.V, H.P.400, Griffons Campaign


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Posted
4 hours ago, Skycat1969 said:

The Achtung Spitfire campaign seems to be broken. I am not able to advance past the intro slide at the start of the mission.

It eventually worked for me but I had to wait a long time (a number of minutes). There was no option to skip the intro screen at any time. (I was on the final mission in the campaign).

  • Like 1
Posted (edited)
2 hours ago, YoYo said:

New hot fix? I have samll patch, about 400 Mb.

Any info about this?

This, or did you already have 4.703b?

 

Edited by Firdimigdi
OG__Iceman_VR
Posted
On 3/17/2022 at 12:06 PM, Sneaksie said:

4.703b hotfix

 

1. Bf 109 G6 boost corrected (it was wrong with one of the modifications);
2. Handley Page O/400 pilot has a sidearm;
3. Handley Page O/400 and Gotha G.V can drop all the bombs at once;
4. Handley Page O/400 sideslip indicator is working;
5. Landing gear strut won't be erroneously shown together with upper left detached part of the Handley Page O/400 wing;
6. Turret gunners should no more get stuck in a position after quick switching between different turrets;
7. P-51D-15 flight stick looks fine with gyro gunsight installed;
8. A critical issue with Battle of Moscow Career mode phases 2-5 has been fixed. To apply the fix, please skip a day and it should be fine the next day;
9. Many historical campaigns scenarios were corrected so they won't start when it's too dark;
10. The visible size of the stars has been reduced.

 

Can we fix the sun??? It is so bright it hurts your eyes in the HP G2 VR. I tried max low gamma at .05 and it made the cockpit so dark you couldn't see the gages and you still couldn't see due to the sun. It makes the game unplayable during morning sun rise and from 9am to 11am and 2pm to 8pm. I have to Turn off HDR just to fly making the game suck in VR now. 

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  • Upvote 3
BlitzPig_EL
Posted

Ever looked directly at the sun in real life?

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Posted

Some virtual glasses wouldn't be bad.

Posted

Yeah - was thinking that. A command to simulate tinted goggles 

-332FG-SGTSAUSAGE138
Posted
19 hours ago, SCG_OpticFlow said:

Am I the only one getting the canopy to open with the flaps up key bind (with the latest patch)?

Try looking for 'plane controls' keybind for "open/close window" and remove the bind or check that it isn't cross bound with your flaps. I was having this issue with my 'mixture up' opening canopy. I dont know but i suspect this is a new bind or was reset with the patch. The keybind should be next to the "canopy open/close" binding.

S10JlAbraxis
Posted
1 hour ago, BlitzPig_EL said:

Ever looked directly at the sun in real life?

Yes - when I was a young child and I quickly learned not to do that.  Now being older and wiser I avoid looking directly at the sun while flying and driving and it is easy to do since the sun occupies a very small part of the sky.  Also, there are sunglasses that greatly mitigate the effect of bright sunlight. 

 

I love the new clouds and sky dome effects, but the sun glare is way over the top.  The problem is that an opaque white glare fills 1/3 of the entire screen if you look in the general area of the sky where the sun is.  The "sun glare" trigger covers a large area around the sun - no need to look directly at it.  I find this to be both highly unrealistic and extremely annoying.   If real life was like this aircraft would be crashing all the time due to sun dazed pilots going blind if they even glanced within 30 degrees of where the sun is located. 

 

I would have no problem with the current glare model if it only triggered when looking directly at the sun which should occupy an area consistent with the real sun plus a few degrees around it.  The current sun glare model would be great in a space sim on a planet where the star is so close that if fills 1/4 of the sky.  But for a flight sim on Earth not so much.

  • Upvote 3
Posted

can someone actually EXPLAIN  what has been done to the 109 family for me?

69th_Mobile_BBQ
Posted
16 minutes ago, Giggles said:

can someone actually EXPLAIN  what has been done to the 109 family for me?

 

Well, it's better but, it's worse...  except for when it's worse, then it's better.

  • Haha 14
Posted

They still burn very nicely, but are slightly more difficult to shoot.

Posted
On 3/16/2022 at 12:03 PM, migmadmarine said:

Try using the filter system, and toggle off all of the aircraft aside from the 88C. In kuban they are located on the west side of the Kerch strait. 

Don't have pilot in cockpit mod. How and where is this filter system located?  Thanks  TC

III/JG52_Speedwulf77
Posted (edited)

Since update BF109 with gunpods seems to be around 7 km/h slower than before  (Specs say 12km/h slower  now it is 19 km/h ) is this correct ?   or am i wrong , cause its not mentioned in the update .   Just tested it with the F4 and K4 . Am i the only one noticing  this change?

Edited by III/JG52_Speedwulf77
Posted

Everyone knows if you look into the Sun you will be blinded. But in VR, even looking toward the direction of the Sun cause a blinding white out effect making spotting impossible. The glare is just over done in my opinion.

Which leads me to a story...I remember driving East to work every morning in the Winter. With the rising Sun and my front window frosting over, it would create the same effect. Driving 65 mph down the freeway and not being able to see a damned thing is the most terrifying experience ever. 

 

  • Upvote 3
Posted (edited)
30 minutes ago, newbravado said:

Everyone knows if you look into the Sun you will be blinded. But in VR, even looking toward the direction of the Sun cause a blinding white out effect making spotting impossible. The glare is just over done in my opinion.

Which leads me to a story...I remember driving East to work every morning in the Winter. With the rising Sun and my front window frosting over, it would create the same effect. Driving 65 mph down the freeway and not being able to see a damned thing is the most terrifying experience ever. 

 

There is definitely something wrong with the Sun now.   Even in non-VR.   It blots out 1/3 of the sky for me since the last patch.   My friends say it's the same as before, but on my setup at least the area it's blots out is now far too large.  Also, the zoom feature seems to have an unnatural effect on the size of the area whited out.   I've been skiing at altitudes similar to many flights in IL2 and the Sun is simply too bright and too large and it's a lot worse now.  We really need this fixed and also an option for the pilot to own a pair of sunglasses.

Edited by BCI-Nazgul
  • Upvote 1
ATA_Vasilij
Posted

Hi all, 

 

Better lighting and effects, and colors, but another 10 fps down.

 

I know you made a GPU research, but did you also consider VR users?

MOnitors players have no impact. BUT I will tell you what did last 2 updates to my play.

 

PC spec:

Ryzen 7 5800x

AMD rx 5700xt

 

I know gpu is not top, but what the hell do I have to buy an absolute top from on market?

 

Before last two updates I had stabilised 90 fps in VR

Since new clouds came you said fps will be even better. But I felt drops to 70 fps. 

 

After This last update - I have stabilised 60 fps and it doesnt go higher. Moving head inside cockpit means permanent stuttering. Game is NOT fluent.

I am on the edge of playability.

 

Just question into the air: Do you really think that changes are improvements? For who ??? 

For me not. 

But for the sellers of gpu sure.


Is there any chance to optimise somehowe the game to improve fps?

 

salut

 

 

BlitzPig_EL
Posted

Was just flying the C6 online with one of the BlitzPigs as my rear gunner, with single 13mm turret.  Every time he fired our plane took damage and we both were wounded by his fire, even though the gun was aimed high and away from the airframe.  This has not been the case when an AI is on the gun, though they never hit anything.

Posted
On 3/17/2022 at 7:18 AM, SCG_Tzigy said:

 

hhmm, there might have been a tiny bit of prop hanging every now and then...

 

https://www.aerialcombat.co.uk/2016/11/six-miles-high-bud-andersons-roller-coaster-dogfight-victory.html

Bud Anderson lived and his opponent died because during that vertical manoeuvre the 109 was unable to pitch up sufficiently to get the shot and then stalled out first against a P-51B-17 despite them both starting with similar energy. IIRC from the description and the individual believed to have been the pilot the German was flying a G6.  The Luftwaffe pilot couldn't just yank back on the stick while near vertical to get another 30 degrees of instant pitch without stalling or hover mid-air while the Mustang fell away. And Bud's M2's fired API which set the 109 alight, the gun camera recording a sequence of large flashes as incendiary rounds raked the aircraft.

 

None of which would ever happen in this game.

On 3/16/2022 at 10:26 AM, oc2209 said:

 

  Reveal hidden contents

 

 

In all seriousness:

 

I don't really feel the new roll rate much. Not a complaint, just an observation. Low speed handling feels a little worse in some situations. Turning does feel a little better. Overall, there was nothing to be afraid of regarding the changes.

Note the sudden increase in pitch at 0:29 to get the required lead. This is exactly what I am talking about wrt the broken flight model. You just can't do that IRL.

I constantly see 109s already at max rate suddenly pitch up to obtain lead. It's just not physically possible to increase pitch during a max rate turn without stalling - especially when the elevator is snatched like this. You fall out of the turn almost immediately. I am speaking from experience flying aerobatics in the PC-9A - an aircraft with pretty similar performance.

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migmadmarine
Posted
7 hours ago, too-cool said:

Don't have pilot in cockpit mod. How and where is this filter system located?  Thanks  TC

It will be in the upper left of the map screen where you select your unit when starting a career. There should be a list of aircraft with tick boxes next to them. 

Posted

Oh - and the new sky looks very nice - a significant improvement, particularly near dawn and dusk. No noticeable performance impact in VR on my hardware either.

Posted
3 hours ago, Dave said:

Note the sudden increase in pitch at 0:29 to get the required lead. This is exactly what I am talking about wrt the broken flight model. You just can't do that IRL.

I constantly see 109s already at max rate suddenly pitch up to obtain lead. It's just not physically possible to increase pitch during a max rate turn without stalling - especially when the elevator is snatched like this. You fall out of the turn almost immediately. I am speaking from experience flying aerobatics in the PC-9A - an aircraft with pretty similar performance.

 

If you're going to use my clip to support your argument about broken 109s, then you should be prepared to explain other 'broken' planes with which I can do the same things; here I am with the P-47:

 

Spoiler

 

 

And the Spitfire XIV (which I purposely picked because it's the least agile Spitfire in a turn):

 

Spoiler

 

 

With the P-47, I was able to accelerate my turn despite stalling out of it moments before. I was able to 'increase my pitch' at will. Also the same with the Spitfire. There is a narrow set of circumstances in which I am able to do this, regardless of the plane. If I could do it all the time, combat would be much easier all around. What it boils down to: I'm riding the edge of an accelerated stall, or an incipient spin. The 109 makes the stall less severe, while the Spitfire is the most likely to transition straight from stalling into a spin. Only, however, if I keep up the stick pressure for too long. After enough practice, it becomes easy to ride along the edge of the stall.

 

So, don't make this a 109 thing. It just shows personal bias. If you want to talk about the general flight model, fine. But as the devs have already said here, this is not the correct place to do it.

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Posted
53 minutes ago, oc2209 said:

So, don't make this a 109 thing. It just shows personal bias. If you want to talk about the general flight model, fine. But as the devs have already said here, this is not the correct place to do it.

 

I can't do what I complained about in any other aircraft - just the 109.  "Other planes do it" would not be relevant anyway. Fix ALL the broken FMs and I would be happy, just make the fix based on physical reality rather than people's personal grievances or fanciful beliefs.

 

I addressed this specific issue with the 109 here because it is the one aircraft I encounter constantly pulling off such ludicrous physically impossible manoeuvres - and because further relaxation of the 109 FM was a major element of this last patch, for which the author of the Dev Diary pointed to this thread for further discussion. Seems perfectly appropriate to me given those instructions.

 

As for the alternate place for FM complaints that you alluded to - complete waste of time - that thread just goes round in circles regardless of how much documentary evidence is supplied and nothing substantial ever changes. I am actually a little perplexed by the existence of multiple flight models anyway. Perhaps this is just an error in nomenclature rather than FMs per airframe actually existing - but it would seem more reasonable to me that there be a single flight model wherein fluid dynamics and newtonian physics are applied universally to all aircraft models rather than a 109 FM, Spitfire MkVb FM, etc.

1 hour ago, oc2209 said:

If you're going to use my clip to support your argument about broken 109s, then you should be prepared to explain other 'broken' planes with which I can do the same things; here I am with the P-47:

I don't need to do any such thing. You posted an excellent example of a 109 doing the impossible which perfectly illustrated my point. If you have a grievance with some aircraft's behaviour in this game you are welcome to post your own supporting evidence or reference someone else's. It's not your job or mine to find all such instances just to demonstrate impartiality.

Posted (edited)
8 hours ago, ATA_Vasilij said:

PC spec:

Ryzen 7 5800x

AMD rx 5700xt

 

I know gpu is not top, but what the hell do I have to buy an absolute top from on market?

If you want to play VR in real games. Yes. VR is an enthusiast market. So yes you need some top of the line gear. I upgraded to a 5600X and a 3070 last year. So don’t cry to me about expensive gear now. I know it’s expensive, but if you want to play real good looking games in VR that’s the price. Otherwise you have to stick to beat saber or other VR games with minimal graphics fidelity

Edited by Asgar
Typo
  • Upvote 2
Posted
50 minutes ago, Dave said:

I can't do what I complained about in any other aircraft - just the 109.

 

But I can. Including in a P-47, never known for its turning ability. Whether you can or not is beside the point. The point is that it can be done by someone, anyone, in the sim. Just because a more competitive multiplayer environment (your preferred arena, I assume) prevents people from exploiting the same flight model characteristics in other planes with any frequency, doesn't mean that said exploits don't exist.

 

54 minutes ago, Dave said:

I addressed this specific issue with the 109 here because it is the one aircraft I encounter constantly pulling off such ludicrous physically impossible manoeuvres

 

Right, which just means you only really care about it because it affects you negatively. No offense, but that's what it comes off sounding like. You're more likely to get your point across if you present it in such a way that doesn't sound like a personal complaint, but rather an observation by a neutral party.

 

Since I don't use multiplayer, I don't really give a rat's ass which plane is perceived as being unfairly advantaged or not. There will undeniably be inaccuracies with every plane (which is inevitable for any simulation), and I try to point them out whenever I believe I encounter them.

 

1 hour ago, Dave said:

As for the alternate place for FM complaints that you alluded to - complete waste of time - that thread just goes round in circles regardless of how much documentary evidence is supplied and nothing substantial ever changes.

 

Things can change, but usually very slowly. That's just how it goes.

 

1 hour ago, Dave said:

I don't need to do any such thing. You posted an excellent example of a 109 doing the impossible which perfectly illustrated my point.

 

No, I beg to differ. When you claim the 109 is the only plane that gets away with 'impossible' maneuvers, then the onus is on you to prove that specific claim. When I, with very little effort on my part, can illustrate 2 other planes doing the same things, you can't really dismiss it and maintain logical integrity.

  • Upvote 7
FlyingRooster
Posted

Is there someone else that after the update notice the missing of the "girl photo" in the Me262 cockpit? I know it sound a bit useless but I use it for the pilot notes in all planes. 

SCG_OpticFlow
Posted
16 hours ago, -332FG-SGTSAUSAGE138 said:

Try looking for 'plane controls' keybind for "open/close window" and remove the bind or check that it isn't cross bound with your flaps. I was having this issue with my 'mixture up' opening canopy. I dont know but i suspect this is a new bind or was reset with the patch. The keybind should be next to the "canopy open/close" binding.

 

You are right, "open/close window" was bound to the joystick button I use to raise the flaps. Deleted it and it solved the problem. Thank you very much!

Posted
On 3/16/2022 at 11:47 AM, Vishnu said:

 

If you have pilot in cockpit mod, this happens.

 

 

AS well, I've tried starting a career in JU88C and for the life of me, I can't find it on Stalingrad or Kuban.   I even looked in the squadrons listed by Jason.    What am I doing wrong?

Bad install, re-installed and all well.  TC

Posted
13 hours ago, FlyingRooster said:

Is there someone else that after the update notice the missing of the "girl photo" in the Me262 cockpit? I know it sound a bit useless but I use it for the pilot notes in all planes. 

 

I can confirm it's missing:

 

Spoiler

20220320142851_1.thumb.jpg.edd56d1dbe5e974d68b77371050ecd90.jpg

 

Typically, if there's an error in the photo file itself, you will see a blank photo in the cockpit in its normal location (if you have the photo option turned on).

 

Since the photo option is turned on, and works for every other plane I've used, this seems like a bug.

Posted

Just tried new patch and for me il2 just went unplayable in VR from couple of reasons!

 

-SUN is overdone, it totally blinds me from various angles (white glaring like i'm looking at neutron star from 10m away).

In most angles it creates terrible godrays and glare, making one lens totally white and other clear (causes nausea). VR by itself is prone to godrays effect and this update made it really bad even on reverb g2. 

Mostly this is the reason il2 in VR went unplayable for me, sun is killing VR.

 

-Performance; since last few updates (maybe last two) fps sunk really badly for me, now it dips down to 19fps with explosions arpund and in normal flight on empty map with new clouds and now new skybox half of the time it dips to 38fps with reprojection mode enabled (i7 10700k, rtx3080).

Before these last few updates it was always steady 45fps and without reprojection it would vary from 70-90fps.

While new cloud shapes and types are nice i can't say new cloud tech/look and skybox are anything that made me think wow, barely notice the difference in graphics quality in VR.....totally bad tradeoff at high performance cost IMO.

 

-Banding, it really is noticable in VR but this is something i could easily live with even if it stays this way.

 

Devs i really hope you'll manage to solve these first two issues.

Until than i guess il2 will have be on hold for me!

 

S!

  • Upvote 2
[CPT]Crunch
Posted

Chill out, if you haven't bothered to read or notice in the sim they did a major propeller fix on the 109.  Hasn't anyone else chopped throttle back, entered a high angle dive at high altitudes and suffered the consequences further down the dive?   This is a good first step, looking forward to seeing increased fidelity in other plane series propellers in the future.  Pay attention to details, wonder how many other 'experienced' sim pilots noticed how 109 ailerons at higher end speeds will only deflect dependant on speed, yet the control stick can be physically thrown to the full gimbals side limit.  Should be asking questions like is this what is the definition of aileron "clamping"?  If it is its a very cool effect.  So exactly how can anyone go about measuring roll rates when they're fluid and changing deflections dynamically?  

 

My perception is I'm dealing with a much higher level of flight modeling fidelity, actually enjoying 109's once again, it's back to greater "suspension of disbelief" for me.  I'm enjoying the challenge once again with a very well simulated air frame.  Still feel like fresh meat in everything prior to a late G-6 with boost, been a long time and a might rusty in them.  Spitfires instantly cause anxiety panic disorder in any model 109.  There are some really good fights these days.

  • Like 1
Posted

When was the change made that lowering gear at excessive speed causes the wheel covers to rip off?

1.jpg.cf2b23d1c0e07da35ffea1689817da39.jpg

 

Love it! And I do not have much of a banding issue; I run max settings on a calibrated monitor.

Posted
On 3/20/2022 at 4:35 PM, oc2209 said:

 

But I can. Including in a P-47, ...

This whole post is off-topic for this thread. Repost it in a new thread if you like and I will happily explain why most of it is wrong.

Posted

I have tried the new patch on two different VR Headsets

 

Vive Pro 2

Pimax 8KX

 

There is absolutely zero cloud banding in either headset.

Sun glare is perfectly fine for me.

 

I run an unmodded Il2.  So if you are reporting any issues maybe look at your install/mods.

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Posted
2 hours ago, ICDP said:

I have tried the new patch on two different VR Headsets

 

Vive Pro 2

Pimax 8KX

 

There is absolutely zero cloud banding in either headset.

Sun glare is perfectly fine for me.

 

I run an unmodded Il2.  So if you are reporting any issues maybe look at your install/mods.

I never run mods in il2 except VRnecksaver and this time i tried it without it...pure vanilla il2!

I don't mind cloud banding being there at all.

Beside now clouds and skybox sunk my fps main issue i'm having is new sun lightning causing terrible godrays in VR.

From certain angles one lens goes blinding white whike other one remains clear making it painfull experience...i just couldn't fly more than 15min.

In other angles both lenses goes totally white from shining, it's not like IRL where you can smirk your eyes and adjust them by looking in slight different direction.

I guess here is where harware limitations make unreal and unrealistic effects from realistic setup just like spotting movin plane vs ground compared to RL.

I wish i could roll back to update where new clouds were introduced without that hotfix....back then it was perfect for VR.

Now it is unplayable for me in reverb G2

Posted (edited)
2 hours ago, ICDP said:

I have tried the new patch on two different VR Headsets

 

Vive Pro 2

Pimax 8KX

 

There is absolutely zero cloud banding in either headset.

Sun glare is perfectly fine for me.

 

I run an unmodded Il2.  So if you are reporting any issues maybe look at your install/mods.

 


This is interesting, If I recall earlier from the previous patch with the new clouds, there where a couple of vp2 lads, reporting banding on the clouds. 

Also users with Index and Quest2s, the majority is running g2s which have the most banding issues, like myself.

No, no mods, only tried Lefunestes VR enhancer mod to see the dithering fix, which solves the issues 100% for the clouds.

Verified files and with and without FSR/NIS. Also tried the v1 cable and v2 cable on the g2, same story.

Edited by SvAF/F16_horsky
Ala13_UnopaUno_VR
Posted

Sun glare is fine with me, but at least get the peephole filters working to mitigate...233520034_2022-03-2113-16-27.gif.26c7e07189441a0b628c169d3805dc84.gif

  • Like 1
Posted (edited)
2 hours ago, ICDP said:

There is absolutely zero cloud banding in either headset.

Sun glare is perfectly fine for me.

 

I run an unmodded Il2.  So if you are reporting any issues maybe look at your install/mods.

 

I play on a G2, either with or without the stock openvr_api.dll makes no difference.

 

The cloud banding is the same as in the previous version of the game, that has not changed in 4.703. The banding is most visible with dark clouds or dark sections of clouds.

 

Sun glare is easier to trigger on the G2 than on screen, on the G2 all it needs is for the sun to enter your field of view, I assume it is because of different aspect ratio; if I am not mistaken the VP2 and the Pimax8KX have different aspect ratio screens to the G2 as well. What I suspect is happening is that the sun moves in to the percentage of the center that the game considers as the 'sun glare activation' zone, the closer you get to the center of the zone the higher the glare, but due to the distortion profile of the G2 it happens earlier than you'd have it happen on screen.

 

6 minutes ago, Ala13_UnopaUno_VR said:

Sun glare is fine with me, but at least get the peephole filters working to mitigate...233520034_2022-03-2113-16-27.gif.26c7e07189441a0b628c169d3805dc84.gif

 

That is ok with me too when looking at the sun directly as you do there - my problem is that I get as much brightness as you have there while the sun is at the edge of my field of view.


Something like this:

Spoiler

image.png

 

Edited by Firdimigdi
  • Upvote 1
Ala13_UnopaUno_VR
Posted
1 minute ago, Firdimigdi said:

 

 

 

That's fine for me too when I look at the sun directly like you do there; my problem is that i get as much brightness as you do there while the sun is at the edge of my field of view.

same for me...i use g2 check this jaja On VR only view Light like a mosquito

 

2022-03-21 13-26-58 (1).gif

  • Upvote 1
Posted
3 minutes ago, Ala13_UnopaUno_VR said:

same for me...i use g2 check this jaja On VR only view Light like a mosquito

 

Yeah and since our virtual pilot is forgetful, has his hands tied down and his eyelids superglued to his forehead he forgot his tinted glasses, cannot shade his eyes with his hand or even squint.

  • Upvote 1
Posted

That aside everything else looks pretty awesome; I think my favourite touch so far of the new lighting model is how the colours are at night, especially when you turn on landing lights. I am not sure if I've seen simulation of rod/cone photoreceptors done before in a sim, and it's really nicely done in IL2.

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